In that case, he doesn’t get HKD on CC. Maybe his sweep is safe(ish) and it’d be ridiculous to constantly fish for the HKD. Still, Necallis cr.mk hits on frame 8, so it’s not completely unreasonable for it to be an mk.
I don’t get this character. I guess the idea is that he’s supposed to rush down while in v-trigger and play keep away while not. I mean, he has to play rush down in v-trigger for it to actually do anything. But it’s weird rushdown as he doesn’t have to do anything but be close, and weird keep-away as he doesn’t have to do anything but stay away.
Yeah, that’s true. He’s weird as fuck but this theorycrafting is making me surprisingly hype. I had sort of lost all excitement for this game but this creepy fuck put that hype train right back on track. I’m losing my mind.
Hm, they don’t actually show his v-skill in the trailer, do they? The capcom unity blog implies that it’s unblockable, or at least poisons on block. I want to know how fast it travels and if it fizzles out. The ex fireball looks real rough to avoid in any way that’s not blocking and i smell some sick ass traps with ex fireball and v-skill cooking.
To me I think the general idea is just heavy space control via poison pressure. You can’t easily escape the general pressure of poison damage by changing your spacing, because he can adjust his poison set ups to continue at whatever range you move to. So you have the option to play defensively and create pressure by forcing them to approach into your preferred spacing, and in V-Trigger you can more effectively press offense just trying to force them to block and react while the poison creates pressure for them to do something to get out of just blocking (assuming you don’t save V-Trigger to try and force them back to regain space control instead). I would not be that surprised if F.A.N.G is a charge character to provide the counterplay, with the idea being that you really need to be the one controlling space, and if the opponent can successfully navigate they have some advantage being able to cross you up and reset side charge making it your turn to react and focus on resetting spacing. I’d be more surprised if he was a stance character just based on what was focused on in his reveal trailer.
Those double knees that he uses, if they have big + on block frames, can be used for frametraps. A character that can keep you in block stun while doing damage to you sounds amazing to me.
I heard people think this character is filling in the role of the defensive ranged zoner. After watching the Ultrachen analysis of the trailer his tools do look pretty good for this playstyle. Definitely gonna keep my eye on this character.
Am I the only one bothered by the color of the Poison and its mechanic being purple? I think it would have been better as an underused color like Green?
The color purple is usually reserved for ‘negative Energies’ such as Psycho Power, SNH, and FSE.
Red/Fire is taken by fire specials.
Blue/white by ‘positive energies’.
Orange for Ex Specials.
It would’ve made sense to be if FANG’s poison is a shade of a green.
I could be wrong, but all poison in anime as far as I recall is purple. Maybe it’s a cultural difference between west (green) and east (purple). Even poison from that dude in Guilty Gear.
It’s absolutely typical from a Japanese perspective and I imagine a greater mainland Asian perspective.
Purple = Evil/Poison/Toxic, etc.
This is why psycho power is also purple.
It’s not that purple = negative energy. It’s that purple the color is associated with evil things in that culture.