Evil Ryu Q&A Thread: Ask simple questions here!

Gotcha, thanks.

Air tatsu of course. Incredibly difficult to time so good luck with that one. And yes you do c.mp ex hado FADC U2.

Air tatsu makes more sense because of the trajectory, but I wasn’t sure if you hit an air opponent with normal Tatsu and did it. Neat tool.

You’re welcome. Peace out, dude.

Appreciate it. Still learning the terminology of this place. Getting it down though. :slight_smile:

Oh, you should check out these sites.

http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Frame_Advantage

http://www.option-select.com/strategy/article/?a=12#counterhit

http://wiki.shoryuken.com/Main_Page

Enjoy. :slight_smile:

Cool stuff, and thanks. I’m familiar with the vast majority of terms, just not so much the abbreviations used here. I transferred over from old school fighters aka Capcom vs SNK2, Alpha 3, SF3. So I’m familiar with the general stuff. Still relatively new to SF4 though, got it last November, started online in January. Played on an off so I have a month of real play time online. I’m ok at the game (still learning a lot of course), I just don’t see many E. Ryu’s on PC.

That said, I am glad you posted the OS link. I would like to learn Evil Ryu’s, along with his Kara throw.

Thanks much. :slight_smile:

I hear you, man. The abbreviations got me too, well until I found those links, lol. I’d recommend you check out this Sako’s Evil Ryu or Nagao09’s, that’s if you need tips and stuff. And as you played 3rd strike, you’d know just how awesome the Shotos Cr.Mk was - it’s kinda the same here except it has a slower start up. But a side benefit is Cr.Mk into fireball is unfocusable.

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And if you ever get onto Xbox Live be sure to add me! Peace out. :slight_smile:

Yes, Naga, Sako, and Poongko. I have been lurking here for months so I’ve seen all of you post. I just want to be part of it and keep this Evil Ryu section alive! He’s a very underused, underrated character. He takes a lot of work too.

I love his cr. mk, it just has to be spaced properly but it is a true blockstring. I like doing his f. mkxx tatsu to people who like to focus it. I think his standing medium kick is great and under used,I find his standing mp and cr mp to be good once they get in close too. I need to implement more shorts into my moveset though.

I have PS3 and PC mainly, but maybe one day I’ll hop onto consoles and give it a go. :slight_smile:

Personally, I think he’s the strongest version of Ryu. His fireballs may not be that great, but his damage output is through the roof. And when you land those kinds of combos…it will strike FEAR into your opposition.

Agreed about his F.mk, Sako uses it to perfection.

You must hop onto consoles, it’s your destiny! Lol. :slight_smile: I hope that you’ll find these forums useful.

God speed. :slight_smile:

You think so? Most say that he’s below Ryu tier wise. Fighting a good Ryu can be a pain though. I think Evil Ryu is just under explored personally. His fireballs are good overall IMO because he has the Shaku, they’re just a tad weaker than Ryu’s. I’ve been messing around with divekick combos and mixups myself.

Yea, people fall for it a lot, particularly people who focus on reaction.

I think I’ll go to gamestop tomorrow, they should have that buy 2 get one. I’ll buy DNF for console and SF4AE for console (have them for pc) they should be dirt cheap now anyways. Like 10 bucks used or something.

You don’t need to have an online pass or something to use this game? Meaning if I find it used I can play it online w/console?

Ryu and E.RYU have the same frame data for Hadouken. They are almost completely identical.
Ryu is definitely better than E.Ryu. His crouching forward and sweep is too slow and difficult to compete. He can’t combo into sweep or any other untechable knockdown unless he burns 2 meters except on 5 characters for the most part. Being hard to tatsu through Fireball really hurts him in the fireball war and his ex hadouken doesn’t knockdown. That’s some Ken shit right there although it lets him combo into U2 I guess. His health and stun is pathetic and his U1 damage uncharged is pitiful. Not 4th worst like on the Tier list definately but better than Ryu or any of the other shoto? I say no unless they give some small buffs to certain things.
Oh and yes, you don’t need an online pass for console. Buy the game, put it in your console. Voila

Evil Ryu does have some slow footsies, and he’s also harder to pick up and play since he doesn’t get in free.

