Enter the Chaos Dimension! Shuma-Gorath Combo thread

Yehh, OK that combo is pretty damn nice. You can also dash under them for a cross up while they pop out. I can’t figure out how to extend that combo or get more damage out of it mid-screen. I’ll letchu know…

**EDIT: **After the 2nd rep you can do do LVL3, S, M, M, H for around 856k which is pretty damn nice, but costly. Dunno how to get a LVL1 to combo without X-Factor…

**DOUBLE EDIT: **Lol… you can get three reps of it in and do LVL3 but it’s kind of pointless and difficult. I was only able to do that if they ended up in the corner.

This is my bread and butter: c.M-c.H-S, j.M xx H Mystic Smash, s.M-c.M-c.H xx M Mystic Stare, S, j.M-H-S, L Mystic Ray

In the corner you can end with Hyper Mystic Ray or for a bit of added damage you can do S, j.H-S, Hyper Mystic Ray. For the latter you have time to dash in if you need to.

The timing for s.M is important, but once you get it down it’s easy. On characters where H Mystic Smash crosses up you have to omit the s.M.

Watching gammon’s video has inspired to try some new things now.

Can i see the video of the combo that goes ground series ending in :s: then j.:u::h:, j.:h:mystic smash into relaunched. I can’t seem to connect the mystic smash off just an up heavy. I can easily connect and relaunch off medium and sometimes the m,m,h,u.h air series, but I have yet to connect it off up heavy.

Also it seems pretty easy with several assist to connect a super off a s.:h: into assist where it fits in your combo for anything that won’t end in the corner. I can easily combo into hyper mystic smash off akuma or spencer assist, main two assists i use with shuma. This nets me a super easy 500k with little effort which is good for actual matches.

do the up + H as early as possible after the launcher

Thanks for the advice P. Gorath. That being said its darn near impossible getting that third relaunch if you start with an aerial or mystic smash it seems. Either they recover before the medium or between the medium and S. I think i will stick with my new assist combos, now that i have akuma combos with tatsu are super easy even things like j.:s: with his assist to combo off any grab is awesome. This combo does less damage only like 413k with no meter 580k with 1 meter if in corner about 505k combo midscreen 1 meter. I will however work towards incoperating better loops into my game slowly.

Btw anyone come up with any good team hyper combos with him? This would of course only be for 2 bar situations since we got chaos dimension, but can also be good if you’ve caught an assist. I know some chars have supers start faster than usual if they use team hypers so i was curious if this applies to shuma. I’ve not really looked into it because in the past shuma was my anchor, now that I’ve moved him into the number 2 spot knowing i can pop 2 meters to gaurantee a kill midscreen would be really nice.

I usualy use Shuma last in my crew.And i always end up in a situation where i have 2 get down two char’s.If i have 3 meters i try 2 get any hit on my oponent to do this combo —> (cr:h: j:m: j:h: j up :h: )2times -> lvl 3 hyper -> S ->j:m: ->j :m: -> J:s: -> Mystic Ray. -> hyper Mystic Ray -> X-Factor -> J :m: -> Chaos Demention. Thats a bnb example of using this.The benefits are that u kill anyone from 1 combo keeping ur X-Factor filled as possible for the next character.And shuma can totaly F__k your brain in xfactor due to the fact that his QCF+A moves Combo in xfactor3 state easyly=) QCF +:l: Becomes better than TKing her J :m: Mystic smash , QCF:m: Becomes a nasty Cross up tool , and QCF :h: gets u lightning fast from 1 corner of the screen to another and if hit confirmed gives u a 100 percent killing combo!=)
P,S sorry for my English its my 4th language =)
P.P.S How many times in a row can u do Cr.H in X-factor 3 is it an infinite?) i got it 7 times than got bored training the timing becouse u can kill from any combo in X-Factor whats the point on getting bad muscle memory=)
P.P.P.S Also a very mean tool is when ur oponent has only 1 guy left u hit him with any character in block Hyper combo into block stun than DHC into Hyper Dimension and X-Factor and grab out of Block stun.Thats very situational i know=))

Shkodo ya I’ve used the DHC into lvl 3 to land a free chaotic dimension but its usually in rounds I’ve already won. With some DHC you don’t even need the x-factor cause of the super, for instance zero’s rainbow or sent’s HSF give you plenty of time to let the chomp hit and then activate chaotic dimension while they are still blocking the other supers.

