I don’t really agree about his ultra being useful. I mean, the opponent can just jump out of it. You have to use it when you think the opponent is going to do some laggy move or when he’s landing from a jump or something.
Knockdown into run-overhead flop/grab mixups seems to be his best way of dealing damage, opponent just has to guess which way to block, crossup or non-crossup, or whether to block at all.
Also, normal xx ex antiair grab is a reasonable ground combo.
At first I thought the ultra was crap. But after a bit of play, I found it to be really good. You can use it as a threat to ground your opponent or generally limit their options. Personally I like it.
ewwww no offensive momentum… Im sure their something to suffice for that.
Ive watched some matches… and lets say out of 10 Ive seen his edit Ultra hit like 7 out 10 times. I dont know if their sucky player or what… But his super does seem very very useful.
i watched a couple matches of El fuerte he’s real fast i guess that’ll have to be a must when playing as him using his speed and mixup to confuse opponents. there are a couple good vids posted by gostunv on youtube here’s one of m favorites:
Second vid also shows how bad that Rufus player is. He could’ve peaced out Fuerte many, many times in that match but didn’t take advantage, or didn’t know his combos yet.
I found something out about Fuerte’s run moves… like the splash and throw, it seems that the slide and midkick can also be controlled with the joystick. I guess someone else will have to try it out? I tried f+Roundhouse then b+Roundhouse and the range definitely seems different to me.
I’m watching these videos… maybe its just me, but it seems like hes missing chance after chance to use his ultra. They aren’t even trying to use it. This seems like really shoty play.
In the first post I was actually theorizing about that. You might be able to do QCF+P and start the run and then do another QCF and KK to go into the ultra. I only thought about that after I left the arcade though and haven’t had the chance to test it out.
I’ve been playing a bit of El Fuerte and I really have trouble with his rushing chest bump move. It looks to me like that is the only move that you can cause tick damage with (forget the fact that all his moves have him rushing at people, and are vulnerable to DPs) so it is a pretty important move.
But to use it, you have to decide which kick button you want to lose. His roundhouse slide is clearly an important move if you want to mix up high / low block games into his run. So that is out.
Throwing is important because people like to play head games with throws (well, I do) so short is out.
You need forward for Saving Attacks, so that is out.
Does this mean that you really can only use this attack after a knock down, or sparingly in general?
I don’t understand why they made this move such a trade off when it already isn’t really such a great move, but seems so important to keep the pressure on people.
(I have the sample complaint with boxer’s TAPs, which are good in this game: they have nice invulnerability on startup, go through fireballs better than ST, etc.)