El Fuerte General Discussion Thread

I don’t like the Target combo. too damn slow. at that range you should either be doing the following:

Run ~ stops

FA

Shower kick

I like his c. :lp: and c. :lk:. c. :lp: is pretty fast and it’s what I use to annoy dp’ers. I mainly use c. :lk: to hit confirm the super (but only if I know it’s gonna finish my opponent to mop up the match)

His standing close jab is good for block strings. I believe shower kick to 3-4 close jabs should do nicely

Honestly though… I don’t use none of that block string crap. Knock’em down, FA, splash spam etc, just keep’em on the floor

edit: I dont think I emphasized the importance of Shower kick. Use it. I know I dont use it enough

I use shower kick, low fwd, stand jabs, and stand strong quite a lot at arm’s length range. They each have uses.

I understand shower kick. but would you please elaborate on stand strong and perhaps low forward please?

I know Low forward links to Super, but as we all know, Meter is for EX etc etc

I’m not sure if low fwd is :d: :mk:, but if it is I use to make them block low, and then cancel into back HabDash to Tortilla or Tostada or…

just jumping away cause it’s fun

Everytime I back dash outta nowhere from like a close range whatever I only jump at them if they bite (projectile = Tortilla. high Anti Air = stop and FA)

I’ll have to screw around more with that

Low fwd is your fastest cancellable normal with any range and damage. Buffer it to a run and very fast cancel and you are left at the advantage. Low fwd -> run stop very fast -> grab or whatever is pretty good. Stand strong is your highest priority move other than the slide, but stand strong comes out sorta fast unlike the slide. You can use it to slap people’s hands and feet and buffer it into a run.

Good stuff, good stuff. I’ll have to see when it’s best to incorporate this into even more fakes

Anyone have good situations to use Quesadilla bomb.

I’m beginning to use it but I’m thinking too much about it …

Like if I store it during the Ultra Animation (EX version) … I can never get it off without getting hit first =[ Or I will get knocked down then when I get up I enter panic and try to just use it when I should have let go to use a Leg Air Throw to get myself out of the knockdown situation I’m in.

using quesadilla to go under an akuma air fireball is badass. you should zip right under the fireball and smack him before he recovers. I might charge it against someone who starts focusing to counter my splashes. hit them with it and you can cancel into super.

crouching fwd is fun to use in blockstrings after a couple of jabs. cancel it into a run and you can do whatever. I like to use it or standing strong to punish someone who whiffs a lp shoryuken, rather than do nothing.

Hm. Thx for the heads up. I usually just run slide on jump back fireball akumas.

I may try charging Quesadilla though on ones that teleport on wake up… it would close the gap fast.

Any tips on when to reliabily use Elf’s Focus? Some people space themselves out far since he has a great ranged focus attack so they aren’t hit by shoryukens… I never seem to remember this.

Also whenever I try to do it on wakeup only 20% of the time will I sucessfully hit someone with it and not be punished. Most of the time I’m hit by a shoryuken or like an wake up ultra =[

Time a backdash during the FA so that you bait + avoid whatever reversal they do, and punish accordingly.

For Quesadilla my big issue is deciding which :k: to hold. Let’s see:

Holding :lk: means you give up your throw which means no more teching. Bad idea.

:mk: means no shower kick, which can be sorta made up for with run stops.

:hk: means no Slide or launcher, but you can make up for this quickly as you can replace :hp: xx :qcf: :p: xx :hk: to :hp: xx Quesadilla. You can also change your mind by jumping then releasing or releasing in the middle of shower kick.

I think holding :hk: is best for regular quesadillas (For Pad users especially) You keep your important stuff and its also a good way to teach rookie Fuertes to stop using j:hk: in the air instead of what the should be using j:hp: j:mp: or j:mk: .

