Elena General Discussion

I just want it to hit crouching characters.

From what i saw it looked like Akuma’s stun animation had him with his head low so i assume the hitbox was that of his crouching animation or something similar to that so when just did J.Hp and then later Rhino horn they both whiffed because Rhino horn cannot hit crouching opp and i think J.Hp suffers from the same problem which allowed Infiltration to mash out of stun and win the game and later the tournament and is now know as the EG Slayer lol. Honestly i think its a mix of both bad hitbox and a wonky hurtbox for both charc, that and this game is so unfinished that its like playing an Alpha build.

EDIT: people on twitter have also said the same that Akuma hurtbox is much lower when stunned

Interesting. I noticed that at point blank range, in Elena does cr.MP xx H Lynx Tail to standing Ryu, you only get a four hit combo - even though H Lynx Tail by itself is four hits, meaning it should be five.

Even at point blank range, this move doesn’t work properly.

Meanwhile, if you do H Lynx Tail just one training square away to a standing Ryu, only two hits connect and her feet* visibly phase through* Ryu’s legs. Elena’s got mutant superpowers.

If you do it just a little bit closer than that, only one hit will connect and Ryu blocks the rest. Why hello there, punished for a good read, how are you doing today?

I honestly don’t know anymore, LOL. Every time I cancel into a special, I pretty much just close my eyes and open them when Elena’s audio cue is done. Whatever’s on the screen is whatever happened and that’s that, haha.

If I were better at this game, I’d be much more upset, but I’m just happy to be playing Elena again, so at this point I’m just dealing with it, no matter how stupid and unfinished it is.

Glad I wasn’t the only one who noticed it. I pointed it out on another forum and was laughed at for wanting a buff for it -_-. It should scale as well as Chun EX Legs into U2. I’ve had so many times where I linked into it and the opponent was either left with a pixel of health or it barely made a dent on them.

s.HP whiffs on a lot of the cast after doing a j.HP unless you connect it really deep.(It might even whiff on certain characters no matter how deep, I’d have to test it) s.HP is just not that reliable outside of things like ultra punishes or DP punishes.

Didn’t Justin try that exact same combo against Infiltrations Akuma and the s.HP whiffed?

It’s also funny that everyone has issues with linking c.lp after EX MS. It’s weird how inconsistent it can be at times. And regarding stun I just stick with c.MP, lk RH, EX SW if I have meter.

I haven’t really been having issues with linking c.lp after EX MS. I feel like I’ve got the timing down.

Are you just trolling now?

Detailing the inconsistency of her options is trolling now?

What’s your fucking contribution?

The move fails. CONSTANTLY. SO FUCKING STUDY IT. Understand where and why it fails. Unfortunately, it seems very inconsistent on where it fails.

A low-hitting attack that is only somewhat consistent on a crouching opponent is about as bad as an overhead attack that is only consistent on a standing opponent.

Seriously, tell me where detailing how a move fails spectacularly at a medium range while it only fails somewhat at a close and far range - you don’t see a problem with that? Oh, I’m just trolling.

This isn’t a fucking opinion piece, this is me detailing facts that I have observed. You don’t believe me, go to fucking training mode. Or wait for me to upload the videos I recorded, either one.

Any one having trouble clutching an ex DP and getting ex reverse dp? It’s driving me nuts

Yup that’s happened to me before. It’s infuriating, I’ve lost a few matches because of it. I’ve also had trouble with getting an EX RH out to punish a fireball and instead getting an EX DP instead. It always happens if I walk forward and immediately do the motion, the only way an EX DP doesnt come out is if I put the stick in neutral and then do the motion.

It’s really weird to get opposite motions to somehow overlap

Walk forward then getting a DP usually happens when doing qcf. Doing a hcf clears it when I play ryu or sagat. Kinda odd there’s an overlap for Elena.
I just started playing her and haven’t used that move much to get that problem

Look at page 7 if you want my contributions or if you don’t understand why I feel like you’re trolling. You seem to think that this is some huge deal. Where as I don’t i could always be wrong about this but I’m sure that characters don’t have the same hurt boxes standing as they do crouching.

I’ve also said it in the general usf4 thread that I think that it’s an overstated issue. We all know that SS whiffs on some crouching characters so we can go to hk lt instead.

But maybe it’s my approach to the character and the way I see things but I don’t take issue with a lot of the things you guys do. I don’t have a problem with you detailing why a move fails. We should all look for a deeper understanding of the character/characters we play. However, shouldn’t it be obvious that distance standing vs crouching the amount of jabs used will determine the combo?

But you should get all the hits if you are basically point blank… You know who else said there are ways to work around her issues? Justin Wong. You know who lost because of her issues when he was in a very winnable position? Justin Wong.

Maybe it doesn’t matter to you if you only play online, because what’s the consequence? Just a few points, also most people just troll online or play silly, but when you’re in a money match (or a major) and you lose due to some silly ass hitbox issues, then the excuses about how she’s a diamond in the rough need to stop being made. At the very least everyone needs to agree on the fact that her hitboxes on specials and hurtboxes in general are ass.

@Yannick‌ I usually use cr.HP as an AA just because it’s her only worthwhile button. It’s not great and kind of slow but I’d take 100 everytime over 40 or 30.

I actually love cr.hp as an AA. it’s my go-to AA in most matchups. It sucks that there are certain characters it absolutely sucks on due to their jump arc though(Rose, Juri, Blanka, etc.)

If we are talking meter gain then you would want to go for s.:hk: c.:lp: c.:mp: xx :mk: Spin Scythe or :hk: Scratch Wheel

It’s consistent you really do have to land that j.:hp: deep though. Honestly I’m more in favor of j.:hp: s.:hk: c.:lp: c.:mp: xx

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That’s the problem though, if you don’t land it at the deepest point an observant opponent will punish you for even trying. I’d try your method if my FE was working again so I can plink the jab. My timing for c.lp after s.hk just isn’t consistent enough yet. Dem unplinkable 1 framers. I honestly just go for j.hp, c.mp, lk RH, EX SW. No chance of that shit dropping.

sigh I give up.