well a while ago i posted a image of this japanese chart showing characters grouped together based on there sprite width. remy would be in the top group with q being a really thin sprite. like q, remy cant be crossed up in the corner as long as he is flush against it and holding back to block.
wake up parries should be replaced with ex rrf⦠other than that just block.
next piece of info next month i swear.
You can juggle Dudley with an kara ex flash kick after neutral throw. The ex flash kick hits him twice like Q.
You kara the flash kick using cr. strong. You can thank me later.
what buttons r u pressing while u do the ex from the strong? how is your hand positioned? is there a wait period after the throw?
Press short and roundhouse to do the ex (middle finger to cr.mp, thumb and pinky on short and roundhouse). Just do the razorkick like you would against any other character. In fact, it might be a good idea to kara ex razorkick on every character after a neutral grab so you get the extra hit in (you only get 1 hit with a non kara ex razorkick).
can someone put this on video?
so if i ex the rrf after the throw itāll hit on everyone? iāll find out for myself, thanx for the heads up.
I do it like this: My middle finger hits strong and foward. The back of my knuckle hits foward as the tip of my finger hits strong. The back of my knuckle on my ring finger hits roundhouse. Your way sounds alot better thoughā¦
ei hapi new year guys!!! anything new?commonletās keep this thread aliveā¦
fuck remy i need to eat
sweet avatar gotham knight
so can anyone post some new useful information in here? The other day Dagger G and I were talking about how safe it is to do ex flash kick xx super art one on wake up. Iām pretty sure everyone can use that in here.
i hear u have a really bad remy dude⦠whatās up with that?
seriouslyā¦
u want us to post new info? well i want u to discuss why your picking elena now? u said yourself u switched to elena and u dont pick remy anymore. seems that your mind is made up. even if someone gave up the new shit on remy it seems the order of priorities that concern u when u play dont fit in to the structure of playing a decent remy (everyone can have a different remy, no one specific playstyle is the best u just cant hesitate EVER).
hesistation means death, i rather get hit doing something than standing awkwardly grounded or crouching.
from talking to u i think your concerned more about landing BIG damage or super alot more than fully understanding or controlling the opponent with projectiles and well placed normals. something that a remy player has to have inorder to win with him.
its really saddening and a let down to think that u seem all out about playing remy when u get here online but in actuallity all i hear when i ask about u is how uninteresting or bad u play remy. I DONT THINK YOUR A BAD PLAYERr but maybe learning stuff about remy wont help u if u yourself dont enjoy playing as remy in the first place. be truthful dude, dont come here trying to soak up knowledge thinking thatāll help your game. what helps a personās game the MOST is CONFIDENCE.
for me i win when i am filled to the brim with confidence⦠instead of being iffy āok heāll dp me here if i do so and so, iāll just poke around and not commit to anything too deepā NO, itās u do your shit and if its any good u wont be dpād if u get dpād then the player is either that much better than u or your original mix up allowed for your opponent to have the guts to srk u.
i want to hear GOOD THINGS when i ask about your remy. from the look of it i think u r uninterested with the character or u have a lack of confidence with the execution and level of mind game u need to understand to play remy.
one thing that works for me now that i understand more than before is thinking about the ābottom lineā of a plan.
lets say iām getting up and someone throws an aegis over me while cornered. i could stand up and watch my opponent and see if he goes high or low right? but this is only good for him cus if heās a good player heāll be able to mix up and āmaskā which way i should block at the last second breaking my guard and me dying.
so u gotta have prior knowledge of what heāll do. u gotta say to yourself (iām going to block low NO MATTER WHAT). so if he starts twitching and spazzing while u get up and it looks like heāll go high just block low anyways. cus the end result is⦠if u read the PLAYER right uāll get the low block, itās your decision not the opponentās. u only change your block if it becomes blatantly obvious if a high move is comig down to hit u.
this same bottom line stuff applies full on when playing as remy (heck ANY character). just need the confidence first to do it. once u have that then decision making should be done on a whim and then it becomes a game of thinkinig x amount of steps AHEAD of the opponent based on the fact u wont hold back your punches or give up your position. THATāS when u become a better player.
these tactics and strats and forum discussions on moves and such r nothing and useless if the player has no confidence.
You make some good points Everdread. But I have to disagree with your idea of committing to things no matter what. The way I see it, you should play on PURE reaction.
