The more ways we have to frustrate the opponent, the better we are. This is how we get them to make mistakes and then do the cookng. Thanks El_Twelve for the tip. I like your idea, but I personally think in many matchups its important to build a bit of meter first with lk guac and then go for your strategy, that would ensure that in case you make a mistake and get knocked down, you have some EX to help in increasing the chances of an escape.
El Fuerte: Killer Mexican Psychologist
anyone learn stop running low kick? i like to know how i setup my fingers on the buttons for that. if i can learn that, i like to annoy living sh*t out of scrubs. lol any tips?
lol thats some good stuff there, yeah i starting to neutral jump as well…i started to find that useful overheading opponents like akumas double kick. Though still im still getting hit by fireballs my timing is not pefect jumping over them. Also i like to know ive seen couple fuertes focus through a fireball, but is there to do after? grab? is there any best suggestion?
As for running low kick i assume you mean this. [media=youtube]GrKeWQpHcq0&feature=related[/media]
as for neutral jump yea i use it to escape akumas pressure when i have no meter, also if you have proper distance then try using guac to hop over fireballs instead to build meter.
Just wanted to share my experience today with you all I had a very long and satisfying offline session today with some of the better players in my country (UAE), some of them are my friends as well. There was a lot of good variety in terms of characters selected, and I did pretty good with Fuerte with a lot of fantastic and close matches. A couple of things that I tried to focus on today helped a lot: Not try to be too aggressive, but also not just turtle all the time, try to observe the spacing very well and use it to make safer decisions. What I mentioned is something that I knew from before, and I assume most of you know it already, but I think this is the first time I managed to apply it with a good amount of success.
I also used the dropkick a lot more than I normally do, and boy it is a fantastic tool! It can really annoy the other player and it helps a LOT in gaining/maintaining momentum. A lot of actions that many characters do to get close to you can be punished on reaction with dropkick, and if it is done with the right distance, it can either punish FA or be safe from it, along with being an overhead. It has decent range too, and can be followed with a normal or ex guac if done to knock opponent in air. With all the running options, doing some dropkicks in the mix can suddenly make you a lot slower, which throws off the opponent’s timing as they conditioned themselves to deal with your running speed.
I am still very lacking in RSF though. I do it decently in training (3-4 into slide), but in real matches I just mess it up too often. A few of my friends told me that I have a very solid and annoying Fuerte (being described as annoying is a great complimet for a Fuerte player imo lol), and also mentioned that if I get that RSF nailed I will be a real pain I wish I had videos to show to get some feedback from my fellow Fuertes here, but I don’t think anyone was recording unfortunately.
Same thing for me, just got back from the arcade and i manged to beat everyone there except a vega who showed up before i left. I turtled alot more which really frustrated a blanka player who i guess was used to having people rushing him down.
Something interesting happend while playing a Gief though, there was a point where i had tortilla’d him about 5 times in a row, and i began to feel bad so i decided to do slam instead. Well he blocked it and i got ultra’d. I told myself " your kindness is gonna get you killed".
Moral of the story is if your opponent cant react to what you’re doing , keep doing it. Also dont be kind to your opponent because he won’t be kind back .
I have done that too many times. Against my close friends i would hold back a little and basically turn off the juice because i was locking them in the vortex. I did nothing different per se but my mindset basically turned to “Let them catch up”
And then loss after loss slapped me in the face.
“This is theoretically life. If i just let this person win then they will think they are worthy for the next guy when i was the one ready. Why should i show mercy? Why hold back? I have my goals and they have theirs, should they clash I will prove that I can do whatever it takes to achieve those goals.”
Thats true i have my own goals and accomplishing them should take priority over showing mercy :X , i think i just run across alot of players who dont know the fuerte match up so its really depressing taking people to splash mountain in real life. Whenever i do run across this type of person i try and tell them to either focus or backdash on wake up after the match but they usually storm off in rage which just creates an awkward environment
I need to take you to Fuerte class.
That’s first day Fuerte stuff, work on your “Umad?” face, personally I prefer to mimic Fuerte’s entrance, I press my teeth together and put up my hands like I’m ready to wrestle.
Rape people with splash mountain, wait for them to give you the “wtf was that?” look and reply with your “Umad?” face.
:yawn:
My playstyle has barely changed since I got SFIV. I don’t know why I never brought it up for advice and stuff.
I’m a passive player. When someone plays more offensively with jumping in, jab jab jab or jab jab tick throw, I am totally too slow to do anything when they jump, or tech the throw. All I end up doing is blocking the whole thing. This is how I get destroyed in such a utterly shameful manner. What can I do to snap of this retarded state and be quick enough without too much thought on countering or breaking loose from the flurry of attacks?
I feel your pain, i cant tell you how many times im trapped in the corner without meter getting jabbed and thrown by balrog. We’re stuck in the same mental state :lame:
Agreed. thats exactly what happened to me today at Chinatown Fair. I beat a flowchart Ken, then played a swell guy who used Viper (TK block strings suck) and a very patient and MEAN Balrog. I split the Viper Matches 2-2, but I couldn’t touch his Balrog
Do not Dropkick vs Balrog? his crHK? (its an uppercut) beats it.
All sorts of teleporting was going on in the match. I screwed up to with 4 baited Headbutts that I let go. I missed them for free Ultra… gah
wow i was thinking about a rushdown balrog when I was typing that. Seems Balrog can give us a hrd time, what’s the matchup ratio anyway?
Balrog is one of those matches that needs extreme patience. He has too many ways of getting out of your mixup game, so use caution and make him come to you. Yes, good Balrog players can really push you to the limit when they turtle, but don’t let your patience run out, hang in there! safe tortilla and safe jump cross ups seem to be the way to go with most mixups.
EDIT: its 6:4 for Balrog.
TKD VS. Ushioni (Balrog): [media=youtube]RfZpst3Hdyo"[/media]
Good demonstration of patience from TKD, tortilla is really good at baiting him to jump for a free ultra
Learning to defend against balrog is sfiv 101. Stop pressing buttons. Be patient and wait for your chance to option select tech/ex run away. The only time you’re in real danger is when you’re cornered(like after you eat an ultra) or when you’re meterless. Other than the post ultra situation, you should be able to avoid getting cornered. If you do then you’re gonna get what’s coming to you.
Balrog is probably my hardest match.
- stupid cr. FP
- mad damage with headbutt, link ultra every time.
- a lotta health
- with EX can escape the vortex if you aren’t careful
I used to have a problem with Balrog.
Luckily there were 10,000 Balrogs playing SF4 in So-cal when I started learning Fuerte.
Recognize a pattern, bait out a head butt, punish with (focus into) RSF.
I’ve been thinking about Q-Bomb again >_>
Yes… I know… Q-Bomb again. But hear me out. It’s been stated that of course it’s pretty useless (level 1, unsafe on HIT, all unsafe on block.) but Looking at how level three knocks down… and sends them flying, even though it is quick getup able… we can get our opponents into the wall with this. if the cards are played right, this will make baiting easier on scrubs/good players alike as they’ll be easier to bait… back dash wont save them in the corner from a meaty slide, a Jump attempt gets EX Guac’d or Ultra’d or crFP’d
I’m starting to think that against Turtles and for forcing opponents into the corner this is Q-Bomb’s real use… It’s too bad you can’t combo Q-Bomb after clHK…if we could it would be beastly