Uh…I know jin sucks and all, but I like him. I use him with Jin/Juggs(variety)/capcom
…Glitch juggs if possible…
Lets see:
-What Jin lacks in mobility, I think he makes up for with damage. I’m pretty basic with him…jump in, attack, combo, damage, done.
Basic combo stuff with juggs body splash:
-j.fp, land, s.lk, s.fp + juggs, blodia punch. Does about 75% life on normal damage characters if juggs is glitched, option to go for another BP…I only do this if its going to kill. Does a ton a life on assist, too.
-j.fp, land, s.lk, s.fp + juggs, blodia vulcan. Does less damage than the BP, but sets up a DHC headcrush nicely. If you hit an assist + point character, DHC to glitched HC will kill assist and a lot of times, the point character as well.
-Jin unblockable with juggs in corner: [opp blocking] j.fp, land, s.lp + juggs, c.fk, assist hits, BP. Basically juggs hits high and jin hits low, and you cant block both ways. Its rollable, so don’t abuse it too much.
-In corner: J.fp, land, s.lp, s.fp + juggs, assist hits, dash in s.fp xx BP, c.lk(otg), s.fp…from here you have a few options, you can BP again if you want or (my fav) is to tag in Juggs, then HC death. …However, that tag out is character dependent. Flashy, though.
-In corner: J.fp, land, s.lp, s.fp + juggs, assist hits, c.fk (whiff/close gap), dynomite(otg) xx Typhoon…
-Dumb THC: juggs/jin (2 meters), s.lp, s.fp, THC…opponent eats HC, thrown up into typhoon…fun. (character dependent and I think only works on the right side of the screen.)