Evil Ryu Q&A Thread: Ask simple questions here!

A correction,Her super doesnt go through projectile though.

Tested some stuff.

When u focus,if she goes with st MPxxHaznshu,u can stop her while airborne if u let focus attack go,but its not a good idea to focus recklessly too =)

On her wake up,cl HK hits her on 2nd hit on her back dash and kind of resets her.Stops hazanshu if she thinks that u respect her EX Bird Kick reversal.Stops her from focus back dashing.

U can also stop her backdash if u OS Ultra 2.

Safe Jumps:

1)Front THrow,[whiff]cr MK,jump forward,early dive kick(fake cross up)
or
Front THrow,[whiff]cr MK,jump forward MK(cross up)
(and its a mix up too)

  1. Back THrow,[whiff]cr MP,jump forward HK/HP

  2. [not juggled] Axe Kick(HK):
    a) Backdash[wait a sec],jump forward HK/HP
    b) Dash forward,[whiff]cr LK,jump neutral HK

  3. [juggled] Axe Kick(HK),[whiff]cr HP or st HK jump forward early dive kick,or HK/HP,or MK(cross up):
    This varies on the combo that u did before cause it affects the distance.Its weird and u have to tested on youur own.For example,if u did,cl HPxxAxe Kick(MK),cr LP,cr MPxxTatsumaki(LK),Shoryuken(LP),FADC forward,Axe Kick(HK),[whiff] cr HP(if i remember correctly),jump forward HK.HP is safe jump.But if u did,cl HPxxAxe Kick(MK),cr LPxxTatsumaki(LK),Shoryuken(LP),FADC forward,Axe Kick (HK), it wont work.
    Its weird so test it on your own :confused:

@][gognito

Thank you for all you’re info, it’s been really helpful in this mu.
Maybe you can put this in the MU-Thread?

Are there any matchups where ultra 1 is better than ultra 2?

Maybe not the best advice, but I sometimes pick Ultra 1 against characters who will use their move to try and escape pressure. This is mostly based on online play though. For example most online Hawk players will use that DP move he has when I knock them down and go for a cross up. In that situation you’re best punish will be Ultra 1 when you have it against them. Even then I don’t always pick Ultra 1 against characters like Cammy or T Hawk who have a player base that tends to do things like that.

Their is only one match up where I always pick Ultra 1, and that’s against Blanka. I try to save it though until I have Ultra 1 ready to fire up. If you can score a throw or sweep them up close, you can easily bait a EX up ball by using a delayed dive kick. This gives you plenty of time to land Ultra 1. Against Blanka it’s just easier since he hangs in the air so long where as Hawk and Cammy both recover faster and might be able to block the Ultra depending on your timing or reactions. Obviously you can’t OS this so you have to use a delayed cross up or dive kick and react to the DP.

It’s not really a anti fireball Ultra like Sagat’s U2. You have to have really good reactions to use it that way if that was your purpose. Besides that, I can’t really think of anything else where Ultra 1 feels like a must because of the match up.

I only use them against characters with teleport options (Akuma, Dhalsim, Seth), because OS Ultra 2 in these match ups suck.
Also against the larger hitbox chars (Zangief, T.Hawk, Abel) I use it for style points corner axe kick-LPxxLP SRK combo’s. But really depends on the opponent.

@Rice_Eater
Funny because I exclusively use Ultra 2 in that mu, because of the random Ultra 1’s from Blanka. I’ll try to use Ultra 1 next time, thnx for the tip.

@Donfloris LOL, me to. No seriously I had the same reasons as you for using Ultra 2 against Blanka when I use to Ultra 1 for practically every match up. I just came to this realization that in order to stop Blanka from constantly using EX up ball when you jump on their wake up is to consistently punish them for it. So I made sure to use Ultra 1 instead and when I didn’t have the meter yet, I would burn a bar for EX shaku so they wouldn’t get away without taking a decent amount of damage. Show them this bait several times and they might actually start blocking against you on wake up because it’s not worth it to burn a bar and eat 141+ damage.

Wow why have I never thought of EX shaku as a punish :S. You have my thanks, gonna try it right now haha

Hey guys,just to wont happen what has happened to me in the past.Ultra 2 on blanka,if u Shoryo AA blanka,and go for the FADC juggle Ultra 2,someitmes Blanka falls.(I have watched a vid with naruo that happened to him as well,when he was playing with a friend on topanga tv,and he was bubbling something in japanese afterwards[xaxaxa])[ill try to find it]

Against T.Hawk,if u are going to punish his dives he often falls too.

Against Gief,if u hit him as AA with raw ultra 2 from maximum range,he falls sometimes(i use ultra 2 against him though)

@Donfloris

Mate,u mean to copy paste it on the MU thread?

EDIT:
It was not on Topanga TV but on Kao TV.Match below

[the Capcom fail for ev ryu’s Ultra 2 hitbox starts from 27:20]

Also his ultra 2 cant be used as punisher for untrue hado blockstring as ppl believe.Ryu,Ken,Gouki for example many many times falls.
Same when u are going to punish cr HK.As gouki’s ryu’s.

Unfortunately i dont have equipment and this is something that i would like to send on capcom unity

@][gognito

Yes in the MU thread. Also characters dropping out of U2 should be fix in the new update considering there gonna increase the startup of the second punch.

I’ve been debating myself if I wan’t to ‘‘recreate’’ the MU thread. Since reading so many complaints about us not having one! If anyone has any idea’s on how to approach this or wants to contribute, please let me know.
I think it’s about time we get a proper MU thread!

@Donfloris in regards to the creation of a new match up thread, if the latter is done I would wish to contribute.

Is a crouch jab after a fadc light axe kick a one frame link? I find that harder to connect than a standing strong.

They are both a one frame link.

In that recent “New Best of Sako” that I saw on Eventhubs ( https://www.youtube.com/watch?v=ojy9e_73AKw ), Sako a couple of times does against Gen a max range crMK xx fireball FADC U2. Is this possible at max distance on all of the cast, or is it a Gen only combo? I would love to FADC into U2 and get full animation without having to EX my fireball.

It’s possible from max range cr. mp or cr. mk. Very hard to pull off as you can imagine. From a axe kick combo you can always fadc into U2 if you start with mk axe kick, cr. lp, st. mp, hado. It’s not character specific, that combo works on everybody I think.

I try the cr.mk xx hado fadc u2 and im pretty sure it doesnt work on Rose, need an ex hado to work.

I don’t know where to ask this but since it concerns Evil Ryu I ask it here. How hard it is to learn how to back-plink? I’m trying to improve my execution and figured since Evil Ryu is one of the few characters that rely on back-plinking for his combos, I figured I need to learn it. I can plink he other six buttons just fine but LP plink is killing me. I use my middle and ring finger for standard plinking while I’m trying to learn how to plink with my Index and pinky finger. All input is welcomed.

Are you talking about double tapping button? Or plinking lp with select?

Plink LP with select/back button. I have a Hori Fighting Edge.

I have a friend who did this with ibuki’s loops and was quite satisfied with the results.

Yeah, but I’m not getting the proper inputs like standard plinks.