i could be wrong, but i dont think they have time to DP or backdash before getting hit. they literally finish their stand up animation in the middle of the few unblockable frames where fuertes arm is over lapping them.
also, it doesnt matter if DP armor breaks because when they are fully standing, the FA is already in the hit animation, really meaty unblockable. theres no armor on FAs during the hit, only the charge up
also they are backdashing into a corner, so shouldnt they get hit anyway?
its worked everytime since i started doing it unless they dont use quick up…
i dont ever use level 1 chest press… i literally hold LK with my thumb the entire time i’m playing because i never use LK anyway except for in throws. i’ve trained myself to let go of LK in the middle of a poke animation if i want to use a throw so i dont use a random chest press i dont want. im not saying you should do this, but its just my style of play
If theres no armor, then they can just dp regardless, no reversal needed. I know there’s not supposed to armor on FA’s during the hit, and in most cases its obvious that there isn’t. However in my experience it seemed like Fuerte had a bit of armor while he was lunging which surprised me. Im likely wrong on that, just throwing it out there.
Backdash has invincibility, it can be used to evade moves. So while timing might be tight, the opponent should be able to backdash through it. Since I don’t know the exact mechanics of quick get-up, I can’t say for sure about a backdash, but I know you can reversal after a quickfall. Therefore time is not an issue, you can buffer the DP or whatever.
Im not saying its a bad trick, Im just saying the opponent has options.
Anyway here’s the new fucked up fuerte glitch.
[media=youtube]AtLXl-Rzofo[/media]
el takes another hit. (this is the cpu el so it might be some cpu only glitch. currently details are unknown)
do DPs in this game have 0 frame start up and are invincible starting them? im not sure but i think thats not the case…
edit: oh right, i forgot about the invincibility frames on backdash. in that case, i hope that you recover from you swing fast enough to be safe. im pretty sure thats the case though. im not sure as i havent run into that yet
Im pretty sure jab dragon punches at least are invincible starting up. Fierces probably not. Im sure one of them is, maybe even ex. Or there is the option of supers, ultras, etc. Cmon man do I have to spell it out? It should not be hard to envision a meaty attack with no invincibility of any type getting beat out or trading at the very least. I don’t want to drag this out drag this out though so take what I’ve said for what it’s worth.
its cool man, im sure there are more than one way out. still a good trick as it leaves your a oppenent with little option to avoid getting hit by the FA. its really pretty surprising, give it a try sometime
yup! landed it on bebop and happytang witness, i raised two fingers pretending it comboed thinking it didn’t and low and behold everyone saw the two hit combo!
so im really thinking anything that gives long hit stun should work
there is no such thing as an ultra-cancel-able normal, you have to link them all. well when you land from a jump you only have like 1-3 frames (guessing) of recovery which is enough time to LINK a whole gang of shit including (apparently) ultras. in other words, i bet there are alot of chars that can do J.hp/j.hk => ultra for a combo, as long as their ultra isnt a grab/hella slow.
to answer you question about grabs: considering that the ultra combos off a j.hp, i suppose that means that it is not a true grab (ie grabbing during hit stun of j.hp)
wow you just made fuerte’s ultra much more useful.
I’m just saying that if the guy did a move into the ultra and the screen said it was a 2-hit combo, then he did not in fact combo into ultra, since the ultra itself is already a 2-hit combo and a jumping fierce link into ultra combo would have resulted in a 3-hit combo.
ultra david is right it doesn’t combo it would say 3 hit combo, but for some reason i land it with a good amount of consistency now… i usually do it off reaction knowing the fierce will hit
starting to think maybe you do recover but not fast enough to do anything with heavy startup of course or even medium start up… can’t wait til that frame data comes in
will post if i figure anything out, thanks for the help guys, back to the boxer thread i go:wgrin:
Its a grab super. It won’t grab you out of hitstun (unless its broke).
Its a grab super. It won’t grab you out of blockstun (unless its broke).
Its a grab super. It won’t combo (unless its broke).
Its a grab super… what might happen is the other guy is just not smart enough to hold up after the flash. That should awlways work. If it doesn’t, post more details.
They could have given his ultra a little more startup and recovery and just have it home directly onto the opponent instead of requiring steering, because as it is I don’t think it’s all that good.