Even more KOFXII Screens: AKA Capcom facepalm imminent

If they changed Terry back to his original threads, do you really think that Iori will suddenly change into something new?

If they can give Kyo, Robert, and Athena costume changes for characters every couple of revisions (Athena being the QUEEN of design changes in any game no less)

I don’t see why not they can’t update the duds Iori wears along with a slightly revised command list to showcase the lack of the powers he gets from the missing Yasanaki Necklace.

Kyo got regular command list changes from KOF94 to XI, Same with the most of the other cast getting some new moves they never had in the games they originated in.

Kim footstomp, Ryo Dizzy Punch, Robert Flip Kicks / Guile style gameplay.

Hell we’ve already seen what a character was like without their powers, Take example of Kensou during KOF99 to 2001 (some games he didn’t even have psycho ball or any of his “energy” attacks.

I can’t see why they can’t do the same for Iori, which out of the entire cast being the only character to have been in EVERY installment since 1995 to never once got a major overhaul, as a matter of fact the times he gained moves, he seemed to lose them in subsequent versions.

Such as his jumping overhead scrape attack (he has a super varation of this in which he grabs the opponents face and spins upwards and throws them away)

He also gained a Super which can be tacked at the end of his Maiden Mash, which he crosses his arms and a large pillar of purple flame appears similar to Terry’s Power Geyser.

And lastly he even had a command grab super in which he lifts the opponent and they are engulfed in a pillar of light and then blown away.

Most of these changes being just supers, In regards to Iori’s standard command list in regards of normals and specials, He hasn’t evolved much in this regard.

Not to blend storyline with gameplay as this is the wrong thing to do, It is stated in Iori’s bio his fighting style is “instinctual”

It would be interesting to see Iori go all out vicious-like and thrash on his opponents, without the Yasanaki Necklace could produce an unique / interesting fighting style…OR SNK could simply cop out and give Iori red flames, but then that would be rather dull.

Maybe Lori could use Freemans fighting style…it would suit him just fine

You’ll never get rid of me. I play everything. :rofl:

Holy Shit! Amazing!

I still can’t believe that the characters are pixel art, I mean that is just flat out ridiculous.

I’m on it I will let you know.

I’ll let you know too./

There are other places like neo-geo.com etc but yeah I wanna make one so I can do it from my own POV…uploading match vids etc, neo-geo.com/forums is more SNK heads but its moreso a hardware/collection place, snk-cap is more for fanboys than for actual players. I want mine to be for the hardcore snk PLAYER…like shoryuken is for the hardcore Capcom player.

I’m there too but see above.

See above.

As long as you dont troll I dont have a problem with you. Glad you play everything, I just wished you would speak as if you play everything…

honestly, this is what sfIV should have looked like, IMO. oh well. =/

I don’t know why people are saying SF IV should have looked like this. SF IV had to go with a 3D look to bring in the masses.

This is what ST HD should look like.

True…from what I’ve seen of sthd in gameplay vids, it looks so indestinguishable from the original that I consider it a wasted effort. It looks like mame with a filter on it.

Yeah I’ve been very unimpressed with ST HDs visuals.

I’m very interested to see how the rebalanced version plays though.

Edit: This has nothing to do with KoF XII though. I’m also quite interested to see how it plays and hopefully a Garou II with similar visuals is in the works.

hahaha are you fucking retarded

So far, no mention about a tag system. This is worrying me.

I still don’t like the CvS-ish effects (specially Kyo’s flame). They should be hand drawn like in Garou.

ppl are saying that because its the truth. fuck 3d. 2D has never reached its full capability IMHO. it seems like, and i have always thought this, that we RUSHED into 3d graphics. think back to the end of the snes era and the beginning of the psx era. think back to how much 2d was pushed to its limits at the end and how 3d looked like ass, but everyone was hellbent on going with 3d.

that was a mistake. fast forward to now. now we have what many of us have been asking for for years. sf4. how many ppl wanted a rival schoolsish/sf ex sf4? how many ppl want to see hand drawn 2d art similar to say…the movie fantasia or something like lion king? it could be done but nobody wants to try it because its not easy.

and fuck the masses. you know, part of the reason why the masses aren’t interested in sf has to do with the many sequels that sf2 had (and sf3, for that matter), and the rehashing of 10 year old graphics in the vs. series, i would imagine…

gorgeous

The plunge to 3D had to happen or the 3D games you’re playing now wouldn’t have been half as good. Meanwhile, what new general advancements in 2D gameplay have we seen lately? Arc and Cave among others have kept 2D games alive this decade, but I haven’t seen anything groundbreaking from them since maybe 2002. I wish 2D wasn’t abandoned-- and almost outlawed, judging by SCEA’s treatment of 2D-- but 3D came on the scene at the right time.

