El Fuerte General Discussion Thread

i got up to 6 reps with his loop in the console version (not consistantly mind you, i’m just letting you guys know it’s possible)

i’m getting up to 3 and 4 reps pretty often

this thing is hard and i’m still trying to figure the timing out to get 5 or more

i use MP for the run btw. it feels easier using this method.

It seems to me with using the MP you can kind of piano the buttons, like Fierce, qcf+medium, jab, fierce repeat.

Probably better than double tapping jab once I get it down.

I am probably doing some bad things to my wrists today.

I want to get this down by the end of the week so I can get back into playing ranked matches.

when u piano the button fierce>medium run>jab cancel, are u hitting all 3 buttons with roughly the same interval in between? cuz if u r, then i’m guessing one of the following will happen:

  1. u cancel the run way too early, therefore not guna get you far enough.

  2. u r pressing them way too slow therefore wasting too many frames.

personally this is wut i do:
fierce>run> wait for it to run really far, which is actually quite some time; like 1/4 or a second maybe?>cancel>fierce>run> wait again > cancel >fierce>run

if anything, you need to be pianoing the cancel fierce run, not fierce run cancel if u know what i mean by that.

This is why a video of technique would help. :wgrin:

I try to do it like fierce, cancel then tap jab and fierce in quick succession. It’s not really a Piano motion like you would trying to drum out a super.

I think I might be too slow on the inputs, but when I seem to go faster it still doesnt combo, but not from distance. I don’t get it. Maybe if I knew what range to run that would help too… like would it be for example the range of standing lk? Kind of looks that way from the video I seen it used in.

I can really only get one rep so far, and it’s very sporadic. Won’t give up though, Bison is getting boring.

i normally base my judgment off how close i am to the opponent (not exactly the best choice since that sometimes makes me run too long, but its wut i do).

the best advice i can give about the run/stop is to just keep trying it over and over. starting from completely missing the fierce combos due to running too long and then shortening the run time from there. it really allows u to know how long u can wait in between the run. once u understand that part, it only comes down to pressing the buttons fast.

Alrighty thanks for the tips. I am alright with sitting in training mode for a while ever since they let you change soundtrack.

I was starting to get the hang of it I think, then my hands started shaking and my wrist felt a little weird so I stopped.

I think Fuerte might be the dark horse of this game as I see him being good from a defensive standpoint too. Not in the sense of turtling up, but in the sense of running away, he is so fast and mobile that he can be hard to catch like Storm.

Shh…

You get to feel special for only a little longer.

I’m waiting for all these people to finally figure out how hard it is to win with Fuerte in tournaments.

Fuerte right now for me is a fun character but even Wong things he has a good potential. If he doesn’t work out for me, I still have a buff Bison… it’s just kind of boring to win matches by primarily hitting standing hk and light kick scissors.

As far as hard to win with in tournaments, if you play in Japan it’s hard to win in casuals with any character anyways.

i feel special when i win. I think fuerte is pretty decent, except his health which blows when ppl mash out random ultras and stuff.

and i need a stick for ps3…next wave of TE seems so far away QQ

Yup, gotta love those crazy random wakeup ultras. If they have meter, I just block. Bad players are always looking for a way to scrub out, so I try to provide them an “opportunity” on most wakeups. My street fighter motto should be “Walk up Block”

I can’t wait to get the punch loop down so that the next idiot that whiffs a DP against me eats 5+ fierces to the face.

I got what you meant about cancelling the dash btw. I am getting a bit more consistent with it, but it’s just a motherfucker to do for me still. It’s hard to get that “Sweet Spot” speed, usually now when I fail, the fingertips touch the sprite but don’t connect so I know I am going TOO FAST, which is actually probably better than being TOO SLOW.

How long did it take you to get the loop down?

it took me a while since the arcade that i played at had a pretty bad setup for sf4, lag issues and stuff (which i still can’t do at that arcade lol). Since i didn’t know why it wasn’t working, I kept thinking about how to improve input speed. I went to a different arcade and it just magically worked. So i guess it took a long time while it shouldn’t have.

I just started learning Fuerte and going through his Challenge mode and I don’t know how many times I tried his S.LK C.MK xx Super and the Super itself is constantly whiffing.Any tips so I can finish this up?I tried it in and away from the corner.It seems like no matter what I try the C.MK seems to push Dan back too far that by the time I cancel into the Super the first flip will miss,thus breaking the combo.

correct me if i’m wrong but i think using different kicks have different range on his super. So if u’r using short or something maybe roundhouse will work.

on another note, seems like the fierce loop may be a little bit different on ps3? Somehow I can get the 2nd fierce to completely miss on ryu sometimes (my hand is completely over ryu’s face/head/chest or wutever u want to call it, which i don’t think ever happened in arcade. I didn’t bother trying it on other chars). Maybe its just cuz i’m using the ps3 pad…at least the loop does still work.

I am having a hard time doing the loop on Ryu as well, PS3. I find it is a lot easier to combo a couple hits after the focus, but from standing I will have the hand just barely touch.

Maybe it has to do with his reeling animation… I’m not sure.

Is it easier after focus because it puts them in a longer hitstun, or is it that the first fierce is done from AS CLOSE AS POSSIBLE so that the fierces after that will hit more easily? I’m kind of thinking that Focus dash HP is done a lot closer than close standing hp without the focus, but I might be wrong.

Probably the pad though, I can’t even execute a Vega super on that POS.

I’d be very curious to see how the RSF loops works over the console connections. It seems many linked combo’s are hard to land with people spamming out interrupts. The RSF isn’t a link, but hopefully if your timing is okay and inline with what works locally it will work online.

I had to give up fuerte for now. I enjoy his shenanigans but apparently i’m not disciplined enough on my defense to stay alive long enough to do enough damage.

i don’t notice any of those issues with the loop on ps3. its like doing genei jin online, you just kinda do it by feel, not by sight, and it should be pretty easy. assuming you can do it offline.

Within Japan online is lag free as far as I can tell. Everything works pretty much the same.

I try to avoid any matchups where the language is set to anything but Japaneese.

Most ive got with his infinite was 7 hits [media=youtube]NsFGCjdPTzs[/media]

does the timing feel a little different on different characters or am i just imagining things?

The timing does vary by character.

Blanka
Rufus
Zangief
Balrog

I’ve been able to get 3 HPs into slide consistently but I’m having trouble going any higher.

So far I start with HP->Run cancel, then I drum (kara style) Lp into HP->Run Cancel. The gap in my timing comes between inputting the QCF-P and then light punch, if you know what I’m saying.

Can anyone tell me if my technique’s right and I just have to tighten up my timing?