i havent taped them yet cus my friend but when i will i’ll ask slimx for advice on it
this is a reply from a dudley thread
u may seem to know about playing as dudley but u got a long way to go in your remy options.
rule number 1
down and fierce is good but that’s death if it gets parried… your only supposed to down and fierce with remy if u see a early air attack or parried a high jump in attack… down fiercing as a anti air is iffy.
rule number 2
u shouldnt EVER just RRF as an anti air unless it’s super early(u guess they r about to jump) or a super late EX version…
rule number 3
if u know the opponent is coming in for a parry WHY NOT mash jab? if i simply hit standing close strong sure its fast but i wouldnt throw a single hitting move on someone who just wants to parry, close standing strong for anti air is to out prioritze(sp?) the opponents jump in not to flat out just anti air them from an empty jump in.
rule number 4
standing far strong is good to use but that’s mainly used as a trapping tool for remy, the high low LOV’s in the corner get too frustrating for the opponent they’ll wanna jump thats when u replace a low LOV for a standing far strong… cus the opponent will want to jump at that moment when the low LOV is thrown, the far strong will hit as they r jumping up (pretty hard to react to that and parry as well).
ground game remy is just dashing in for a throw on dudley, or countering his throw attempts, LOV rapid fire makes dudley come forward or jump, remy deals massive damage from anti air set ups while dudley deals massive damage from being in close on the ground in front of remy (which he wont be).
man, I practiced with Remy for about an hour doing his charge partitions and rapid fire LOVs.
Then switched over to Urien…and charge partitioning is EASY!
Fucking never knew that you can store a full charge, dash while holding neutral, and then unleash headbutt!
I was always storing half charge, dash and store another half, and then headbutt. That was hard, and as you said it somewhere, lots of stick work to do in a match.
One thing, is that I have trouble finding the perfect charge for Remy. Once I start the rapid fire, there’s no looking back. But I have trouble starting the rapid fire…any tips?
read page 4, the post from Everdred that starts with “sometimes I speak backwards I’m sorry”. That explains the concept of perfect charge and how you can manage to dash and still throw LoV.
Everdred, nevermind my previous post. I figured out how to do the rapid fire more consistently. I wasn’t doing my back, forward, back motions good enough.
Another question, I need to throw 3 LoVs and then I can start rapid firing them, correct? I can’t just start rapid firing from the first LoV…
yeah, after some testing, you’re right. Rapid fire after one LoV. Although, just like in the HK tourney, I think it helps if you start with one LoV, EX LoV, -> rapid fire. I have more success that way.
Seems like you need to store the perfect charge for both dash -> LoV, and rapid fire LoV. hmmm…
as soon as u have a perfect charge stored u can do rapid fire, it only seems that u need to get 3 LOV’s out cus when first learning about it u might need a couple to get the timing for the charging down, when i was learning i would throw 3 to remember the proper timing for the sequence, with practice u can start up rapid fire out of any situation on the first throw.
with a full charge stored u can do what dennizen was talking about with the dash in and dash back LOV, just throw a LOV, perfect charge then dash forward then back and LOV. its really easy to do too, u can even stall on the dashes and it’ll still come out.
Hey EVERDRED, how do you get a “perfect charge” stored? Sorry to ask questions that you’ve already talked about but I need to know. I know abouts what you’re talkin’ about b/c I’ve seen rapid fire LOV’s in a vid and heard about some Jap kid who could (I guess perfect charge) first time out and rapid fire his @$$ off. I’ve just started playing Remy seriously and would like to know how it works b/c charge b,f,b+kick/punch doesn’t give enough charge by the time the first LOV comes out and/or hits to rapid fire. Pardon my laziness as I know I can find the answer myself with a little bit of time…
…but oh well.
Also I hear that you say super art I for Remy ain’t bad. I agree but how about against Chun Li? A crouching Chun never gets hit and you can’t combo it from 2 or 3 low jabs like super art II unless she’s standing. Just interested to hear your side of the story. I would also like to hear your take on super art III as well. It seems the best way to use it is to purposely get parried from a distance(so they can’t throw you) and then super cancel off of the parried attack or to purposely get yourself at frame disadvantage so that the opponent will attack you. Hasn’t anyone learned from Freeman? He should give out free super counter lessons or somethin’. Even Iori screws it up:lol:
try doing the jap method throw off of a short version lov, that i think is the right charge
i gave up on sa1 its good as a defensive super cus crouching short super is free chip damage and it makes for a good anti wake up chip move but thats all the uses i have for it. u could use it as a distant anti air but as an up close one they parry once they’ll fly forward and kick u in the face…
i just stick to sa2 now its more reliable to hit and it has alot of range and the start up is pretty decent. u can link it off a super far away jumping roundhouse so thats always good.
sa3 i understand what your talking about it works pretty nice if u do it after a parried cbk from a distance, THEY ALWAYS try and and hit me back but i just block on reaction of being a chicken shit lol. i wouldnt count too much on a parried move into it tho it might work if u bait them good but the super flash might cancel out any move they might have actually tried, so it would work great but i guess u gotta cancel into super as late as possible for it to work.
