Super Dynamic Cooking time is no laughing matter man…
Having discovered the wonderful qualities of far s.HK and cross-up jumping HP, it seems I’m becoming too aggressive for my own good.
I’m going too aggressive in spamming far s.HK and cross up jumping HP and leaving holes that smart players use to punish me.
It seems I still have a lot to learn about mixing-up aggressive bait in strategies (with far s.HK) and aggressive wake-ups (with cross-up jumping HP and tortilla propeller) with the usual tactics I developed before I started using these wonderful moves: run stop bait tactics, wall jump bait tactics, wake-up mix-ups of back run stop or forward run LK or even a simple FA backdash.
I was pretty bored before with just trying to do run stop bait tactics and the wake up guessing game of tortilla propeller, tostada press, or back run to slide. These 2 new moves definitely make Fuerte fresh again for me.
Arde I was trying to S. HK and it just aint doing it for me… I know a lot of good uses come from it… but I just can’t get it into my rhythm especially when playing like a boxer or something… I seem to always get raped and never time it right or something.
You almost have to be random with it.
as far as I’m concerned I just cant do anything flashy vs Balrog, he just punches through the gimmicks… I seriously dont know what to do against him.
It is pretty random, you cannot really do it on reaction - if the Boxer decides to do mostly quick jab dash punches or the low dash punch which will beat far s.HK, then FA will take care of that.
I find using FA and random s.HK makes the boxer more prone to turtling than rushing you up.
To add: it’s best to use this move a bit outside the range of the opponent’s fast attack. For example, boxer’s jab dash punch and TAP lvl 1 done from a distance are pretty fast so I basically used this from that range because if they whiff the attack they get hit by the delayed hit from far s.HK.
If they do it after I do far s.HK, sometimes I get the chance to do back run to tortilla depending on when they tried to hit me.
please excuse this if said before but…just to clarify
propeller in the corner, wait for it…S. LK into___________.
-XX super.
does that mean this is possible too?
-link cr. MK XX super
i never have super to begin with since i eat up the bar with ex runs and guac throws, but it’s nice to know what you have as an option when it arrives.
I don’t think that cr mk is fast enough, the standing LK seems like a 1 frame link already for the OTG hit. It is very hard I think. It’s a pretty impressive combo though to land in a match, hardly anyone knows about it.
Hm…I was wondering if anyone could explain to me the mechanics of the guac throw.
I’m starting to sort of get the hang of when to use light, medium, and hard.
I know light can catch tatsus, but not too sure about the other ones. I generally use hard if they’re about to jump away, but I always get ripped if they’re jumping in with a fierce kick and I do it. Is it better to just use c.hp as an anti-air???
The light one is for gaining meter, and for hurricane kicks/etc situational moves. EX one is for catching people jumping in any direction. RH one is if you don’t have meter for the ex one, but you can get kicked out of it.
You sort of have to predict a jump to antiair with anything other than EX, if you try to react with regular ones then it will lose to alot of jumpins, or trade and you’ll do no damage on the trade.
so I guess I should just try to use c.hp for kicking jump ins, huh?
works for me all day.
Or, if you are fast enough, you can hit most jumpins with your slide. If they jump over your head low fierce, if they jump out in front low rh(but only if you do it early, try to hit this when they are already on the way down and you’ll be hit).
and if someone jumps just short of you, try backrun into tortilla / splash or just backrun + stop. spacing your opponent so they’re in range for your specials but can’t touch you is what fuerte’s all about, imo.
I’ve started to land the ultra more often. I think the key to it is buffering qcf x2 during run-stops and run-backdashes - getting them to jump or do something dumb and then hitting 3 kicks on reaction.
Thanks guys. I’m pretty decent when Fuerte is running, I’m just bad when he’s not =D
I had the same feeling a while back. Make sure you are aware of what normal moves do what for when you are not running
I have a question about the RSF loop. I know there is a thread about it, but I’m not asking how to perform it.
I haven’t practiced too much, but I can get 2 hits into a slide 80% of the time. I was wondering if there is a drastic difference from 2 hits into a slide to 3 hits into a slide. Like can someone please post the stun damage and amount of damage done for each scenario. I would have done it myself, but I get 3 hits once every millenium, talk less of 3 hits into a slide. So please would you kindly post the damage dealt and stun damage from 2 RSF-slide, and 3 RSF-slide.
I’m contemplating whether it is worth the effort trying to learn 3 hits into a slide. I’m happy enough with 2 RSF - slide, so I want to know if the reward of that extra hit is really worth it.
Thanks in advance
and yet, there is a thread for that.
http://forums.shoryuken.com/showthread.php?t=190988
IMO, if you want to go beyond the 2 hits into a slide, go all the way to 6 or 7 hits. that for sure will be worth it.
3 fierces into slide = 700 stun, 322 damage.
so only 140 more stun than two.
It is FAR more important to knock your opponent down than to try to land more fierces than are capable of. Hell, sometimes if I’m not feeling confident I will just fierce-slide, because I know I won’t mess it up and the most important thing for Fuerte to do in a combo is to knock the opponent down.
I’d be more than willing to bet you can’t get a third fierce because your second one isn’t close enough though. That was my problem, getting the second fierce as deep as possible.
3 is pretty easy, and does a fairly significant amount more damage. I’d try to get to at least that many. Once you can get 3, you’ll be getting 7 before you know it, since the third one is the hardest one. You can get 2 just by doing it as fast as you can, but to get past 2 and into the longer strings you have to know how long to let him run forward in between each one.
Apparently G1 Ken believes that spamming lp SRK will beat El Fuerte. I kind of felt bad for the guy but at the same time I am saddened he was able to make it to G1. Perfected him the second round. I think it was 2nd Round in G1, I’ve only gotten as far as the semi-final so far.