Welp, finally started tooling around in console training mode, seeing if theres anything to figure out. I haven’t heard this mentioned yet but it explains a LOT.
Focus crumple followups scales as TWO (2) hits.* That’s exactly the reason I’ve found it hard to stun sometimes after a crumple, when thinking I should’ve already gotten it.
Side note, Stun point accumulation is NOT affected by Guts, only damage is scaled by guts. So that makes the math simple.
So basically seems like my RSF math was mostly correct. Here’s a repost :
(1)1000-200 = 800 (fierce (90), focus((60/100)(80/150)(140/200)))
(1000-90= 910)
(2)800-200 = 600 (910-0= 820)
(3)600-200(.8) = 440 (820-(90*.8)= 748)
(4)440-([(200(.7)])=300 (748-(90*.7)= 685)
(5)300-([(200(.6)])= 180 (685-(90*.6)= 631)
(6)180-([(200(.5)])= 80 (631-(90*.5)= 586
(7)80-([(200(.4)])= 0 (slide) (586-(150*.4)= 526)
**(8)#small–([(200(.3)](.95)]
- On a character in Ryu’s stun class or under, 7 fierces will stun, or 6 run fierces and a slide.
Mind you, the focus attack scales you for 2 hits. Level 3 focus does damage equivalent to a s.FP so its sort of like you get 1 fierce punch for the price of two :tdown:. It seems like a little change, but it basically makes it impossible to stun off the combo alone off a level 3 focus. Math goes something like :
total stun: stun next move takes
1000 (200) focus
800 (160) dai
640 (140)
500 (120)
380 (100)
280 (80)
200 (60)
140 (40) - Reset Tortilla will stun
100 (20) - Reset Tostada still spin
80
60
…
As you can see. Even 10 fierces and a slide wont stun after a focus crumple. :bluu:
The magic numbers are 6 and 7 fierces, at that point you can cancel run into the quickest reset possible.
At 5 or 6 fierces, you can slide and go for okizeme.
After a level 3 focus, just 2 fierces and a slide is 50% stun! :tup:
Bear in mind that even though the difference between a few chars is only a couple hundred points vitality points, as you can see just small changes to the numbers can have a huge impact. I urge to you check it out for yourself, and develop strategies against your problem chars.
Other notes:
For me, it seems much,much easier to RSF an opponent after a focus crumple.
This is probably by design, but it could just be my imagination. I’m working on a test for this so I can have some concrete info eventually, but it seems like that may just be a sacrifice you have to make for an easier punch loop.
I was wondering if they fixed the glitch where f+mk could be blocked standing while holding forward that gilley showed. They didnt. But what’s odd is that it doesn’t affect every character the same. I tested vs Guile and yes holding forward blocks that senton everytime, but if you have Ryu hold forward and walk at fuerte, the f+mk goes through him everytime.
Weird.
For some reason, this combo seems much harder vs crouching chars. I don’t have all the chars unlocked so I’m not gonna bother testing half the cast, but I tested quickly vs crouching Dic, Gief, Guile and Ryu.
Gief - Combo is almost no change from normal, but it feels harder to chain more than 4 fierces.
Bison - Combo feels much harder. I can’t get more than 3 fierces.
Guile - Combo seemingly must be performed faster. Since it must be performed faster, it seems impossible to get more than 2 fierces, and this is difficult.
Ryu - Combo feels impossible. I cannot get more than ONE fierce.
I posted before about the BS Ken stun reel animation, where for a minute I thought RSF wasn’t even possible on Ken standing because of the way he crouches down when getting hit (was wrong). It is possible, but it is noticeably harder than comboing from a focus crumple.
Ryu’s crouching hit animation is similar bs, for some reason he feels the need to really sell the hit or something? He reels backwards really far and almost falls to the ground, so my 2nd fierce whiffed every single time.
Similarly, I couldn’t link an s.jab after gordita sobat on crouching ryu, which is not very hard vs standing ryu.
*Counter hits do more damage. That’s probably why a focus is scaled as 2 hits, for the crumple it will most likely be a counter hit, so giving the focus an extra buff probably seemed like a bad idea. With that taken in mind, counter hit lvl2 focus does 188 stun. C.hit lvl1 does 125. Chit level 3 does 250. Im not gonna do that math though.