Most of the time, if it catches Chun, Rose and Makoto’s back dash it’ll work on everybody’s back dash. I’ve confirmed that it works on those 3, however I’ll test it on other characters and put it in the FAQ
Edit- Works on every back dash. However, certain character escape options can leave you open when the U2 comes out. See the guide
(xx = cancel/cut short attack animation prematurely by next special move)
How exactly do I pull of the cancel? I doubt this is right, but just after the first cr.mp I would press mp/mk. It looks like a very fast FA when it comes out and I have no idea if that’s the proper way or how to link it afterwards. Any helps appreciated, thanks!
to cancel the cr.MP into a move, you have to input the special move during the animation of the cr.MP. Practice canceling first before trying to link.
Linking is different. It requires timing. Unlike canceling, you have to hit the next normal move after the first normal move recovers. The > represents the slight pause in between attacks, whereas the xx represents you stopping the recovery of the normal move with a special move (cr.MP xx Fireball)
Don’t know if you know this already, but you can’t link cr.MP with cr.MK unless it’s a counter hit. Practice canceling before linking
Not the cr.lk > cr.lp > cr.mp (into) cr.lk > cr.lp > cr.lp > cr.mp hadouken.
If so I can land that combo just fine.
Edit: And no, I did not know that. Thanks for the tip!
Edit: I’m confused once again… Is it 2 combos there, or just one? I can understand linking a cr.lk > cr.lp > cr.lp > cr.mp xx hadouken but not a cr.lk > cr.lp > cr.mp xx cr.lk > cr.lp > cr.lp > cr.mp xx hadouken.
I also noticed if I combo (say I was doing cr.lk > cr.lp > cr.lp > cr.mp) a frame or do after the mp hits you can FA almost instantaneously. What’s the point of that, mix ups and juggles?
Ok E.Ryu board. I need frame traps. Only one I’ve found is c.lp and c.mp xx to hadouken. Not really that much damage now. Only other thing that could be used to frame trap is HK axe kick but that pushes you to far away to really frame trap and canceling into it is pretty useless because if they’re mashing anyways, you’re going to get hit by even slow normals.
I’m interested in picking up Evil Ryu. Firstly I read (at least for AE) on this board that Akuma is just overall superior - has this changed in 2012? I’m an aggressive player to the point of being quite impatient - is Evil Ryu for me? Thanks!
You need to be fairly patient with eryu. He doesn’t have anything that gets him in for free, so you have to be patient and zone/play footsies until you see an opportunity to knock them down or hit a fadc combo.
In E.Ryu’s axe combos. Instead of ending lk tatsu > HPSRK. You can do c.mp ex hadouken XX U2. Also you can juggle with U1 and U2 if you hit them in the air with tatsu good enough. Seems like pretty much it
So you can axe combo to mp and chain ex to U2? I’ll have to try that one. Is that an air tatsu or a ground tatsu on the Juggle? (I’m guessing ground, but I’m just making sure).
I think he’s referring to cr.MP xx EX Fireball xx FADC > U2. You won’t be able to link U2 EX fireball without FADC since it only leaves you at +3. Ultra 2 starts up in 9 frames.
Right. Sorry if I typed it too fast, I understood what he meant. Similar to the Cr. mk xx hado FADC U2, I just typed it the wrong way (not used to the abbreviations used here).
I was more curious if that tatsu was done on the ground to an air opponent or from the air to an air opponent.