I use to run shuma as my anchor to but I had a diff strat for killing people, I either canceled block stun with xfactor or pop xfactor as soon as I hit confirmed an attack so that I do a BnB 1 meter or no meter combo with lvl 3 xfactor. In most cases this is a 100% combo, I needed to work on my combo for this but I imagine that same old loops work just timing is diff. Then i pop lvl 3 after their char dies and land a free chaotic dimension on their next char for 725k. I found this alot more useful then blowing my lvl 3 on that one char and having nothing left in the tank for their last char.

On the topic is shuma combos, so I recently ran into a shuma online that was able to run the double TK smash combo which was nifty and all. that being said it does basically the same damage as my c.:l: c.:m: c. :h: :s: j.:m:(2 hits) j.:qcf::h: land :m: :h: assist dash :s: j.:m: j.:m: j.:h: j.:u::h: j.:qcf::m: for about 413k off any aerial or any ground attack or assist. Its a pretty solid combo and I got it to work with akuma and wolvie in about 5 minutes of training mode work. I can do it with spencers slant shot but its harder and i can think of a dozen assists off top of my head it would prolly work with. This combo is so easy and builds 1+ meter and leaves them airborn for a reset or crossup.

You can alter this ending if in corner or you can do lvl 3 after the dash to insert alot of damage into the combo. You can also do a super right after you call the assist in midscreen to connect but hyper myistic smash is so random. This simple combo nets the same damage as the complex loops, they will net you more meter but I’m a player that plays by the KISS strat. I want to practice mix-ups and setups more than fancy combos.

This combo also has a very easy x-factor variant, do the ground series into j.:m: j.:qcf::h: land :s: j.:m: :qcf:h: land :s: into any aerial combo you want like :m: :m: :h: :s:. This simple combo does about 940k with lvl 2 xfactor with no meter meaning you can prolly get a ko and unblockable lvl 3 next char.

I really recommend this combo for newer shuma players as its easy and effective. Of course you want to practice the loop stuff for when shuma ends up solo or doesn’t have access to a useable assist.

You can also combo with assists like this off any of shuma’s grabs from anywhere on screen. After any grab call the assist as you land and jump and :s: and then just take the combo above from the assist dash part.

BTW I fun tidbit, lvl 3 kills dark phoenix as she comes in, even though she should only take 375k? Dark phoenix actually takes bonus damage from all lvl 3 supers so it will kill her even if she has x-factor popped.

It’s actually cinematic hypers that do bonus damage to Dark Phoenix; hypers like Bionic Maneuvers and Maximum Spider do extra damage to her as well, but non-cinematic level 3s (Chris, Zero, Arthur, Jill, Chaos Dimension initial attack) don’t do any extra damage which incidentally also makes them the only level 3s that don’t necessarily kill her when they hit her (if Chris gets every hit on his level 3, it kills anyway of course). She also takes extra damage from all throws, including command throws and some throw-like special moves that aren’t really throws (Magneto’s Hyper Grav, Spider-Man’s Web Throw, Spencer’s Wire Grapple). I’m pretty sure the mechanic is that some hits do 20% extra damage; single hit stuff makes it obvious. Shuma-Gorath definitely benefits the most from what I presume is a glitch here since his grab portion of Chaos Dimension normally only does 350k but against Dark Phoenix does 20% extra damage (since for him every hit does bonus damage!). 350k x 1.2 = 420k which is exactly Dark Phoenix’s health.

I haven’t spent any time in the lab in a few weeks, but here’s a combo I’ve been using for a while, and I’d like to share it with my fellow forum dwellers. It can be done anywhere on the screen and it ends with Chaos Dimension without the need of assists. If I recall correctly, it does around 870k and builds just over one meter before the use of Chaos Dimension.

c.M c.H S sj.M (or :u:H) j.SmashH c.L (or st.M depending on the character) c.M c.H Stare S sj.MHS dash twice (don’t cut them short, and don’t dash more than twice) Chaos Dimension dash (very short) S sj.MH

the “S sj.MHS” portion should be done fairly quickly, but not too quickly or they’ll recover just before the eyes explode.

Basically any combo that leads to Mystic Stare can end with Chaos Dimension in the way described above, so feel free to experiment.

