lp sting beats the dive clean ex sting will beat the dive and the throw regardless of what he does but its best to just keep your distance and zone rufus
Sting to AA dive kicks that aren’t telegraphed is too risky. Does she have a Dive Kick/Throw tech OS option? Was thinking cl.MP+LK+LP, not sure how effective it’d be. Only faced one Rufus, and I was in control at midrange but when he got in I couldn’t do shit
You guys are underestimating ex air spiral arrow. It’s plus on block if spaced correctly, beats almost any poke and does 160 damage. Against grapplers it’s probably her main tool
YOU have the advantage, so it’s you who will punish the opponent based on what he does. Worst case scenario, you just backdash, since I don’t think ex green hand will hit you if you spaced the SA correctly.
I mean there’s almost no risk in doing that. I tried using it against people who were clearly better than me at footsies and that move beats almost everything, and it’s super safe. The only thing you can do is focus. That move is probably the best one in Decapre’s arsenal, just try it and you’ll see what I mean.
Also, I’m really starting to look at scramble as a gimmick only made to let noobs have fun. It’s not that powerful to begin with, it’s easily fuzzy-guardable (the true meaning of it), and unsafe for the most part. It’s only useful for safe jump setups, and definitely not the core of her gameplan like it was initially thought by many. Especially when she has so much better tools in her arsenal.
he definitely can’t LP SPD but chances of error are huge compared to how not as precisely you need to space it in order to make shoryukens or 3frames-crLKs whiff
I don’t know how practical that would be in a real match against grapplers
yes but, if you hit gief with the very tip of decapre’s foot, after hands she gets out of lp spd’s range even if it’s -3, you can test this in training mode
but it’s very difficult to space it properly, t-hawk and hugo slightly less strict but still very hard
So in other words, probably not worth it to try and risk it Good to know though.
And yeah about the Honda thing, online has been dicking with me. I keep trying these frame tight situations and realize “Yup, online this isn’t going to work.” So I’m looking for more basic defenses/offenses in these kinds of matchups I guess for my online travels.
Yeah but as it’s been already said people initially expected Decap to be an El Fuerte version of Cammy, which is not true. Her mixup is not a 50/50 mixup that leads to a punish on block. It’s more like a 30/70, but also much safer, which is much more solid.
Yeah I was referring mainly to the HP break, which is definitely a gimmick. The other options are definitely good, but they’re used in very specific situations and do not help her much in the neutral game.
I actually think scramble in the neutral can be pretty good if used right. Like alternating between
cr. :mk: > :lp: Rapid Daggers
and
cr. :mk: > :lk: scramble > :hp: break
for that appearing behind. If they aren’t mashing jab it can help maintain pressure and give your opponent more things to worry about.