Share your mixups/setups/strategies here!
Been messing around with Elena solely in the lab for about a week and found that she has some interesting setups/mixups, particularly off of mk SS. Here are the ones I’ve found along with additional information for the setups and other info that I thought was a little interesting as well.
Note: These all assume frame perfect timing
Kara backthrow - lk~lp backthrow (moves her 1 microsquare)
Elena Setups
setups
[details=Spoiler]Setups
off LK/MK/HK SS:
dash, meaty f.mp
dash, HP mallet smash Note: not meaty, but beats every backdash in the game
dash, slight pause(around 3 frames), meaty EX MS
dash, c.lp, meaty sweep
dash, walk forward, meaty c.lk
dash x2, meaty c.lk
dash, walk forward, kara backthrow
dash, slight walk forward, meaty c.mk
Off LK/MK/HK SS(no quick rise)
dash, f.mp, dash, meaty f.mp
dash, f.mp, dash, st.lk, perfectly meaty c.lk
dash, f.mp, st.lp, dash, meaty throw
dash, HP mallet smash, very slight pause(approx 1-2 frames), meaty f.mp
dash, HP mallet smash, s.lp, perfectly meaty c.lk
dash x2, lp MS, meaty s.hk
off LK/MK/HK SS(after option 1, 4, or 5 of SS setup)
dash, slight pause(around 3 frames), meaty EX MS resets to f.mp spaced SS setup
dash, c.lp, meaty sweep
dash x2, meaty c.lk *resets to f.mp spaced MK SS setup
dash x2, meaty throw
Off LK/MK/HK SS(after option 1, 4, or 5 of SS setup) (no quick rise)
dash, c.lp, s.hk, c.mp, meaty EX MS
dash x2, f.mp, meaty f.mp
dash x2, s.lp, c.mp, perfectly meaty f.mp can link c.mp after
off backthrow
dash x2, very slight walk forward, meaty f.mk can combo after
dash x2, meaty EX MS character specific
dash x2, walk forward, meaty c.lk
dash x2, walk forward, kara backthrow
dash x2, meaty b.HK (can combo with c.lp after)
off backthrow (DWU)
dash x2, c.lp, meaty f.mk
dash x2, c.mp, meaty c.lk
dash x2, c.mp, meaty throw
dash x2, s.lk, meaty s.hk
Off sweep
dash, pause 1 frame, meaty f.mp
dash x2, meaty cr.lk
cr.mk, meaty EX MS
dash, st.lp, meaty throw
Off Sweep (DWU)
dash, st.lp, perfectly meaty f.mk
dash, st.mp, meaty c.lk
Off lk Lynx Lynx
very slight walk forward, meaty f.mp
dash, meaty f.mk(can combo after)
Off EX SW(corner only)
very slight walk forward, perfectly meaty f.mp can link c.mp after Note: if you got EX MS from a combo and link c.mp and do an EX MS loop afterwards you you will do over 1000 stun in total essentially stunning almost all of the cast
Off hk lynx(in corner)
c.hp, meaty f.mp can link c.mp after
s.hp, meaty f.mk can combo after
Slight walk forward, safe jump j.mk 4 frame safe jump
off hk lynx(midscreen/corner)
dash x2, perfectly meaty f.mp can link c.mp after
dash x3, meaty c.lk
Slight walk forward, safe jump j.mk 4 frame safe jump
off hk lynx(midscreen/corner) DWU
dash, s.hk, s.lk, meaty c.lk
dash x2, s.lp, meaty f.mk(can combo after)
dash x2, c.mk, meaty, c.lk
[/details]
Setup Tiers off SS
setup tiers off mk SS
Spoiler
S tier
Honda
Blanka
Hakan(S-)
A tier
Yun(A++)
Yang(A++)
Adon(A++)
Oni(A++)
sakura(A+)
Guy(A+)
Bison
Cammy
Rufus
Hugo
Makoto
Rose
Decapre
Ibuki
Elena(A-)
Fei Long(A-)
Vega(A-)
Chun-Li(A-)
Ken(A-)
Akuma(A-)
Gouken(A-)
Evil Ryu (A-)
Ryu(A-)
B tier
El Fuerte
Zangief
Dudley
Dhalsim
Abel
Dan
Sagat
Rolento(B-)
Viper(B-)
Deejay(B-)
Poison(B-)
C tier
Cody
Juri
Gen
Guile
Balrog
T Hawk
D tier
Seth
Setup tier explanation
Spoiler
D – special ranking for Seth. Cannot do an f.MP, without delaying it compared to the rest of the cast. When done, he is also the furthest away from Elena vs anyone else in the cast, so you cannot do any options that require you to walk forward.