Oh, also… I haven’t seen anything about X-Factor combos. Shuma with XF3 does some pretty ridiculous damage, so you can kill anyone with a hit confirm into X-Factor without using meter.

c.M c.H X-Factor (j.MH:u:H)*3 j.M:u:H j.SmashH MS sj.MMHS

EDIT: I haven’t tried it with XF2, and I’m too lazy to do so right now. Any volunteers?

EDIT2: I forgot to mention that you can replace Chaos Dimension with snap back

So, I’ve been working on Shuma-Gorath’s assorted Air Mystic Smash :h: into relaunch stuff, and I am having a consistent problem. I can get the relaunch, but they are always too high in the relaunch to get anything. Air :s: always whiffs if I go for a basic series to end it as does any attempt to combo back into Air Mystic Smash :h:. This kills the practicality of the combo since I can’t end it with anything (other than air exchange, which is what I think I’m going to go for in real games until I figure this out). What am I doing wrong?

I really like this combo, but I dont think it works on some characters. I could not get it to work on sentinel, morrigan, iron man, akuma, ammaterasu, Joe, Arthur, hsien-ko, Wolverine or x-23 midscreen. Most of them would get hit in the corner though. Just wondering if my timing is off against these characters or if I should just use a different combo against them.

o and @Gammon, I dont think the 3 reps into level 3 is pointless at all, and I was about to do it midscreen as well.

edit: kinda figured out my problem with the combo against those characters.

Hmm Sentinel is the first person I did the combo on, so I know it works anywhere on him. I think the biggest general trick to the combo for getting all the third launch is doing the first standing :m: as late as possible so that when you land from the second Mystic Smash :h: they are closer to you. Sometimes you have to jump straight up instead of :uf: after the :s:, but if you look out for when you have to jump straight up (I base it on how close they are after :d::h:) then you should be fine. If you still can’t combo some characters, I’ll try and see if I can make it work.

I’ve been trying to do a Mystic Stare in the combo after the second launcher, but I can’t get it to work. I’ve never been very good at Mystic Stare combos so maybe it can be done.

I use to have the same problem Ampharos but its actually a simple remedy, depending on what air series your ending with, for instance I use :m: :m: :h: :s: if I want to land a super in corner. To make sure it hits 100%, make sure its 2 hits on the second :m: and/or you delay after the :h: shuma kind of drifts upwards and towards them during the air :h: inserting a delay her is by far the easiest way to fix this problem. You also can’t skip the :h: and you can’t use :u::h: before the :s: if thsi is to connect on every char.

No matter what I can’t get this lovely combo to work on Vewtiful Joe and Aurthur:d::m:, :d::h:, :s:, SJ, :u::h:, :d::df::f::h:, :m::s:, SJ, :u::h:, :d::df::f::h:, :m::s:. SJ, :u::h:, :d::df::f::h:. I have to do a different mid-screen combo which uses 1 bar to do the same damage: :d::m:, :d::h:, :s:, SJ, :u::h:, :d::df::f::h:, :m:(1 hit), :d::m:(2 hits), :d::h:, :m: Mystic Stare, :s:, :m::h::s:, Hyper Mystic Ray. I can do Hyper mystic Smash instead of Hyper Mystic Ray for more damage but the random nature of this hyper only allows it to combo when one eyeball quickly travels across the screen. When it does hit it is 600K+ midscreen damage. I’ve tried everything. I can do it on everyone else but when I do it to these guys, no matter how low to the ground they are they recover after the second loop before I can hit them with :m:. I’ve gotten it to work on other characters such as Ammeterasu by delaying the jump after the initial launch and waiting for them to get really low before hitting them with the :m:. I can also consistently do 3 loops into Chaos Dimension for 900k+ midscreen damage on every character but these two. I have to cut it short at two loops to get them in the Chaos Dimension for 850K+. I think I managed to get Vewtiful Joe once in the :m: after the second loop, but sadly didn’t follow it because I was amazed that it hit. So there is a glimmer of hope. Unless I remembered wrong. I would praise you if you managed to make this work.

Okay I tried my combo out on the problem characters you guys mentioned for about an hour and I did get them to work a few times on Wolverine, Arthur, Sentinel, Morrigan, and some others I don’t recall anymore. It is stupidly hard on Arthur, Wolverine, and Viewtiful Joe so I don’t see it being very practical vs them :sad:. The good news is I found an alternative meterless combo that happens to be way easier and also does about the same damage. Maybe easy enough to pull off online lol.

