Evil Ryu Q&A Thread: Ask simple questions here!

I just go for the 50/50 mixup, works almost every time.

Evil Ryu is fun, but his links are really daunting. I don’t know if I’ll ever be able to consistently get c.lp s.hp link, and I can’t even get lk axe kick to close s.mp right now. Is there any particular reason that clst.mp is so hard?

Man I’m not even completely sure on why that is so tough but I’ve kind of got a rhythm down lately (plinking the clMP of course) but it seems so much tougher than landing the crMP after a mk Axe Kick.
My crackpot theory is that since ERyu’s lk Axe Kick can be hit at such drastically different ranges (max crMK range vs point blank range), you’re possibly hitting, and thus cancelling, at a later active frame, making the rhythm not as consistent as other FADC cancels that you always do at similar ranges.

Anyway, here’s a very educational Trial 15: axe kick tutorial video on how to land 4 axe kicks, 1 combo.

@Donfloris Yeah I’m on PS3 and 360. PS3 name is Rice_Eater483. I don’t play on PS3 much nowadays because I get a lot of lag against even green bar connections when I play ranked. I did rake up a lot of points though because comp on PS3 is much lower compared to 360 from my experience. I’m East Coast(North Carolina), so hopefully you’re near by(assuming you’re American) so our games will be smooth whenever we get the chance to play.

LOL, then we need to part ways already. I’m from EU so the connection should be horrendous because of PSN. I’ll add you any way’s.

That’s too bad, I actually like the Evil Ryu mirror. It’s pretty similar to the Ryu mirror, basically a battle of fundamentals. Although Evil Ryu does have his fair share of mix ups and gimmicks to change things up.

As for playing Europeans, I tried to play a guy on my friends list on Xbox about a week ago, he’s from the UK. It was a lag fest and I gave up after 4 matches. So I can’t imagine PS3 being any better since I struggle to find good connections against fellow Americans. I do remember playing Europeans a lot during Vanilla PC. The games were laggy but many of them were actually somewhat playable. I guess we’ll just keep that in mind since I assume you’ll get the PC version of USF4 when it finally comes out.

@Rice_Eater‌

Yeah I will definitely buy it on PC. Every time I want to play on my tv, the wife always has some new show she wants to watch. So I bought SSFIVAE2012 (with all DLC) for 11 bucks in a steam sale, so I could play when I want. Luckily my arcade stick works on both.

We will try to play some games when it comes out, hopefully it’s turns out alright. Really interested to see you play.

What are the different levels of Evil Ryu Game play like what separates a scrub from a intermediate player and what separates a intermediate player from a advanced player and what separates a top level player from a Pro. So What separates say PRbalrog from say Smug. Pro vs Top level.

I think I played you on PC once (and we had an Evil Ryu mirror). Are you getting the Steam version when Ultra is out?

I think separating players based on “levels of play” is difficult and probably not useful. Certain play styles counter others (remember the Ryu DP masher who beat a top-level Rufus at Dreamhack last year? Clearly this was a case of a “scrub” coming out ahead against an “advanced player”). Now what might be a decent way to separate players is proficiency. Is Smug a proficient Dudley to the same degree that PR Rog is a proficient Evil Ryu? This is still difficult, since Dudley and Evil Ryu are separate and distinct fighters.

They could do a first-to-ten, but even then, how is their overall performance against players? That question would still remain unanswered since Smug and Rog go to different tournaments, with Smug mostly relegated to East Coast and Rog being an international competitor.

What exactly makes for proficiency? In my opinion, in general, knowledge and adaptability are key strengths that a high-level player needs to be proficient. Understanding matchups (between both characters and their players) and applying matchup and player knowledge on the fly is not easy - but I think PR Rog and Smug are both prime examples of players who do that. Another is Infiltration - see the recent PR Rog versus Infiltration match at E3. Over time, Infiltration was able to pick up on little tendencies of Rog’s he could exploit and really made a comeback in the end.

I would say, the best way to tell who’s on top is to watch their matches and ask “Is this player maximizing everything his/her character can do at all times?”

Even if it is a good way to see if the player is good, I dont really agree cause for example Daigo doesnt always do the optimal combo in some situations however i think nobody will deny the fact that he is one of the best in the world. On the other way, one of my friend always do the optimal combo when he can, but he can never open my guard cause he is really bad at footsies.

I personnally think it is more a question about taking the right option at the right moment for example in the case of e.ryu guessing when the opponent will drop the low block to perform a c.mk xx axekick/hadoken. When you have the flow of the opponent you are virtually invincible imho and this is the reason i believe Daigo is considered the best, as he is so good at footsies.

True. I guess by maximizing I didn’t only mean combos. I meant, making the most of their options. But yeah, ultimately making the right reads is what wins games I think, as you mentioned.

having doubts upgrading from AE to ULTRA. will our pp and bp got reset or only bp?

Yeah I’m getting it, I played exclusively on PC before USF4 came out. I only resubscribed to Xbox Live because the PC version isn’t due out till August. I only got 3 months though and probably won’t renew it when it ends. I’ll stick to PC and PS3 after that, mainly PC though.

Both. But BP really doesn’t matter, because 1. it’s a stupid way of measuring skill, 2. ranked isn’t the only mode, so somebody could be literally Daigo, you beat him 3 times in a row, and get only 3 BP for any of it. Points are dumb.

I’m having a lot of trouble getting the s.hp in links. Even when I only tap down for c.lp, I still get c.hp even when I move the stick to back or neutral, and c.hp feels even harder to link. It’s weird.

What are evil ryu safe jump setups

mapleleaf has them in his E.Ryu guide.

I don’t really understand the situation, can you give me an example?

Trying to link c.lp to s.hp. For some reason even though I only press down for c.lp, the input seems to linger and give me c.hp even when the stick is at back or neutral.

hi snax, you can push c.lp and then quickly pull your arcade stick back(4 or 6) then push hp. this will guarantee a st.hp and follow with easy mk axe kick. the problem might be due to the fact that either arcade stick not recovering fast enough to neutral state or your hands not really fast enough to release it since its difficult for 2 hands to work at the same time.

I’m getting about 80% on the c.lp s.hp in training mode. As long as I put the stick to back quickly and then plink hp, it’s not hard. But linking from the lk axe kick FADC is hard.

And Evil Ruru’s kara grab has considerable range. Just not as easy to get it so consistently.

What MU’s would you guys say that e.Ryu loses?