Evil Ryu General Discussion: Same Ryu, but now he's pissed!

Someone posted this in another thread, but you can do a combo where it ends in lk axe kick on HIT (ie- cr.jab, cr.jab, s.strong xx lk axe kick) where you’re in position to do a kara throw or a frame trap with cr.strong. I’m not sure how many frames between with the frame trap, so that might be something to test (is it DPable/crouch techable with 3f jab/short?). And when you get a CH with cr.strong you can combo it into sweep.

f.LP+MK 2x, f.LK+HP (you have to release the forward after the first command, something like a dash command): it will start the f.MK and cancel it imediatly into the super.
c. LP+ HK 2x, f.LK+HP (you can imput down forward, forward or upforward for the last part of the command): cancel a sweep imediatly into super - good for aa.

I think these 2 are the most used by akumas, im not a akuma player aswell, im learning to use the raging demon too. Theres OS supers aswell, you can imput it after a dive, if the dive dont hit, the super will come out. Seens good to do after reseting someone from a LK tatsu (I reset them with LP after the LK tatsu), you only have to get used to follow with the combo in case the dive hits.

So here are the two uses I think that roundhouse axe kick have.
Counterhit set-up with stand close medium punch, does 228 damage, 325 stun, and creates an untechable knockdown, crouch light kick is better for keeping in that close range, don’t know how useful it is for the set-up.
The other use is if you backdashed after a focus attack and got a crumple, doing a walk up sweep does 90 damage, 100 stun, doing the roundhouse axe kick does 140 damage, 200 stun, with the exact same untechable knockdown.
It seems like you could do the ambiguous jump roundhouse after this, but I haven’t tested enough with this.

The only thing I’d add to this, is that you don’t necessarily have to let go of forward. When I’m doing the kara cancel I do F+mk+lp, F+lp, DF+lk+hk.

Weird little glitch I found on Ibuki. If you FADC his target combo against her in the corner you will actually cross her up “through her”, which may be good for a mixup. Not found anybody else this works on yet though.

Ive asked that in the matchups thread and nobody replied: Whose chars Evil can sweep after a LK tatsu? So far it only worked on Dhalsim and Balrog. I had no time to test it on every char yet, so if anyone here knows, share the info pls.

Dhalsim Cammy Balrog and Deejay

Thinking that Ashura Senkuu would still help in situations where his invul frames will save in situations where Ultras will chip you to death, I will ask this though, what applications can we use E Ryu’s Ashura Senkuu? I mean I can use it to escape corner and I accept the risk of being punished for it like ass.

I don’t think there’s much to beating Evil Ryu. The pressure comes from the axe kick. People want to press buttons after getting hit with it, but since Evil Ryu has a pretty good frame advantage after the hit, that leaves them wide open for a frame trap. I think the best thing to do after getting hit with it is block, and the second best thing you can do is escape (backdash, etc.) or do a high-priority reversal.

However, if blocked, I believe every version leaves Evil Ryu at a disadvantage, and I know the light kick version (the only one you can combo into off a non-counter hit or close normal) leaves him at a horrible disadvantage. You can punish it with reversal flash kick every time, so you all should definitely experiment with your reversals after blocking it. The problem is that it’s hard to tell when Evil Ryu does mk or lk axe kick. Another problem after the block is that people don’t realize how far away it pushes you, so they try to punish with something like a c.mp, which leaves them wide open for another frame trap. I think it’s a good idea to stick something out there after blocking it, just make sure the range on your poke is long enough to reach him.

Finally, there’s the ex axe kick mixup. This is only effective at close ranges, because if he’s doing max distance c.mk axe kick, there’s no reason not to just block high every time. However, the idea is that the flash and the animation together give you more than enough time to react even with an uppercut if you’re ready for it. I guess that’s it for my “how to beat the axe kick” guide, post up and let me know what you think about him.

Not sure if this was discussed, but I found a kara throw with Evil Ryu with his F MK

Getting out of the corner with it is bad. It’s way to slow for that. You can’t really do anything with it, without the risk of being punished for it. Couple things I’ve done…vs. meaty focus, teleport behind them or when I’m getting rushed down midscreen, sometimes I’ll teleport backwards to reset spacing. It can be useful, but you need to be very very careful, and use it sparingly.

Cool, Thanks for the info!
Speaking of the FMK, you guys experience LOW attacks hitting the move? Because I would do the move and still get hit by CMP and jabs. What’s up with that?

They hit mid. So they will hit it.

So, how good is the range?

If Yun can Zessou out of that setup… doesnt that mean most of the cast can dash or do cr.mk type moves to avoid that?

HP kara throw seens to cover 65% of ken’s one, f.MK kara throw seens a little less, like 50-55% of ken’s.

I think I would still to prefer Ryu over E.Ryu for everything, IF he had a Ken like kara throw. kinda offtopic, but just saying, Ryu is really shit at rushing down, a good kara throw would change that entirely.

I agree. Although Ryu’s Normals [like MK and footsweep is faster than Evil Ryu’s].
Anyways, in order to try and kara throw with HP I would press HP,LP+LK [IE same way you do ken’s kara throw]?

Pretty much plink HP~LP+LK.

Kara Demon is so godlike

omg we must play , your on xbl right?