I did some experimenting a while back, and came to the conclusion that the average person can see a move at about 10 frames, he can react to it at around 15 (sometimes even less). For example, ken does a back+foward overhead @ 17 frames. It is VERY possible to short x razorkick him before it becomes an active frame, so why do people still get hit by it? Itās because they get conditioned to block low when ken is on the ground, or doing a certain attack string.
The opponent is constantly trying to condition you into doing the wrong thing at the wrong time. But most āmindgamesā that people mention include conditioning the opponent into reacting a certain way in response to something you do and then hitting them with something unexpected (like a ken overhead X_X). REAL mindgames, are the type that require less than 15 frames to āget to the point.ā Example: Remy gets hit down by Ken, who is standing at point blank range and doing nothing. At this point, you can either A) block to stop a meaty, B) ex razorkick to stop a meaty or grab attempt. or C) Grab them right when you wake up (im not going to mention the safe wakeup). THATS a situational mindgame on the guy who just knocked you down. At that range, those options become available to you. Those are the only things you should have to worry about. If he does something like a UOH, POH, or even attempt to cross you up, you should be able to act accordingly and hit him out (because those moves are around 15 frames).
Remember the options you have against ANY character at ANY range. If you can remember all that, it takes a lot of the randomness factor out of the game and makes it easier to play on reaction (and not get conditioned). After allā¦if people can block Magneto in Marvel, then surely they should be able to short x razorkick dudley out of a roundhouse overhead!
good point, maybe not doing exactly one thing and commiting to it regardless but sometimes it helps to disregard situations and set ups the opponent leaves u to follow.
one example would be is becoming super aggressive vs yun while he has genei -jin activated. it wont work EVERYTIME but if u pick your spots u can surprise him and mess up his normal randomness into command grab.
hereās something some stupid noob wrote in gamefaqs! grrr stupid noobs⦠lol
itās not about just throwing the lov (light of virtue), sometimes its good to throw it so it DOESNāT hit. so when they try and parry it they miss and leave themselves open. a good remy player understands that it might be EASY to parry an lov but when your in the middle of a fight they become an annoyance that the other player has to deal with instead of setting up what they want to do.
good rule of thumb would be to use his projectiles as the FIRST means to anti air someone. the second means would be his normals (which dont suck when used to punish jumps). the third and very distant i might add option would be his RRF (rising rage flash).
remy isnt bottom of the low tier heās at the bottom of the mid tier. he ranks right besides necro and alex.
remy has the tools to win they just are a different set of tools when compared to other characters in the game. the difficulty to use each one depends on what u make the opponent react to.
for example, someone said cr HP is a good anti air for remy⦠but WHY is it good?
its good if u r playing against yun and u jump immediately to counter his dives with a jumping HP followed by a RRF juggle.
so the yun player remembers this and instead of opening up a spot to dive he decides to super jump and out prioritze your hp with his air chain. this is where u use the cr HP. if u use cr HP as a normal anti air it will be parried. cr HP is there to hit opponents if u see them attack EARLY in the air. if they jump with the intention parry thats when u have you projectiles followed by normals to hit them while they air parry.
alot of remyās moves dont look right or work well when used singularly. itās the accompanied situations and options that make them work once u replace one out-come with another (if u planned ahead).
for more detailed information on playing as remy visit the remy thread on www.shoryuken.com.
itās called Everdred Teaches Remy⦠i think.
man, those noobs on gamefaqs keep getting better and better⦠=]
I think itās time for me to write one like buktoothās cvs2 faqs.
Lol are you being sarcastic?
EX razorkick cancel into sa1 is safe in almost all situations. The only downside is the amount of bar it takes. Ex razor xx sa1 = get out of jail free
can u confirm the cancel into sa1 or is it too fast to confirm?
iāve been trying that kara ex rrf after corner throw from the last couple of times playing⦠HOW THE F DO YOU PUT YOUR HANDS? u guys who do it must have huge hands our something⦠lol
Hmmm⦠Tiger knee the razorkick motion, and do a qcf+punch right after the ex razor activates. You can only cancel it on the first hit so no, you cannot confirm it.
For the kara ex:
Mabye your hands are too smallā¦or the buttons at your arcade are too far apart.
Do it like this: