Jin/Capcom is for defense really, not really a offensive combo. You can do cr.hk/Caps/xx all Jin supers, thats pretty cool. With Doom, you can do the same combo string into each super and you can crossup with aerial combo w/Doom as well. Try this out: lp2, Doom, lp, lk, lp, lk, hp, land w/vulcan crossup. Timed and positoned right, you will crossup your opponent in which we all know its kinda hard to block the vulcan in certain spots on the stage. Or, try that string and end with blodia. Im not sure if it g-breaks the opponent when they drop, but it seems like so. I havent tried it on the cpu or opponents yet, but I’ll try it later.
This is what I was about to show people!!! GRRR!!! lol
Yeah I got this idea from watching Dj-B13’s Combo Vid for Cyclops. I saw how he and Doom worked, so I thought “Hey, Jin could actually not suck”. lol
After you do the knock down from the sj. fierce, you dash to cross them up into Blodia Vulcan. Its a really good reset, but it can fail. So usually, I do that and cross them up into yet another air combo.
I thought people knew that about Rogue (how she moves) and I didn’t want to be super redundant. But I was already going to do an overall character analysis on all the characters that i play around with.
And with that said about Thanos, I’ll do him too.
Bubble inf tricks are what’s next on my agenda for thanos… for example… you might do this to collossus, juggs, tron, gief, BH, thanos himself… or any big toon generally…
ex: bubble hits… dash fwd, bck+fk xx bubble, bck+fk xx bubble, bck+fk xx bubble, bck + fk xx bubble, cr.lk, cr.mk xx powa, call psy AAA, s.fk xx bubble, bck+fk xx bubble, bck+fk xx bubble, bck + fk xx bubble, (at the corner now btw), s.lp, s.mp, s.fk xx powa, pause, sj. lk, sj.lp, sj.mk, sj.mp xx lp.titan crush, falling lk, falling mk, falling knee dive…
if you are having trouble landing that first bubble to kick it all off… you can easily start at the cr.lk to turn it into stupidly easybake setup…
also… side note… now and forever forgo use of double powa against point… more economical to do cr.lk, cr.mk, powa, pause, space… hehe the 40+ hits of space really seems to rape face even when scaled… this combos fine but you gotta learn the timing.
@ MadTitan
Nice stuff. Seems difficult. I’ll try helping you with that.
On another note. The first thread is coming up in a week. Look out for “Exploiting the Bottom Tier: Good Night Sugah! (The Complete Rogue Thread)”
Dizzy if you could post similar to what was done in the Hayato and Jin threads explaining each normal and its uses what it can cancel into etc that would be awesome. Those serve as a great foundation to learning a character and help you walk before you run doing some advanced tactics.
Mostly it’s easy… just the ending combo is tough… and you could end with something easier and still get close to 100%.
gambit/ryu/tron ftw
seriously though, gambit is like one of the best low tiers that isn’t so much mixup based. I feel like him NOT being that much mixup based makes him a more viable pick against top tiers.
here are things i think gambit has going for him
-any time gambit lands c.lk+tron and dhc’s, you basically lose 135 life points, 143 with some dhc’s and on some characters
-gambit has a hellafied ghetto hailstorm in his kick supers, if their assists eats a c.rh+tron, kick super they wont call it out again
-gambit’s pole is more godlike than storm’s lightning…seriously, the priority of the pole is THE best priority on the game, c.fp ftw
those are the main three things i believe sets gambit in the highest tier of low tier
other unique thing to point out is gambit’s mixups are not high low, although shoultzula pointed out to me that he has a trick to where he can dash to trick card, then do an attack that will hit high. gambit’s mixups are right/left block mixups. after each knockdown you have the option of calling tron, and doing a crossup kick super. the point is not ALWAYS to land a hit on the point character, it is a good way to score damage on the assists they spam out (i.e. capcom, cyclops). another way to mixup is to c.lk+tron, pigeon strike. this mixup puts you in positive block stun frames, although i think a correctly timed pushblock would screw him, but obviously, if you have this happen to much to you change your pigeon strike!
another dirty, in the corner gambit has blockstun gimmicks. i can’t really be sure but it seems safe to say he has a pure hell lockdown tactic of c.lk+tron, pigeon strike, pigeon strike [repeat]. if the person has an assist that goes through tron (cyclops, ken), you just have to create an opening in your blockstring, let them call it out, then adjust to whatever has happened. most of the time, if you do it right, you can let them call their assist out at the wrong time, after a tron call, then delay a string long enough that they get pinned again. not failproof though, just a good tactic you could use to throw your opponent off.