I take it by “Jap” method of charging LOV’s you mean what I said about charge b,f,b+short kick which would have you charge as long as possible when you start the next LOV. It still don’t work and I play with a joystick and when I hit forward+kick/punch for the second LOV I wait a little and snap my hand VERY fast to do it so I get in another fraction of a second charge before I do the LOV. I can do em’ pretty fast but not as fast as I’ve seen in vids. I heard that there was a “secret” trick Remy could do to cut down his charge from like 2 seconds(or whatever) to 1 or a little over 1 second on the Japanese arcade machine. This allowed him to do “rapid fire” LOV’s. So what be D deal?!? I wanna assault fools with LOV’s all over the place. It seems this would be the funnest method of playin’ Remy. Maybe I’m missing something. Oh well…
I just figured out another use for charge partition. I am not sure if this has been mentioned before or not so if it has don’t bite my head off anybody. Tech rolling (tapping d when getting knocked down) doesn’t allow you enough charge time to pull off a charge move but if you charge partition you can. Start charging a little when you’re in the air, let go and tech roll with down, and then continue charging again. Once you finish rolling you’ll have a flash kick or LOV charged.
Has anyone documented some decent LOV pressure tactics or follow-ups? Or does anyone know where I can download some top Remy player vids to watch? It would be greatly appreciated.
in order to do rapid fire u need to throw all the LOV’s with the back forward back motion… as soon as u dont have enough charged it wont come out. for ALL the LOV’S not just the first one thats why u cant do the rapid fire your not doing the jap method on every LOV.
after learning this method it should change the way u do ALL charge moves. like for example Q do a jap method charge jab rush punch then dash back and tap forward and back + punch again…
this is what u just did
do a dash punch, then dash back right after it and execute another dash punch
whats happening
your storing a full dash punch while your doing the first dash punch, storing it while u dash back and releasing it once your done with the dash, to keep this pattern up tap back and hold back while the move is animating then dash back, then do another dash punch.
I have been charging b,f,b+P/K. I’ve been doing them fairly fast too sometimes. Maybe the vid I saw was unusually fast or something. You really didn’t help me all that much but thank you for your input. It was much appreciated.
If you charge too long, you can’t do the fast charges. Try to time the second lov the instant before the first leaves the screen or hits your opponent.
What everdred said about charging every lov with the back, forward, back motion is really important, I hope you didn’t miss that in his post. You should be doing them properly with practice, now.
I understand that charging b,f,b+P/K is important to do on every LOV but I think the problem was that my expectations were too high. I’ll do an LOV from point blank range and expect to throw another one as soon as the first one hits their body just about. I understand now that it still takes a moment of waiting before you can do it. You just can’t wheel off LOV’s and EX LOV’s like nothin’. I just thought somebody knew somethin’ that I didn’t. I knew it the whole time but didn’t know that I knew it if that makes any sense? Thanks for your input though. It’s good that you try and help people b/c I know lots of folks just try to trash talk and crap. Again, Thanx.
I’ve been trying it but so far i can get the RRF to connect. I’ve been doing jHP>st.MP>LP.LoV>cr.WK>Ex>RRF combo, and since the the time it takes for a falling opponent to reach waist height after being hit by an LoV roughly equals that of a crouching WK i thought it would be possible. I know that its possible to do a RRF after an air parried LoV so again it seems as though it should be possible.
just get a knock down on a opponent and do a meaty LOV, if done deep enough u can have the next LOV right infront of them or hitting them, also its easier for me to start it with a short LOV than any other version. also once u got rapid working the next LOV can come out as soon as u r done with the throw animation of the last one, but just make sure u dont try throwing a high normal one if another high normal one is on the screen (cant have two of the same fireballs on the screen at once). also rapid fire works ALOT better if your just out of sweep range of your opponent and they r in the corner, since as soon as u throw the next one the first thrown set will be hitting.
jHP into standing strong into high LOV into crouching short into roundhouse RRF works but if u do ex RRF wont u only get one hit off the RRF? ex RRF wont connect off the crouching short at all at that distance only roundhouse version, roundhouse version has more horizontal range than ex version thats why.
i dont know about hitting someone in the air with a LOV and RRF i always thought they would reset from the LOV but i have tagged some ppl with a standing far strong after an anti air LOV so it might work but u gotta hit them before they do there reset flip. if your just going to finish the combo with a RRF and u did a crouching fierce why not go for the short CBK into roundhouse RRF? that combo is pretty hard to be consistent with but its remy’s best combo involving a crouching fierce punch when dealing the most damage and not using meter.
u might have a chance to hit them perhaps after shooting them with an EX LOV cus they’ll just fall normally to the ground so u might be able to juggle them.
Forgot to mention that I practice that combo on Alex for 6 hits, but yeah, like you said it wont work on most other characters like shotos if you use Ex.RRF.
In terms of the combo I’m trying, when I launch Alex with d+HP, a high LoV dosent resets him if I remember correctly, but I’ll have to give HK.RRf a try cos I usually go for the weaker kicks. Thanks for the combo suggestion, I’m not a Remy player but I do like to have a bash at performing cool combos that people post-up.
One last thing, I never knew this but I found out today that its possible to combo 2 Ex>LoV’s for 4 hits, cant remember if 6 is possible tho