Everdred Teaches Remy

yeah, but I meant traps like where I do e.g a wiff so that my opponent tries to punish and I parry the punish. Like throw a lov, dash after it, if your opponent is crouching you wiff a standing mp and parry low since most of people will try to punish low.

Oh you mean option select parrying. Well to be honest during casuals I use that, but if you want to play serious with Remy and actually win ā€œCONSISTENTLYā€ you should avoid parrying needlessly. A missed parry can spell big damage for remy. The only things you should be really parrying is jumpins. Characters like ken can risk option parrying because they have good health and if they do land a parry,he can do a good amount of damage. For remy its just not worth it. Your better off blocking and then re-postioning. Good postioning is key to winning with remy and if you are close enough to be option parrying then you are most likely out of his ideal range.
But if your still keen on parrying with remy, just tap forward or down after ANY ATTACK. There aren’t really any TEXT BOOK setups. Its just about observing your opponent and seeing what he likes to do and useing that against him.

It’s not a good idea to rely on those optional parry setups. Actually, a lot of the common ken optional parry setups aren’t safe at all ( st.mk blocked into low parry, whiff grab parry). You could reversal those, but since people have shitty reaction, they fall for the optional parry. It wont work as much when you get to higher levels of play where slow reaction isn’t as much of an issue. It’s also a gamble as they can choose to attack you high or low. Sure it’s fine if you’re using high damage output characters like Makoto or Oro, but Remy isn’t much of a gambler.

I’m sure if this is common knowledge…

Reset versus Q.

Q is in the corner-Neutral throw->Jab. BEST RESET EVER.

Note that it doesn’t work like most resets where they’re forced to parry supers on the way down. Q will just land after getting jabbed. But it does set up Kara-UOH into super. As well as Remy’s other wake up options.

Something to consider… I guess.

I told you that you can just UOH, you don’t need to kara UOH it for it to connect to special =\

Cool find though.

STFU homo.

So, who here likes Flashkicks?

lmao you sir, win the internet.

I am a homo though =\

He speaks truth.

does remy have a normal that can outprioritize chun’s wakeup EX spinning bird’s kick?

REMY VS URIEN TACTICS

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UOH on Chuns wake up EX spinning bird kick. Works Wonders :wgrin:

so are you saying remy players are supposed to go to the army?

Fun fact: close s.mp, c.lk, super is an easier hit confirm than you might think. Okay well I didn’t think I’d really use it until I realized I could just do qcf+mp, and then the c.lk and by then you can tell if it hit or not and then you just do the last qcf and p/k.

:tup: Besides, it looks cool. Chop… kick-super!

There aren’t many situations where the cl.mp, cr.lk link would be used. The hit confirm into super is much easier just to do after the cl.mp as it’s a late cancel. Also, if you’re using SaI, the cl.mp, cr.lk link into super will be very unreliable on crouching opponents. To remedy this, you can do cl.mp, cr.mp link into super (crouching only). It’s a bit hard however…

A standalone cl.mp has crap priority and is outshined by cl.mk as a close offensive option. As a meaty, you can replace the cl.mp with a cl.mk link into super, or razorkick if you partitioned properly.

The problem of crouching opponents and saI is also fixed by using cl.mk. You can link a KARA saI from cl.mk if they are crouching OR standing (has to be meaty for standing).

That being said, the cl.mp, cr.lk link is still a useful tool with some neat setups.
For example, on certain characters like alex, dudley, or necro, after a knockdown you can downback dash partition twice into cl.mp, cr.lk x razorkick and it hits as a crossup if they tech roll.

Yeah, I know it’s not the most useful hit confirm, but it’s stylish. I like punishing stuff with it… and I play SA2 more than SA1 so I didn’t think about that. Word, though.

I never knew you could hit confirm a RRF off s.mk like the supers… Hmmm. I’ll have to mess around with partitioning it after his forward/back throw when they tech roll.

Cool setup with the fatty characters and the dash partitions though.

I’ve seen vids with take were he would tech-roll AND rrf on wakeup. how?

Charge a little, stop charging to tap down, charge a little more and press up + kick. I believe it’s a charge partition of sorts. I don’t know, I’ve done it in the heat of a match. :lol: I think that’s how.

guess there really isn’t much more to it. but is it hard?

on to my next quiestion: Alex’s stomp scares me. what do I do about it?

Parry?

don’t forget! you could also block?