cool, well known gambit thing also is knockdown projectile called the kinetic card. after you aa your opponent, they have to respect trick card or kinetic card because if they dont, they run the risk of being knocked down. and they definitely do not want to roll because you have c.lk and you have tron, that is a bad mixup for anyone rolling. and gambit hurts too much to get hit by c.lk+tron…soooooo, you normally get a wavedash into c.lk range after every trick card or kinetic card after an aa. the knockdown also seems to help sometimes against lets say, cable, even if it is an air kinetic card. it buys you more time to find a way in through sent drones and capcom blasting. (although, it goes without saying, you might not get in on sanford’s or a top palyer’s cable/sent/cap no matter how good you are with gambit, that is just the nature with low tier, sometimes you don’t win)
hope this was worth something to somebody, i’ve put some time into playing gambit/tron and just though i’d share. the three things at the beginning of the post is why i believe he is at the top (with a few others) of the low tier cast.
Yes and no I’d think… against god tiers mixup is normally the plan all the way for low tier b/c you don’t have simple things you can whore without end like the gods can in most matchups… Gambit is BETTER than most low tiers at whoring his specials but will it be well enough to out whore 3xhvb or hsf loops… doubtful…
Why DHC unless gambit needs to go? With that team I’d hope you got ryu on AAA at least… but then when he’s DHC’d in… he’s got no AAA. I’d just tron+super… plenty of dmg… save meter. Look at your numbers… your trading a bar for 8 dmg. You can do better than that with chip alone using a meter.
yes and yes… that pole is nuts. I’ve frozen a magnus to the floor w/it before… every time he twitched I smacked him in the face… lol He’d be dashing so fast… and the pole is so damn fast… reaction time isn’t even a factor at that point. Once you both commit… somebody gets smacked.
I mean… I guess… it’s a solid mixup to a point but gambit literally has two directions he can go… front or back… so it’s limited. To play mixup gambit is gonna need both… or he’ll be predictable either way.
I’m pretty sure holding strait up while blocking all that jazz will result in leaving your feet before gambit gets his lk in. Probably is followed by a chance to kick gambit in the mug+call assist… which even if blocked… frees you from the “trap”.
I’ve beat very good thrax’s using low tier… by just blocking a lot… safely building meter when possible… chip or knick knack dmg when possible IF safe… then bait mando… big DHC or THC to kill him off instantly… Hell I’ll normally let cable eat a character to get this done if needed. Point is don’t try to out whore the whores… mix them up… attack where they are weak. Win b/c you’ll make a trade faster than them when needed. Low tiers can actually be BETTER than gods for short spans and in some matchups. 1v1 it can become even more apparent in certain matchups. So be better at making sure your characters rotate better than theirs… or are more advantaged for the short time they need to win… b/c while the match is fairly long… you win in just a few seconds. The rest… is just fluff.
Now to mention sanford… that’s a bit much. Not only will he play thrax very very well… but he’ll out think you as well. Then yer fucked…lol
[quote=“Cee_Dizzy, post:22, topic:94313”]
This is what I was about to show people!!! GRRR!!! lol QUOTE]
My bad dude, I was just trying to help out thats all. Here’s another team Jin/Thanos/Tron, a cool team to play with IMO.
Basic Combos
Jin- s.lp2/Thanos/lp,mp,hp. This air combo ends with Thanos capture landing.
Jin-s.lp2/Thanos/lp,lk,mp,mk, hk. Basically the same as the first, but more hits.
Jin-s.lp2/Thanos/lp,lk,mp,mk,dwn+hk. Note: If timed right, the bubble will connect going off-screen!!!
Basic Combos
Jin-s.lp2/Tron/hp. BAM!!! Jin 3 hits, Tron 3 hits = 60% The hp drops the opponent down to the meat of Tron’s proj, simple combo massive damage for the quantity. Thats all you need for Tron, people fear her so just improvise a bit.
Mixup
A nice strategy for Jin is mixup, hes slow but his mixup looks kinda cool (because of the skill of executing it I guess)
Jin/Thanos Mixup- s.lp2/Thanos/dwn+hk. The drill has to be immediately after the launch, ensuring a crossup. While Jin crosses, Thanos bubble will either connect or pressure. I think its pretty reliable because Jin’s drill moves the screen from anticipating aerial into coming back to mid-screen or ground. With that said, the opponent may be thrown off a bit by the movement of the screen (practice this a bit in training and against opponents)
Jin/Thanos/Tron Mixup String- Pretty much the same strategy previous, but when the bubble captures mixup and add Tron. After the bubble connects, lp2 launch, cross, lp2 launch once more. This time though, finish the whole string off with the previous combo for Jin/Tron. Simply put, your opponent has little life left, and feeling a bit nervous. Just some stuff to work on, I have a character to focus on though…Servbot Baby!!!