32-bit era 3D looked fuck ugly though, I wish they stuck to flatshaded polys a la Virtua Fighter 1, or just kept 3D in the hands of Sega and their Model # hardware, while we waited for nextgen consoles that could better handle texturing and filters.

If the Saturn had succeeded, or the Dreamcast, 2d wouldn’t have been shoved away as quickly.

My concerns about 2k2 are entirely gameplay related, and the two new systems- while I’m hoping breakshotting is in the game (I think it’s a good system- I liked it in Vampire Hunter and RB series) the other system sounds so much like a “let’s appease the masses and make an easy combo system” that the Japanese seem to have gotten into a rut with over the past few years.

Graphics will sell a game, but won’t keep the scene alive. That’s where arcade games make their money.

And yet people still don’t realize the fact that despite the fact the game is in 3D it still plays on a 2D plane.

The whole thing is hand drawn.

I’m more excited about this title than IV, because visually it looks exceptionally stunning. Gameplay will be the deciding factor, but for now all I can base my opinion is on the visuals.

This can only go so far, Graphics CAN sell a game, but it doesn’t determine if the game will play well.

There are many games that were introduced that had awesome graphics but were simply dropped by the masses because, it was a one trick pony, being a pretty game with no substance or depth.

I personally don’t want any game to fall in this sort of trap, but it happens and it is the gamers who determine a games success or not.

Sales being the primary focus, If a game is considered by the majority public to be flawed or bad, then this information spreads (the internet, yo!) and thus ultimately effects the overall sales a game could potential make. A bad review is no different then a black label saying “ignore this game”

And there ARE many people that follow this, instead of actually ignoring the public and experience it for themselves to make their own educated opinion instead of being a sheep following the word of the Shepard along with the rest of a mindless herd that are simply judging on someone elses word and not personal experience.

It’s not so much 2D being the factor that sells a game, but how well the game plays. I’ve seen some very ugly looking 2D games as well very unimpressive 3D titles as well but have very solid, deep, and compelling gameplay that keeps people coming back for more.

Games such as Pacman, Super Mario Bros., Castlevania 1, Contra, or the original Megaman. I doubt would still be played all of these years if it wasn’t their gameplay being dominant. It’s wasn’t because they were 2D, far from it.

If that be the case then every single 2D game to had been released would be considered quality, and that is far far from the truth.

Just as not every 3D game is decent.

In my opinion it ultimately determines the game plays well and has longevity.

I’m not trying to drag this out, but some times people are overly critical.

Just take it for what it is, Not for what it isn’t nor ever will be. Looking to find faults in something means you are simply lowering your expectations and aren’t trying to enjoy something for the good it has.

GROW THE FUCK UP, PEOPLE.

Street Fighter IV and King of Fighter XII can coexist. The creators of each game are putting their best effort to make a worthy sequel. They are following different approaches, and each approach has its merits.

The SNK (and Arc) people have balls by trying to push 2D artwork in a fighting game to a new level. The Capcom people have a lot of balls too because they are trying to do 2D gameplay on 3D graphics right for the first time. The SNK have balls by trying to refresh the KoF gameplay. The Capcom people have balls by trying to make a homeage to classic gameplay in a modern game (and yes, I am happy to see a game that tries to be more like Super Turbo instead to relying too much on universal options). The SNK people have balls by making hi-reslution 2D graphics. The Capcom people have balls by making a game that does look different if you consider the fact that almost every single 2D fighting game in recent years has followed the otaku-pandering school of character design.

The least you people can do is to get over your stupid fanboy wars and live with the fact that you don’t need to put one game down to enjoy the other. Fighting games already is a niche enough genre like to have its community divided over petty, ridiculous things like this. This is not 1993.

And yes, we don’t need troll threads titles like this one.