EF-12: Your polygon MUGEN dreams comes true

Messing with lox files.

http://i.imgur.com/10Lg2JW.jpg

Yeah, I’m going to need to figure out more. If I’m going to add more messages and voice samples.
That is 9 hits. At least the infinite has a purpose for now to test the combo counter.

I’ll check it.

http://www.youtube.com/watch?v=C_4pdlhMxHs
At first I thought it was infinite before I could get 7 hits.

Looks like little cheaty. I fixed it.

http://l.bitcasa.com/tymz77Fc

http://www.youtube.com/watch?v=uFRPhHI9L0Q
Japanese Art school use EF-12 for there school festival

Note: Guest draw there favorite picture and use it for texture instantly.

http://uploda.cc/img/img5259431f43c82.jpg

I also created [Munch-man] :stuck_out_tongue: It’s easy. Just draw picture and save .tga that’s all.

Is it me not knowing how to use Color_ARGB or it doesn’t work for a Keypoint type yet?

Decided against using ARGB settled for each color got a key point.

What I have for Six hit combo aka Awesome

Spoiler


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Hidden under a spoiler for how long it is.

Wow Edit 2D without manual…Amazing!

2D setteig file organized as displayed below.
Anchor Point (Animation Possible)
Position (Animation Possible)
Scale (Animation Possible)
Rotation (Animation Possible)
Opacity (Animation Possible)
Color (Settings only, Non-AE export animations OK)
Shape mask (Animation possible, uses UV settings so rectangles only)
UV (Non-AE export animations OK, cannot be used in conjunction with shape mask)
Display ON/OFF (Non-AE export animations OK)
Synthetic (Normal or added only)
QUALITY (When filtering settings are used, BEST is Bilinear, otherwise Point)

Frankly Lox is the file that After Effects exported so I’m not sure of it’s detail…

Anyone here want to help me take 3ds Max models and turn them into a g1 transformers fighting game?

For 3dsMax user:
It’s a character create manual for 3ds Max

http://l.bitcasa.com/8nzDR0Ia

note:
>one part need Softimage Modtool
>It’s work in progress
>we cannot use max so that hard to support.

how about a regular old .obj file?

Do you ask me?

.obj file not support because deformer is nulls cluster. Null isn’t object that’s because cannot export by .obj

What is the point having the lifebars in the lox if the ini file is doing the work?
I can see help position, but it doesn’t need to stay.

Responce at twitter, as you know.

http://www.youtube.com/watch?v=OMWAY4rQOF4
I messed up the power bars probably were I erased a line.

Edit: Getting rid of the front graphic didn’t cause it.

[quote=“jedpossum, post:95, topic:164678”]

I messed up the power bars probably were I erased a line.

Wow! Amazing work!!!

16x16 pixel Fixed width Font(Like the old days)

Raw files for editing

Preview(Yes it’s this small)

http://i.imgur.com/afj6drn.png

In game preview (Sorry for the horrible jpeg)

http://i.imgur.com/eg6g1jx.jpg

Cool!! I was download both files now.

Nice tool you’re working on, here. I wonder how many folks will be able to really make use of it. For my part, I’ve already downloaded it to mess around in. Will be nice to use my own models/animations in this.

EF-12 create almost infinite arrange. See below
http://ef-12.com/?page_id=876
Sorry it’s JP. Plz use translate site.

And support CG tool is Softimage, Blender and MAYA(2010 or 2011).

Example of EF-12 arrange game.
https://www.youtube.com/watch?v=8xbNMEP_9-s