Quick question though. Can’t he combo into untechable knockdown with cl.mpxxheavy axe kick? Isn’t the heavy axe kick untechable? Maybe I’m wrong but I thought it was. Just tested, it is… I thought other people knew that, because I’m relatively new to the game. Didn’t think it was unknown shrugs

It isn’t a ton of options on it’s own, but it is something. I don’t see the point of doing the combo into untech with the cl.mp xx axe kick when I can just do his bnb for like 350 damage. Untechable knockdown is a big deal in this game. One thing I guess I liked about the old school stuff is that it wasn’t based on knocking down and jumping all over the place. But if people were unsure on meterless combo to knockdown then that cl. mp to heavy axe kick is ONE. His only one.

I like the fact that you can combo the ex fireball, so I guess that’s just preference. Yea, the health is a bit low (though not as bad as before), I use U2 mainly… he has improved from where he was, but I think he could use some faster footsies and maybe a better teleport. I wish they were about total balance rather than making some characters blatantly better than others. Evil Ryu is a lot of work and I can see why people would rather hop to Seth, Akuma, Ryu, or Viper. You seem to get more out of it faster. E. Ryu still has lots to be explored though, IMO.

It’s just my opinion, but he seems so much more FUN. And if you master his one framers he becomes scary. Nagao has always been an inspiration for me, as he plays THE most effective Evil Ryu, and he shows exactly what he’s capable of. I’m pretty sure his recovery is worse, as I’ve thrown fireballs with him that would be safe with normal Ryu, but only to get punished. Maybe it’s me, lol. As for his footsies, if that Cr.Mk was faster he’d be top tier, lol. (Probably not). His sweep is lousy, but again he’s not your traditional shoto.

Untechable is massive, you’re right. But I’d 350 damage over a knock down.

I’ve seen that Narou’s Evil Ryu and it was good. I think he’s my favorite.

Standing MK is good enough, and it’s fast and underused. I think Evil Ryu shoots 1 frame slower than Ryu and recovers 1 frame faster, but it does 10 less damage. At least that’s what people said the stas showed.

He can meterless combo into untechable knockdown, I’m pretty sure. But yea, it becomes a thing of whether you’d rather do 350-450 damage or do you want the knockdown. I think Evil Ryu is more based around damage than knockdowns, but he does have one. Check my thread I made. :slight_smile:

E.Ryu s.mk is 7 frames while Ryu’s is 8 frames iirc. Ryu’s is completely useless while E.ryu moves him forward and is an important part of his footsies.
Also no duh he can do cl.mp xx HKaxekick but you can’t hit confirm it unless you at least have a jumpin. If the cl.mp is blocked, anyone that 's not completely disrespecting you can easily throw/dp on reaction to a hk axekick.

You can counter many people if they mis time a combo and block it. My point was to show he could do it without meter. Many blocked attacks can be punished. That said you can chain it off of a crouching 3 frame jab, so it is a way to get it in off of a light attack. Not having meterless combo to untechable knockdown isn’t true. Maybe they aren’t as versatile as say… Akuma’s but he does have them.

In my opinion I’d rather do the bnb most of the time and rack more damage. That’s just me though.

That’s like saying T hawk can combo into untechable unknockdown because he can jump fierce into sweep. Also you can link it from a 3 frame jab. Not chain it. I don’t know how many members of the E.Ryu board didn’t already know this but yeah it’s pretty useless.

Jumping fierce into sweep is a given. And yes link (when people say chain here they mean cancel (I’ve heard it different at other places). This is just another tool.

You link jab into sweep with some characters, you can link jab into cl mp xx heavy axe kick. Not useless as it’s another tool to use. That said, I think doing the extra damage is overall better.

Well if you mix it up with MK Axe Kick, the opponent will be more hesitant to press buttons since cl.MP xx MK Axe Kick is a true block string and it only leaves you at -2. Don’t think I’d rely on it though

Also it ain’t that easy to react to unless you’re looking for it.