Jin/Thanos/Tron
This isn’t bad. You would be fucked up by Cable though. It’s hard for those 3 to get in.
I would post that in the Jin- tricks and shenanigans thread though 9Revolta. It’s really not a bad team.
Gambit/Ryu/Tron
This team is decent because it’s so easy to get in. It’s constructed really well. Not bad.
Atlien is a boss with his team, good post max :]
when u rollin thru for a session in the jungle???(the grass is white out here somehow atm) ;p
i’ve heard he’s pretty good. I don’t get to play a lot of you guys that don’t have psn… sucks…
Step up Titan and grab an arcade 360 I would love to learn Hulk from you!
you kidding? I had to beat up old ladies in my spare time just to afford my ps3. My wife would probably shiv me in my sleep if I bought a 360…hehe
Trade In your shit I believe in you
Well, I know how to play against Cable though. Youre right though, theyd have a hard time gettin at Cable cause of all that “target practice” he perfects. Gambit/Ryu/Tron is cool too, nice strings + Tron. Work on Gambit/Tron pressure with cajun strike crossup.
trade in superior hardware so that I can play the inferior game version? No way. That and buying a new stick also jacks up the price… much more reasonable to expect everyone else to join me on psn…hehe
Hey Cee Dizzy, try Akuma/Ryu/Tron out…
Akuma teleport with Tron is beastly, a nice way to put pressure on the opponents. Try a string in training mode with the opponent blocking your attacks.
Akuma/Tron Block Strings
Option 1 cr.lk,cr.mk, Tron, hp teleport cross, cr.lk, cr.mk,cr.hk, hadoken
Option 2 s.lp,mp, fwrd+hk,Tron, hk teleport cross, cr.lk, j.lp, sliding kick (hcf+lk,hk or hk+3) Note: When you jump in with lp, you want to quickly perform the sliding kick for rushdown. Also, the hk teleport sometimes wont cross depending on spacing, Akuma will teleport right in front of the opponent. With Tron still out, work in cr.lk startups.
Option 3 cr.lk,cr.mk, lk hurricane, Tron, j.lp, sliding kick, cr.lk,cr.mk, Tron, telelport (optional) cr.lk, cr.mk,cr.hk, hadoken xx go-hado (shinku hadoken) Note: You want to use the lk hurricane, so you can quickly come down before Tron leaves and continue into j.lp & sliding kick.
Raging Demon You may not use this much, cause of the lag and all but with Tron for block string lockdown, they are a sitting duck when you crossup with teleport. You have to input pretty fast, and wait til Tron has finished attacking. This works well in the corner, and all you have to do is do a block string like lp,mp, fwrd+hk or fwrd+hp. The opponent is in blockstun, and cant move until they have exited the blockstun frames. The instant they leave, thats the golden opportunity to input raging demon in the corner. 5 out of 5!!!
The reason Tron is badass with Akuma is because she protects, she allows for more aggression and her projectile does a lot of damage.(which you can combine with go-hado). Another key to Tron is her proj pushes the opponent around, and Akuma can perform moves and be relatively safe after them, like the hadoken which also pushes the opponent away a bit. Just some stuff to work on with Akuma, I may mention the rest with Ryu later.
L8>>>>
Not bad!! I really like the raging demon idea. Really good. I think that Charlie would be an excellent anchor for the team. Charlie/Tron is fucked up too. Notice how Tron goes good with everybody lol. So broken.
BTW people, Rouge is coming up tonight, well not all of it. I’m putting down the intro, overview of normals, special moves, basic stuff (I’ll call it Rouge 101 or something), advance strats and matchups with the gods and strider. I also found something nice with Rouge/Doom that I think you guys might like. :tup:
EDIT: Actually, I’m exhausted. So imma get off. I’ll put up the new thread tomorrow
When Im not perfecting my MSP or higher tier teams, I really bear down and get in the training mode and work on low-tier teams and combos. They dont get the repsect, but if you put in the work and perfect a few low-tier teams you’ll EARN the respect. When dealing with low-tier, you have to factor in several aspects of a team concept & strategy. 1. you want to pick 3 characters that have decent defense, **2. **you want to have a decent overall team speed. 3. quick recovery and low lagtime 4. assist that both protect & punish 5. above-average combo strings 6. good THC & damage ** 7. good DHC transitions ** 8. charisma (intimidation factor) Not really lol **9. **the ability to pressure a opponent 10. And you…
Of course this order vary from one person to another, but its all relatively the same.