Everdred Teaches Remy

Crossups are nice tricks, but I’d rather not be on that side of Dudley in the corner with Remy :wgrin:

Against Ryu: (Most likely works against Ken and Gouki as well, I will check this later)
Quick stand- You can also cross him up in the corner similar to the Dudley set up I mentioned. Neutral grab and medium flash kick, right when you land you do a medium cold blue kick, which won’t cross him up, but the kara medium cold kick will.

If he doesn’t quick stand you do this. You do the medium cold kick and you charge back as you do it, when you’re about to land charge down-back and wait for him to start getting up. Throw a lp lov ( :db::r::db: lp ) and from here you can hit confirm it into crouching lk > any flash kick. Or you can just throw the lp lov normally and hit confirm into super if you have meter with either cl.lk, cr.lk, or cr.mp. The timing is a bit strict on the lov if he’s crouching.

If that’s the case, then just do it once to show him that you can cross him up. (mk cold kick also works if you can’t kara lk too well)

*What you could do here is cross him up and hit confirm 3xlp into flash kick and problem solved.

Or if you really wanna get out of the corner that bad, use lk>hk cold blue kick. You will return to the other side of the screen and not too close to him. It’s not easy to punish on reaction either… his throw will be stuffed. This way you can always keep him guessing if you get a chance to neutral throw him in the corner.

clpX3 is extemley risky when useing remy. I avoid that at ALL costs. dont believe everything you see in the vids ; )

c.lk xx hk cbk is pretty good to get out the corner, i actually use it alot. I just use neutral j.hk instead of c.lk cause you can vary the timeing.

Don’t believe anything you see in the videos ? I didn’t get that one from videos.

In this case against Dudley, he’s gonna have to guess very quickly which side you’ll land. Pretty much every time I can’t even tell the difference between lk cold kick from mk fast enough if I quick stand.

If he’s going to select parry high in this situation, lk shouldn’t be any more safer than cr.lp since it can also be parried high or low. The first time it’s most likely going to work since it’s not that easy to punish lk into hk cold kick. But if abused, even a little bit, if the Dudley is good he will punish you.

Against Dudley I choose sa1 most of the time… which means, against this set up, it’s not such a good idea for Dudley to select parry since I can just cr.lk into super for free. Though, if I were Dudley in this situation, the best solution would be just to stop quick standing in the corner after a neutral grab.

who said anything about useing s.lk in that situation? :confused:
all i said was c.lpx3 to confirm charge shouldn’t be used that’s all.

“c.lk xx hk cbk is pretty good to get out the corner”

So, you meant cr.lk ? Either way, that can still be punished when you’re landing from the cold kick.

And it depends if 3xlp should be used in that situation or not. In this case. he should be crossing the Dudley very rarely since he doesn’t feel comfortable crossing him up like that.

Also, if the Dudley is select parrying with throw, you can just walk back a little if you didn’t cross him up and punish. (Since you have the frame advantage when he’s getting up)

I think my main point is, if you’re going to be using crossup tactics, you don’t want to be crossing someone and landing IN the corner. You want to do that sort of stuff midscreen, or coming OUT of the corner. It’s just a smart, basic thing to keep in mind when you’re developing fancy stuff.

It’s not fancy. Like I said, if you don’t feel comfortable landing in the corner, just cross him up once to show him you can cross him up in that particular situation (if he doesn’t know that).

After that, you just use the normal lk cbk to not cross him up and he will pretty much have to guess which side you will land everytime.

Can you tell which version of cbk was used quick enough to block the right way when you quick stand ? (mk vs lk)
If you can, then what about kara lk vs lk ?

Tricks like these are cool every once in a while for casuals, or desperate situations. But by doing them, you can potentially land yourself in a bad position.

Remy’s strength lies in the safety of his damage options. He has a much better okizeme game than just crossup gimmicks (although I will admit that I abuse the crossup uoh on chun, since I can get really desperate in that match).

Hopefully this will end this freaking discussion. =\

Probably. I guess it takes a more well-known player to get a message across :wink:

Maybe it doesn’t HAVE to be a well-known player, but Dagger G usually makes vids to back up what he says. :lovin:

He got the message across then he also said he abuses cross-up on Chun…

:rolleyes:

Yeah…but he is the Remy God…he’s allowed to do shit like that.

That actually is a fairly useful cross up I know I’d prolly get hit by it, and nothing gets by me. I’m the new Ken God. Yi Wang Jr. Except I don’t like cock.

Does anyone have any advice for when someone crouches and gaurds against remy? Ryu and Akuma have the forward mp attacks but what about Remy? UOH perhaps or alternatively kara throw?

Whoa I just discovered you can kara UOH. Well that is you do fierce standing kick and hit UOH afterwards for about a 20% distance boost. Um am i to assume that this is old stuff that you guys knew?

yeah…

You can also kara UOH/grab with roundhouse and kara further than with MP.

What about kara with both mp and rh for super extra distance?? :party: