Yeah true there were a lot of factors that led to its failing. With it failing though, and considering how conservative Capcom is with projects nowadays, they aren’t going to risk a remake of an old game.
True, why should we ignore the data gathered from thousands of match videos across different games and not use it to influence design?
The other problem is that they thought remakes would sell big numbers. More than they actually could. But that’s a topic for a different thread altogether.
Damdai was always going to have that advantage taken away. The moment someone proved it was possible to do T.Hawk setups in real matches, other people started learning it too. All that’s left is to wait until the game matures again to the point where everyone can do what they want.
It’s not about good or bad. It’s about accessible or inaccessible. For example, Damdai’s arguments come from his position of wanting to preserve a competitive advantage. Thus, to him, a more accessible design is bad. My position is that I want more people to play fighting games at a high level so that I always have an opponent available to play against anytime I want. Thus, to me, a more accessible design is good.
I felt like this piece of news was relevant to this thread. You can pay to lower the execution barrier. It’ll cost a lot though.
Doesn’t really apply since Fatalities are pointless from a competitive point of view. Heck, most tournaments ban them since all they do is take up time.
Thats not long if you compare it with FMV displayed in special moves in games like Blazblue and Persona!
The thing is, those are part of the moves, and therefore affect balance and competitive play. We can’t just ban those kinds of moves because “they take up too much time”. Fatalities however are pure fluff and don’t really add anything competitively.
New question: If you guys hate execution why not pick up something like poker/chess/hanafuda/stuff where you make reads but don’t have to have dexterity?

New question: If you guys hate execution why not pick up something like poker/chess/hanafuda/stuff where you make reads but don’t have to have dexterity?
Because those games are turn base while fighters are real time.
Hey how’s about we actually make something of this discussion

New question: If you guys hate execution why not pick up something like poker/chess/hanafuda/stuff where you make reads but don’t have to have dexterity?
who says we hate execution? We just don’t think that basic commands and mechanics should require heavy execution and that fighters should do a better job of teaching players. It looks like the latter is starting to happen. Now if it were to happen with Street Fighter 5, that would be big.
“I think there are a lot of fighting-game mechanics that are physically harder than they really need to be,” said Killian. “There are often valid and interesting reasons why they ended up the way they are, but at the end of the day you have some truly crazy input requirements just to play a normal match.”
While Killian stated there’s a definite sense of accomplishment when you can perform these sometimes astounding feats, he feels some of the wild input requirements leave some great thinkers in the lurch. “It can be a special feeling to master those techniques, but for every person who does master them, there are probably 20 more who might be great strategists but just couldn’t do that standing 720 input. Fighters will always have a high skill cap, but I’d like to see less emphasis on that stuff so more people can discover the real magic behind the games. Depth and complexity aren’t the same thing.”
Eventhubs, yuck. Couldn’t find another place though.
Let the discussion continue.