:d::m:,:d::h:,:s:,:u::h:, Mystic Smash :h:,:m:,(:d::m:),:d::h:,:uf::m:,(:m:),:h:,:u::h:,:s:,:m:,:m:,:h:,:u::h:, Mystic Smash :h:

You may need to dash after the second air combo to hit with the last :s: (against Tron you always need to dash). If you don’t space them correctly the last Mystic Smash :h: gets blocked, but that ends up doing a bit more damage lol. You can add a few more hits in a few places using the attacks in the parentheses, but most of that is spacing and/or character dependent. You can also end with :s: instead of the Mystic Smash :h: and get the knockdown.

EDIT: I think you may be able to add another relaunch in that combo. I hit Deadpool with :m: after the last Mystic Smash :h:. I was too surprised to see if that combos into :s: and haven’t been able to reproduce this.

I have also found out a way to do :h: moves during Chaos Dimension. During combos you can do all of his :h: moves except J. :h: by using :l:+:m:+:h:. To do :d::h: in combos you have to press :d: and :l:+:m:+:h: simultaneously though. This lets you do longer combos after a Chaos Dimension.

Chaos Dimension 1,:d::m:,(:d::h:),:s:,:m:, Mystic Smash :h:,:m:,(:d::m:),(:h:),(:d::h:),:s:,:m:,:m:,(:u::h:), (Mystic Smash :m:/:h:) , Chaos Dimension 2

It does about 700-800k depending on how many extra hits you can fit in. If you aren’t spaced perfectly you use Mystic Smash :m:. If you are spaced badly you drop the :u::h: and Mystic Smash altogether.

A present from the lab:

After finishing a combo with Mystic Stare, S, j.MHS you can tag in another character and finish the combo with their super, provided it’s fast enough. It works with, for example, Spencer (AAAAAAAAARM) and Storm (Elemental Rage). If you tag them in near the corner, you can even do a relaunch or whatever you can think of. Pretty nifty.

'Sup guys. After years in the lab I think I finally found a great Mid-Screen combo for Shuma that can end in a Hyper.

c.M, c.H, S, SJ, u.H, Mystic Smash H, land, M (1hit, can be 2 hits depending on character), c.M (2 hits), c.H, Mystic Stare M, S, SJ, MHS , double/triple wave dash (Depending on character), S, SJ, HS (Small delay after H on smaller characters), Hyper Mystic Ray (Only if close to corner). If you know a better mid-screen combo then please tell me. 515-535K without the Hyper and 680-705K with the Hyper, it all depends on the character.

[media=youtube]LJ50yLcKqoY[/media]

going to try some of these combos(system just got fixed).

That combo is nice. I wonder if it could be continued after the first eyeball explosion with a standing H, buffer mystic stare during the hits, then relaunch?

Hit decay might ruin that idea though, hmm.

I was just playing around with the fact that hyper mystic ray causes an untechable knockdown and came up with this combo, it’s hard:

cL-cH-S super jump uH xx qcf+H land M-cM-cH xx M Mystic Stare S super jump M-H-S land (eyeballs explode) S super jump H-S call Dante B (assist OTGs) M Mystic Stare XX Hyper Mystic Ray DHC Devil Trigger dp+M jump (eyeballs explode) S land df+HHH-fH xx Bold Move S land dp+M xx dp+M call Sentinel A qcb+L xx H (drones hit) jump S land dp+M xx dp+M (xx Million Dollars, before last hit)

About 975,000 damage without the end Million Dollars about 1,150,000 with it, all depends how late you super cancel the Mystic Stare.

Who needs the DHC trick? I’m going to try and cap this but it is pretty hard. Timing the dp+M after the DHC is very hard as it has to be just right so the eyeballs keep them in hitstun, even the timing on the first super is a bit tough, too early and you end up with about 75,000 less damage, too late they block. Also that’s just the Shuma BnB I’ve been using, only been in the lab for like 30 minutes, sure you can do more damage with a better starter.

Here’s the video:

[media=youtube]fq2qMdIexkc[/media]

I slipped in a bit of trolling, see if you can notice where.