So a common complaint I see with Evil Ryu is that he has no meterless combos into untechable knockdown (knockdown that can’t be awaken from fast (for lurkers or people who didn’t know).
I’m still relatively new to SF4. Got it last November, played it online in January, and on and off so I have about a month of real time online. Not a lot. I’m ok but I still have some learning to do. I came here to keep this section alive and try to put up new stuff and learn.
Anyways, that said. He does have several combos, but they focus on one cancel. Cl. mp xx heavy axe kick. This is COMPLETELY untechable as far as I know (use it on the training dummy with quick rise). It costs zero meter, and cl. mp comes out in 3 frames (so it’s easy to land, like a jab with spacing)!!! Many people don’t bother with close mp all that much because it has different spacing and they go for cl.hp as it forces stand. But it can be done. If people already knew about this, I apologize, but if it helps one person it’s better than nothing. Now, on to the mechanics.
Some combos with it:
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cl:mp xx heavy axe kick. This is a good move for people who like to crouch on wake up or turtle. If you catch them you score untechable knockdown. Works on crouching characters where your BnB tatsu would wiff.
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Divekick, cl:mp xx heavy axe kick. This is useful for your divekick mixups, you could always bnb, but if you find the need to do this it will work. Great to setup and confuse them.
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Any air attack works with this. cl mp comes out in 3 frames (like a jab!) of course, the lighter the attack, the closer you’ll have to land it because of hit stun and frame advantage. So use these off of light attacks when Cl. hp wouldn’t work since it comes out slower.
4.You can link this off of a crouching jab, it is good tech and it gives you some extra options. Nail them from high or low and they won’t see it coming. Don’t think this works on crouching short, but someone let me know. Anyways, this is a way to hit confirm from a light attack, for those who didn’t think it was possible.
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You can punish whiffed moves like divekicks with this if the cl hp would take too long to come out and would be easily punished.
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(With meter) FADC fireballs, cl hp, low forward, axe kick. Many options there, though this was focused on meterless combos.
That said, you’ll have to get used to the timing on this combo. Cl mp comes out fast and has a bit of hit stun so your timing has to be pretty spot on. That can be alleviated with practice and execution.
There will be more stuff to add if I find anything else, but those are the basics. If anybody else finds something cool, be sure to post it!
Let’s get out there and rep Evil Ryu and make people respect his might with a true high execution character. He’s worth it if people put in the time. Let’s make them see it.
Take care and keep frosty.
The One and Only Big Daddy C-Master