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He super cancel out of lp dp, mp dp, and hk tatsu’s second or third hit
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He can juggle out of his new lk tatsu (you can do string xx lk tatsu->mp dp xx super)
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All his slashes are now knockdowns. Lk (can combo from mediums and f.lp>mp) is one hit, mk (can combo from cr.HP or b.mp>hp) is two hits, and hk/ex cross up
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Doing ex fireball using lp+hp does a punch into a fast short range fireball that puts in juggle state
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You can do jump normals out of his air dashes but they all go forward with the distance depending on the punch pressed. Ex turns it into the old dashes depending on which two punches are pressed. Pressing three punches makes Oni dash down at a slight angle but I don’t think you can do any normals
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B.hp is a two hit punch (kinda like Ryu’s f.hp) that link into normals
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Dp animations are more like Akuma’s with the exception of ex that costs 2 bar, and does 320 damage (like most 2 bar ex moves)
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Ground pound was changed into a demon flip like move that goes into dive kick or ground pound
That’s all I could find so far.