Best use for me for Quesadilla:

Standard: Blanka will eat these real good too after a whiffed air ball or a blocked one (though the RSF is a far better option, and you can also Run Slide). Zangief’s Lariat gets beat clean by this (don’t know about the well timed shoulder hit though)

If I land a throw, I’m already charging Quesadilla. They jump back fireball? j:hp: -> :hp: xx Quesadilla does hella good damage.

For EX, I’d say :mk: + :hk: but only after Ultra / or perhaps if you are playing keep away and killing the clock.

EX Quesadilla I think is good to use against a fireball happy player. Or as previously noted against a Runaway Akuma Air Fireball. If you read Bison’s Scissors this can help (watch that white health).

right. and once they stop falling for it, you can start using it as a meaty attack.

I disagree. (target combo does suck, but) At that MK range you are too close to be throwing out stupid things like

run-stops (use them more OUTSIDE of sweep range),

focus attack - it’s good but I’ve learned the hard way it’s not good to habitually charge a focus attack. learned that first hand in a tourney yesterday, fuerte takes big enough damage without a fat chunk first from absorbing some. hell, just a j.hk into throw is almost half life, if you mess up on a jump. I seriously am trying to cut my FA habits out as it should be used sparingly.

shower kick is pretty good though, what a badass normal

Fuerte has better mixups that don’t make you eat a guaranteed ultra from a handful of characters (sagat, dictator, abel, akuma, cammy, boxer, seth, chun, the list goes on). Play with their heads with runs so you can just jab and be safe to block.

You can just let go when you need to throw - you shouldn’t be charging quesadilla bombs at close range like that. Don’t be afraid to throw away a charge to block. For reals. I use LK or HK (I set my fourth button up by HP to HK for easy charging). HK is more for setups, like say I land an ultra and I’m feeling cocky and want to do a crossup j.hp, s.hp, quesdilla bomb - for the sake of execution I use HK, but honestly, LK is the best option. You need MK for c.mk especially, and shower kick if you’re corpse hopping/mixing it up. HK you need for slide. You can’t air throw on reaction to a jump with LK held down, but you can still c.hp/propeller. Best option IMO.

best situation for this is after a propeller throw and one dash - lv3 FA meaty or fakeout?

Regarding being disabled when holding down a kick button, remember that you can still perform the moves by releasing the button after the directional motions.

So if you want to air throw but are charging a kick you could do the following:

lk(held/charging), srk(motion) release kick

At least that’s what i do when i need to air throw on reaction when charging a kick…

P.S. I Also use the “preservation of press” method when trying to do the RSF IE: S.FP(do not release), QCF, (release FP), lp, FP etc…anyone else try it this way? Eliminates a button press and seems to work, just have to get used to the timing.

I don’t know to what extent this has been discussed. But I started to wonder about using s.mk (far) as a poke after stopping Sagat’s super with it. I just wanted to know if this and other moves (like s.mp) were good poke alternatives.

I should have been more specific… I prefer to run BACKWARDS at that range to try to bait I’ve eaten too many dps from running forward and not reacting fast enough.

I fake my FA more then anything… I honestly dont remember the last time I landed an FA when it WASNT on making someone pay after a stupid :dp: :hp:

I do still use :lk: to charge Q-bombs but I guess it depends on what I wanna do.

you read my mind about the FA after propeller Ive been thinking about that…

Ah… here’s an answer to a question I was thinking about. I thought the charge of Q bomb would take precedence over inputting :dp: release :k:

I’m sad to see no Fuertes currently in the Japanese top 100 BP rankings. He’s the only character that isn’t there. Even Claw has someone around 50th, and there are two or three Guiles up there.

What gives? No 7-3 disadvantages, nearly even with almost everyone (imo, does okay against Sagat). Tools to deal with almost every type of character attack, and any mistake can be RSFed. Do the Japanese just never make mistakes anymore or something?

:sad:

here I thought Tetsu or Ero * Fuerte would be up there

i’d think most the top japanese players devote more time to arcade matches than online matches