C – These characters cannot be comboed after a successful f.mp combo during a spin scythe setup. Other setups like hp mallet smash or ex mallet smash after a spin scythe still work however. C and D tiers are the weakest as you cannot continue your vortex perpetually after a successful f.mp mixup and most instead rely on burning meter for an overhead mixup or her other mixup options instead.
B – The B tiers are separated into standard B and B – tiers. In general if a character is in B tier that means they can only be comboed out of a successful f.mp mixup after an EX mallet smash combo or loop. After every successful f.mp combo, your next setup off a spin scythe cannot be an f.mp combo if you want to go for an overhead, but instead must be either an EX mallet or hp mallet combo as your spacing resets you to the spacing of a C tier character. Meaty lows must also always be confirmed with c.lp, rather than c.mp to be able to successfully cancel into another spin scythe(i.e. c.lp, c.lp, c.lp xx mk SS) using c.mp will cause the normal to whiff. All other mixups should still work on them though. A character with B- means that you can also be punished if you miss the the link after a successful f.mp.
A – A tiers have been separated into A-, A, A+, and A++. The differences are this:
-
All A tiers can be comboed out of a successful f.mp mixup without having to burn 1-2 meters for an EX mallet combo or loop beforehand. meaty lows done by walking forward after a dash can be confirmed with c.mp
-
A- tiers share all the traits of an A tier but with the negative that if you miss an f.MP link, the opponent can punish your blocked SS.
-
A+ tiers are characters that share the same traits as standard A tiers, but with the positive that bait options are strengthened as you can confidently combo into s.HP after a baited DP. End with hk SS to continue her vortex after a bait or go into an mk RH combo if you are near the corner for EX SW setups
-
A++ tiers share the same traits as A+ tiers plus any pressure string of 3 normals canceled into a SS cannot be punished by the opponent.
S – Has all the traits of an A tier character, but with the additional benefit that after any EX mallet combo or loop, if doing a successful f.MP mixup, you are still within the f.mp spacing, meaning that you can do a second f.mp mixup without needing to do an EX MS or another setup to get back within the prime spacing if you want to use f.MP again.
Blanka and Honda share the same traits of Hakan, but unlike Hakan, you don’t need to confirm or combo out of an EX MS to get access to c.lp, c.lp after a successful f.mp combo. If comboing into f.mp after SS you’re still within range to do another dash, f.mp if you choose. Of the two, Honda is the highest ranked as a Blanka can punish your pressure strings cancelled into SS as well as an f.mp linked into c.lp and canceled into SS. Honda cannot and must eat chip damage like all A++ tiers making him by far the most free to Elena’s pressure/mixups.
Additional info I’ve found with Elena:
EX MS whiffing
Spoiler
EX MS, c.lp, c.mp xx EX MS will whiff on:
Sakura
Oni
Yun
Yang
Honda
Decapre
Makoto
Akuma
Adon
Dhalsim
Elena
use EX MS, c.lp, c.lp, c.mp xx EX MS instead if a character is on this list
mk SS punish list
mk SS punish list
Spoiler
Characters that can punish well spaced Spin Scythe(ie max range c.lp xx mk SS): ** = 1 frame link
Vega
Ryu
ken
Akuma
Evil Ryu
Deejay
Rolento
Poison
Elena
Fei Long
Blanka
Gouken
Rolento
Viper**
Guy**
Dan**
Fei Long**
Characters that can’t punish a perfectly spaced Spin Scythe:
Cody
Rose
Oni
Bison
makoto
Yun
Yang
Seth
Rufus
Balrog
Dudley
Abel
Cammy
Decapre
Guile
El Fuerte
Adon
Sakura
Zangief
THawk
Hugo
Hakan
Sagat
Characters that can punish a SS from a hitconfirm (i.e. c.lp, c.lp, c.mp xx mk SS)
Vega
Cody
sakura
Sagat
Rose
Makoto
Guile
Ryu
ken
Akuma
Evil Ryu
Deejay
Rolento
Poison
Elena
Blanka
Gouken
Rolento
Chun-Li**
Viper**
Guy**
Dan**
Fei Long**
Characters that cant punish a SS from a hitconfirm (i.e. c.lp, c.lp, c.mp xx mk SS)
Yun
Yang
Seth
Rufus
Balrog
Dudley
Abel
Cammy
Decapre
Zangief
THawk
Hugo
Hakan
Oni
Bison
Honda
El-Fuerte
Dhalsim
Dan
Try these out and see if they work for you. If I’ve made a mistake let me know as well!