(EmphyNAPS posting on a friend’s account)
Although I generally agree with his conclusion, Air’s actual review on Evil Ryu had many misleading/misinformed facts.
“When low forward used in combos, for example, low forward into fireball can NEVER be focused in between by your opponents.”
Assuming “focused in between” means that low forward fireball is being blocked, this is not true. Although it doesn’t happen often, if low forward is hit at max range, there is indeed a gap between the low forward and fireball. I’ve personally even come across a time where I’ve hit someone reeling back with low forward, and the fierce fireball didn’t even combo!
“E.Ryu?s LK Axe Kick is very useful and it?s safe on block.”
This is INCREDIBLY misleading, seeing as how it is -7 on block. This usually means something huge, e.g. reversal ultra from Viper!
“Red Fireball: Exactly the same as Akuma?s red fireball”
While it starts up the same, Evil Ryu’s red fireball is noticeably laggier on recovery.
“Air Hurricane Kick: When used off a neutral jump, it?s like Ryu?s?when used as cross up, it knocks your opponent really far?.but there?s something to this Air tatsu I swear?it seems like I can connect off something because sometimes after it hits, my opponent lands pretty close to where I land and sometimes FUCKING far?WEIRD!”
Please read the first post of this thread.
“Ex version: 3 hits like Akuma?s” (in regards to EX shoryu)
While it is 3 hits like Akuma, it should be clarified that it is not exactly like it. The first hit does not knock down, it appears to go slightly further horizontally, and you can only FADC up to the second hit. (Yeah I know, this one is just me being a little picky)
“Axe Kick (Wheel Kick): Guard crush, LK version is safe on block, MK version can combo into low strong / low jab > anything but not safe on block and HK version is ridiculously slow and I don?t see a use for it yet?.”
Again, LK version is most definitely NOT safe on block (-7). In fact, he has it backwards. MK version is the safer one, which is -2 on block (can be punished by SPD, Chun super, etc.) HK version can be used as a ghetto frame-trap, because it is +1~+2 on block. A more legit use of HK version would be after focus crumple back dash for a more damaging untechable knockdown compared to sweep (please note that only HK and EX versions of axe kick give untechable knockdowns).
"Ex Version: Same speed and safe on block like Lk version?s except it?s an overhead. " (in regards to EX axe kick)
EX version is also unsafe. It is -4 on block.
“Kara throw/kara focus: Evil Ryu also has a KEN range Kara throw and a slightly inched Kara Focus.”
It is definitely NOT KEN range. Definitely less range, but still a decent amount of range to warrant its use.
Mr. Flowers: If you could please edit the first post of this thread where you quoted me to include the axe kick numbers, that would be much appreciated (please also edit the sweep frame numbers to 7 frame startup; I was misinformed in that post). All of this axe kick frame data on block has been tested thoroughly. Ultra 2 having a start-up of 9 frames could be added as well.