Enhanced Damage On Some Attacks?

Something I think I might’ve noticed but wasn’t too sure about…

I know in Virtua Fighter, if you attack somebody while they’re in the middle of their attack, you get a special counter-hit (Indicated by a different impact sound) which does a little more damage than usual.

I don’t know if it’s just me, but sometimes it feels like when I do normal DPs against a person Vs. a DP reversal against a person, the DP looks like it does more damage on the reversal.

Are there certain instances in Street Fighter where your attacks do more damage than usual?

In ST, I think a lot of it comes down to randomness. But also counterhitting somebody does more damage than a regular hit. Also, some moves (like Blankas Ball) make Blanka take more damage if he’s hit out of it.

But basically, ST has a lot of inherent randomness.

Inherent randomness eh?

Then my best guess is that when I reversal DP people, they were trying to attack me and took the full force of all three hits including the counter-hit damage.

Yep…

http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo#Randomness

Yeah, the roll is the only move that takes “punishment damage” IIRC.

I thought Sirlin removed the inherent randomness…

or was that just for input windows?

Just for SRK input windows. BTW does is there any place where the input windows for all the specials are listed? And how much before wake-up is one allowed to enter the move?

Is it something like throws where input is ignored until the move is allowed to come out? Or is there a windowin which it can be entered during stun for example? I know the input window means you can do the motion during stum, but can the button press be during stun also?

I think it is possible to enter FB commands during recovery, this would seem to be the same thing. What are the actual rules?

Oh yeah, also players take less damage when they have less life left too, which has a pretty big noticeable effect (I.E. damn it, that should have killed him!)

I thought sirlin took out all the randomness as well (damage,dizzy, etc.) I remember at the sfc in brooklyn like 2 months ago everyone was shocked at geifs spd damage and then we realized it looked that way because there was no damage scaling.

I don’t think that is the case. I think ST is inherently less random than HF whn it comes to damage.

Here’s Sirlin’s intro article regarding the overall changes, I couldn’t find a reference to randomness other than DP input windows.

http://www.sirlin.net/articles/street-fighter-hd-remix-design-overview.html

Akuma also takes more damage from all enemy moves, compared to all the other characters in the game.

deeper uppercuts always do more damage. always have.

just take ken and have someone jump.

if you take them out at the end of your DP you get a little nick.

if you wait til they’re in your face and then dp you’ll get a huge chunk.

same with psychic dps, if you dp fei’s rekka tip it shouldn’t do much, but if you psychic dp a grab it’ll take out a huge chunk.