Close HP: [Ground Hit] Forces stand
Crouch HP: [Ground Hit] Forces stand
Crouch HK: [Hit] Hard Knockdown
Jump up LP: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump up MP: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump up HP: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump up LK: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump up MK: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump up HK: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump forward LP: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump forward MP: Activates just before attack: [Projectile Invincibility] [Legs only]/ [Air Hit] First hit gives perfect Juggle state, Second hit gives Juggle state/ Second hit has Pursuit Property
Jump forward HP: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump forward LK: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump forward MK: Activates just before attack: [Projectile Invincibility] [Legs only]
Jump forward HK: Activates just before attack: [Projectile Invincibility] [Legs only]
Overhead f+MP: [Counter Hit] Hitstun +2
f+MK: 3-4F Paces [Hit]/ 5~ Midair/ 5~15 Lower half of body [Hit Invincibility]/ Pursuit property
d+MK (air): 1~12 Lower half of body [Hit Invincibility]
Focus Attack LVL 1
Focus Attack LVL 2
Focus Attack LVL 3
Forward Throw: [Hit] Hard Knockdown
Back Throw: [Hit] Hard Knockdown
Hadouken: [Air Hit] Gives Juggle state/ 14~15 Cancellable of all sorts (Super/FADC)
EX Hadouken: [Air Hit] Gives Juggle state/ Pursuit property/ 12~14 Cancellable of all sorts (Super/FADC)
Shakunetsu Hadouken LP: [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable of all sorts (Super/FADC)
Shakunetsu Hadouken MP: [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable of all sorts (Super/FADC)
Shakunetsu Hadouken HP: [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable of all sorts (Super/FADC)
Shakunetsu Hadouken EX: [Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable of all sorts (Super/FADC)
Shoryuken LP: 1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state
Shoryuken MP: 1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
Shoryuken HP: 1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property
Shoryuken EX: 1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property
Hurricane Kick LK: 7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state/ Armor Break effect/ Doesn’t hit crouching opponent
Hurricane Kick MK: 7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn’t hit crouching opponent/ For first big hit, second half can hit from behind
Hurricane Kick HK: 7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn’t hit crouching opponent/ For first big hit, second half can hit from behind
Hurricane Kick EX: 6~27 Lower half of body [Projectile Invincible]/ 6~ [Airborne]/ Hits 1~4 [Ground Hit] Forces stand]/ Hits 1~4 [Air Hit] and hit 5 [Hit] gives Juggle state/ has Pursuit property
Hurricane Kick (air): [Hit] gives Juggle state/ attack power weak:60, middle:70, strong:80
Hurricane Kick EX (air): [Hit] gives Juggle state/ has Pursuit property
Axe Kick LK: Armor Break effect/ Doesn’t hit midair enemy
Axe Kick MK: [Air Hit] gives Juggle state/ Armor Break effect
Axe Kick HK: [Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property
Axe Kick EX: [Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property
Teleport PPP: 1~49 [Invincible]/ Goes through opponent
Teleport KKK: 1~40 [Invincible]/ Goes through opponent
Super Combo: 1F Invincible/ [Hit] Hard Knockdown/ Can [kara]cancel from any normal or special move
Ultra Combo 1: 1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to 41 frames, point blank hit does 431 damage, outside point blank does 403 damage
Ultra Combo 2: 1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation