Esports, commentary and moving forward

Tecmo doesn’t make fighting games, wtf are you talking about?

… DOA?

Personnaly on the commentry side, I feel like that video shows a good balance between hype and information, you are given the little nuggets of info relevent to key points a none MVC3 player may not know about such as the thing about zero not being able to block after a teleport, or that x-factor gives a speed buff, but you also get the hype alongside it.

I can tell you right now UltraDavid, James Chen, and even Skisonic constantly reevaluate how they sound on the mic (just from how I always watch how they act on the mic). Sp00ky as well. However, for a game such as Marvel, that hype cannot be contained or should be. Starcraft’s demeanor is their own, just the same as crazy hype is the demeanor of a typical Marvel 3 match. They cannot, nor never will be the same. I’m stating this as a Starcraft 2 fan.

This is also why one can’t group SSF4 and Marvel 3 together. SSF4 is a Gentleman’s Game. Marvel 3 is all adrenaline rush.

Yes exactly! It literally played out like a boxing match leading to a TKO or an epic football play to touchdown, with all shouts and hype included. All of the information was presented to the viewer in a jargon he or she could understand should be be interested in learning more about the game.

I agree, and I would expect no less from UD and JC. Man, you should watch some Southtown Arcade streams sometimes. Maybe I catch 'em on their off days. It is a smaller scene though I will admit.

That sounds cool to me. I usually just catch three streams on Wednesdays for the most part in-between work weeks. Even better if it’s a smaller scene – means KOFXIII might get some air time. :frowning:

Chiming in again

-A lot of top players don’t even use frame data, it’s not essential to know
-I doubt anyone watching is so clueless to fighting games that you need to “teach” them everything especially SF4 and MvC3. Lesser known games may need some things explained like meters and subsystems.
-There isn’t just 1 “right” way to do commentary. Many people enjoy James Chen and UltraDavid’s “professional” style, while I and a few others enjoy that East Coast commentary like Yipes and Chris Matrix, Team Rush Hour, Spooky’s Angels, etc.

frame data isn’t essential to know?

how are you supposed to know how to safe jump a 3 vs a 4 frame dp without frame data?

knowing frame data doesnt entail knowing every frame of every move for every character, theres some frame data everyone should know. you would have to be a fool to think that any pro doesnt know relevant frame data(startup of their jabs, for instance)

The old fashioned way trail and error.

You’d be surprised how many people don’t use frame data and just figure it out on their own. There’s no KoF frame data either, you have to figure it out by hard testing whether something is safe or not (thank you 1 hit jump in training mode).

Once upon a time, people used to play video games and figure things out on their own :slight_smile:

hey yeah that sounds great, let me just do all kinds of elaborate testing to figure something simple out instead of just reading it and doing something useful with my time

And you won’t have a feel for it and still get punished. Cause being at -5 frames of advantage can still be at an advantage when applying pressure Mightymar’s Anakris proves it.

I totally get your point. Hell, I hit up as much data as possible so I’m not blindly going nowhere in Training Mode or the likes.

I guess it’s all a matter of perspective. If you’re the type who prefers to tap a knowledge base to execute your moves - power to you. Others will work it out for themselves and either 1) figure it out and find satisfaction/discovery during the learning process 2) lose patience and resort to #1.

No wrong either way :slight_smile: Ultimately - it’s execution, for sure.

I’ve been amazed by how much info I’ve stumbled upon through basic trial and error.

I feel ya I learned what’s safe and not safe by playing the game. I never knew about frame data until started getting into MUGEN and by that time I been playing fighting games for like 10 years.

Because all fighting games have brady guides with frame data present? Frame data is a luxury.

And frame data doesn’t mention pushback so hard testing is superior.

Collision/Hit box knowledge > Frame Data knowledge

its called the internet, perhaps you’ve heard of it? it has lots of things available, including frame data for many popular games that people have figured out!

very obviously you cant look at frame data when there’s none available, i thought that that would be self evident. And obviously frame data doesnt account for many factors, however if you want to know something like how can i punish x move, you can quickly see what you have in your arsenal to fill the gap.

i’m honestly astonished that people would argue that knowing frame data is not useful

Easy there fella.

I don’t think anyone here is really arguing that frame data is not useful. The core issue is whether one chooses to access present data, or figures it out through other means i.e. trying it out.

And again - no one is wrong here.

No one said frame data isn’t useful. Try reading what was said.