We’re not here to have a go at you Shabrout. So hope you don’t take it the wrong way.
This is my general consensus after watching numerous matches between top level players, and through my limited self experience.
Now, back to your original topic.
Some more advice about st.lk xx EXGH o/s
Make sure you let the st.lk active frames play out completely. ie. you see Zangief whiff st.lk then press and hold 2P.
This delay will allow you to avoid the kara EXGH.
And when you make contact, the pause will be longer due to hit stun. So it will become even easier.
Now on to a new motion that many Zangief’s should start to incorporate into their game. Depending on match-up, but this will be the default way I perform o/s EXGH from now on.
Based predominantly off technology from Vangief. Yes, I was experimenting in the lab for new ways to do things. And hence took me back to your original post.
I shall term it:
Multi-buffer EXGH/SPD o/s or simply Zangief’s “Multi-buffer”
Quickly Mash: F, D, B, F, D, B, F, D, F … continuously. This gives Zangief that jerky (parkinson’s) motion that you often see in Vangief’s videos.
- EXGH ender: Press 2P in response to a projectile. (recommended MP+HP, as you need LP for LP SPD)
- Option Select ender: o/s cr.lk/st.lk xx EXGH: Press lk, delay and hold 2P in response to counter poke. You will get st.lk 2/3 of the time, and cr.lk 1/3 of the time.
- SPD Ender: Press UB+LP when the opponent is within reach (or in prediction of their poke - a risky play)
For the SPD Ender: UB+LP is the preferred option, in case you mis-mashed the command, you don’t get LPGH, or you don’t jump forward with Jumping LP. You jump back with jumping LP which will save your Russian bacon.
If you want Zangief to stay in place: F, D, B, F, D, B, F, D, B
If you want Zangief to slightly move forward: F, D, DB, F, D, DB, F, D, DB
Can be inputted in reverse direction if your more comfortable: B, D, F, B, D, F or DB, D, F, DB, D, F
It should work even easier on pad. But I use it on stick and keyboard. Just be very very very careful when mashing, not to hit U, UF or UB by accident.
It works as the SFIV engine allows for a longer time to read inputs. And the extra B in F, D, B, F … every time you mash, is ignored for the EXGH command. But the extra B, is important for the LP SPD command. Similarly a command like F, D, B, F, D, B + 2P … when done quickly would be leniently read as the EXGH command also. Ignoring the extra D and B.
To ensure success of the command, especially if by chance you end with B. You should always be mashing the command even after you press lk or 2P. Unless you decide to commit to the SPD.
Use it well Friends.