Execution gurus: What's the proper way to do a dragon punch?

DP motions are just funky feeling in CvS2 imo, still love that game though.

well in 3s you can do starting from :db: then do :df: :db: :df: and instant crouching shoryu… don’t know about other games since 3s inputs are pretty forgiving:wonder:

The “Z” is the best way I can describe how I do the motion as well. On a pad, I slide my thumb from foward to down to foward while punching. As for the timing, my thumb blurs when I watch myself. I just went to one of my sticks in an effort to articulate how I do it on one. It’s largely the same, except for the part with my thumb.

</unhelpful>

For me, ST is the funkiest. CvS2 feels natural, but ST feels unusually unforgiving compared to the other games. My DPs are almost 100% consistent in every game except ST, where the consistency takes a nose dive.

Wsup evil, this guy has cable as his main character and yet people are still takin this shit seriously~!

stop beastinating

just tap forward, then act like u doin a 360 and mash punch buttons if u want a really easy way to do it.

For me I always do it sort of like…:d: :df: :d: :df:

Good for crouching demon flips

Yeah you can do it in cvs2. Ill post up a vid or someshit, but am lazy. Ill see if I can do it before poker tourney tomarrow night.

The best C.DP IMO is to punsih cross overs. I ussually start from db. I show both in the vid and Ill hit some retard with it on Xbox Live to show real ussage.

I can do Dragon punch motions almost perfect on a game pad, it is on a stick where I have trouble. Especially since I began playing fighters exclusively on a stick within the last few years.

I agree with the others who said: Forward, then fireball motion. That is it in a nutshell.

back on SF2 I used to do DPs like this:

move the stick to df, and do a small circle within the df quadrant. DPs used to come out like a charm… don’t recall if it could be used to get crouch DPs.

And then SFA, etc came along and I had to drop this method because I kept getting super fireballs if I used it after a block.

It actually depends on the game since different games handle inputs differently. Also, it depends on the type of stick you use or if you use pad etc. For example, Guilty Gear USED to very easily register 6236H as Ky’s Vapor Thrust. Then when Slash came out, they made it more specific so it HAD to be 623H. If you did 6236H it did his H fireball instead. This is so if someone is say, dashing and holding 6 then they go to do a fireball, a Vapor Thrust won’t come out. Because before you would need to pause like a full second for the input to “reset”, then input the fireball. The new input system works better because it allows for better control, but it also requires more precise motions.

Also, I can DP 100% in Guilty Gear, but switching over to ST I get fireballs more than I get DPs(I don’t play ST so I’ve never gotten that down). It might be the stick I’m playing on, or just the way ST handles inputs. Always nice when I get a jump-in and I fireball just as they kick me in the head :frowning:

Make a “Z” motion

all this theory is good and all
this is what i recommend:
play cvs2, pick a-bison and learn to paint on both sides without buffering.

after i learned that i never missed an uppercut again
ever
ever ever

well except that one time

i though you guys were scrubs

but im playing with dudley
and i can barely pull a t+mk,dp+lp after a machine gun blow
=\

i blame the sanwa!

Some players, myself included, had a lot of difficulty with dps before 3s. I have always been a charge character player throughout SFII, the motions became difficult for me as I never did them hundreds of times in a match, however my charge motions were perfect.

Some of us don’t develop the basics for characters that are out of our option range. For me, that would be like A2 without Charlie… I can’t win with anybody else but Bison. When I started 3s I was kind of forced to branch out.

I guess your not the type of person that dables and learns the basics of everything and everyone before choosing a character?

Nah. I’d say half the people who pick up a game just pick a char and stay with them, and maybe the other half dabbles in everyone before choosing. Then again it also depends on the game. If you say, played Guilty Gear…I think you’re more likely to just choose a few chars then go with who you liked best instead of playing ALL 23 characters.

I only played Johnny for a really long time. If I play a character like Ky or Sol I do fine because they’re extremely easy to execute…but if you asked me to play like Millia or Chipp I would be screwed because they are faster characters and require a totally different playstyle. I’d have trouble doing some of their motions because they’re foreign to me, I’ve never played them.

I mean, what is the point in practicing DPs if you are literally never going to use them? If I only ever played charge characters there’d be no point. So it’s understandable that people may never practice them then have trouble when they switch.

ya know i just booted up AE and it actually took me a while before i did 25 shoryus perfectly on each side. when i fuck up and do a fireball is when i’m careless and roll the stick back up to forward. as long as your conscience about your motions whenever you need to do an srk, it should come out 100%

Play Strider in Marvel, nothing but reverse DP’s, and if you fuck up you’re dead. :lol:

I just booted up Alpha 3 with a self-DP evaluation in mind. As long as I don’t get lazy, I can DP indefinitely. qcfx2 supers to the left aren’t quite as natural. I’ve found crouching DP’s to be very easy, and even qcfX2 supers from a crouch. Woot.

This is the motion often listed in cabs, and surprisingly enough it actually works. Making a “z” motion on the bottom-right half of the joystick works really well. (Reverse it for the other direction.)