Edmonton 2013 Thread!

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<div class=“QuoteAuthor”><a href="/profile/1790/Jinrai">Jinrai</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>(Tominaga PV)</span></font></div>
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<font size=“2”><span style=“line-height: normal;”><font face=“Arial, Verdana”>So I got face palmed and laughed at, two years ago in the 2011 Edmonton thread for saying </font><i><font face=“Comic Sans MS”>“Execution wins games, not Mindgames.”</font></i></span></font><div><font size=“2”><span style=“line-height: normal;”><i><font face=“Comic Sans MS”><br></font></i></span></font></div><div><font face=“Comic Sans MS” size=“2”><span style=“line-height: normal;”>Well, I think that Tominaga PV proves my point.</span></font></div>

youre still gonna get laughed at bra

You interested in Guilty Gear? Novril (aka Tataki) has just released the first part of his new, ongoing Guilty Gear Tutorial video series, “Guilty Bits!” I provide the narration, Novril provides all the cool editing and info. Get hype!<br><br>http://www.youtube.com/watch?v=oaNMUEYA2kA

It’s two years later and you’re still bothered over it? Let it go~

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<div class=“QuoteAuthor”><a href="/profile/390/Shin%20Akuma">Shin Akuma</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/1790/Jinrai">Jinrai</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>(Tominaga PV)</span></font></div>
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<font size=“2”><span style=“line-height: normal;”><font face=“Arial, Verdana”>So I got face palmed and laughed at, two years ago in the 2011 Edmonton thread for saying </font><i><font face=“Comic Sans MS”>“Execution wins games, not Mindgames.”</font></i></span></font><div><font size=“2”><span style=“line-height: normal;”><i><font face=“Comic Sans MS”><br></font></i></span></font></div><div><font face=“Comic Sans MS” size=“2”><span style=“line-height: normal;”>Well, I think that Tominaga PV proves my point.</span></font></div></div>
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<br>You’re still gonna get laughed at.  You can quote me the next time desk wins a tournament.  Also, next time you see justin wong,  ask him what he thinks of his execution.<br>

<font face=“Arial, Verdana” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span style=“line-height: normal;”>I don’t really care about being laughed at. I’m just trying to show that what I said about Execution winning games isn’t some bullshit theory fighter. It’s legit and it works. The evidence is there to prove it.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial”><span style=“line-height: 18px;”>Desk doesn’t enter tournaments, but Damdai does. He wins them too.</span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=dIj_xzdBUoA</span></font><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial”><font face=“Arial, Verdana” size=“2”><span style=“line-height: 18px;”>Damdai’s </span></font><font size=“2”><span style=“line-height: 18px;”>philosophy on fighting games is exactly the same as mine:</span></font></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial”><font size=“2”><span style=“line-height: 18px;”><br></span></font></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial”><font size=“2”><span style=“line-height: 18px;”><i>“I don’t agree with the philosophy that execution should be replaced with “mind games” (read guessing games). I think technique is the most important aspect of fighting games, as it is in any other competitive sport.” </i></span></font></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial”><font size=“2”><span style=“line-height: 18px;”><i><br></i></span></font></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font color="#222222" face=“Helvetica, Arial” size=“2”><span style=“line-height: 18px;”>I just feel that execution isn’t given enough credit, that’'s all.</span></font></div>

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<div class=“QuoteAuthor”><a href="/profile/390/Shin%20Akuma">Shin Akuma</a> said:…<span style=“line-height: 18px; color: rgb(34, 34, 34); font-family: Helvetica, Arial; font-size: small;”>I just feel that execution isn’t given enough credit, that’'s all.</span></div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>That’s a fair statement. Execution is what separates good players from weaker players at an intermediate level but at the highest level top level execution is assumed and mind games and strategy is what separates the very good players from the top players.</span></font>

I fail to see how execution isn’t being given enough credit when execution is cornerstone in moving, acting, and doing anything in fighters. <br><br>Fortunately great fighting games aren’t just about who has the best muscle memory or most amount of free time. And from a design standpoint, there’s zero good reason to make a move any harder to execute than it has to be.<br>

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<div class=“QuoteAuthor”><a href="/profile/1270/specs">specs</a> said:</div>
<div class=“QuoteText”>I fail to see how execution isn’t being given enough credit when execution is cornerstone in moving, acting, and doing anything in fighters. <br><br>Fortunately great fighting games aren’t just about who has the best muscle memory or most amount of free time. And from a design standpoint, there’s zero good reason to make a move any harder to execute than it has to be.<br></div>
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Right I was thinking he meant execution as in combos / hit confirms when I commented. When you put it that way execution is has to do with pulling off a strategy. So if you have a strategy but can’t execute it then it’s worthless.

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<div class=“QuoteAuthor”><a href="/profile/12304/RaidenthaShocka">RaidenthaShocka</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/1270/specs">specs</a> said:</div>
<div class=“QuoteText”>I fail to see how execution isn’t being given enough credit when execution is cornerstone in moving, acting, and doing anything in fighters. <br><br>Fortunately great fighting games aren’t just about who has the best muscle memory or most amount of free time. And from a design standpoint, there’s zero good reason to make a move any harder to execute than it has to be.<br></div>
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Right I was thinking he meant execution as in combos / hit confirms when I commented. When you put it that way execution is has to do with pulling off a strategy. So if you have a strategy but can’t execute it then it’s worthless.</div>
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It was more a reply to Shin Akuma, though yes, I agree. ;)<br>

Honestly the two are equally as necessary to win, if you have amazing execution but zero fundamentals your screwed. If ou have the best strat going into a game but lack the ability to do the very combos your setting up, your also screwed. The two create a perfect harmony with one another, this is why practicing combo is equality as necessary as being able to form game plans and follow through with them. <br><br>I think what Jeff is arguing the importance of execution, I certainly agree with how important they are. However I would argue that being able to figure peoples tendency’s and form a game plan while playing this is equally as necessary!   <br>

hey guys, im looking to buy a monitor for my fighting games. any suggestions? (i prefer something cheap and a decent size screen)

asus vw2426h

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<div class=“QuoteAuthor”><a href="/profile/12304/RaidenthaShocka">RaidenthaShocka</a> said:</div><div class=“QuoteText”>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>That’s a fair statement. Execution is what separates good players from weaker players at an intermediate level but at the highest level top level execution is assumed and mind games and strategy is what separates the very good players from the top players.</span></font></div>
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How do you explain Infiltration’s EVO2012 performance then? His execution was on point and thus, he steamrolled through everybody.</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”>Even at the highest levels of competition, many top players drop combos fairly regularly. Like this:</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”>Shitty execution (dropped combos SEVERAL times) cost Marn the match.</font></div><div><font size=“2”><font face=“Arial, Verdana”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=qqKlK8-4glw</span></font></font><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>
<div class=“QuoteAuthor” style=“font-weight: normal;”><a href="/profile/1270/specs">specs</a> said:</div>
<div class=“QuoteText”>I fail to see how execution isn’t being given enough credit when execution is cornerstone in moving, acting, and doing anything in fighters. <br><br>Fortunately great fighting games aren’t just about who has the best muscle memory or most amount of free time. <b>And from a design standpoint, there’s zero good reason to make a move any harder to execute than it has to be</b>.<br></div>
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Exactly! Execution can be as simple as moving on the screen, or as difficult as a ROM infinite. With that in mind:</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><i>“Execution is like the sun - everything revolves around it” </i>(including Strategy and Mindgames).</div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><span style=“font-family: Arial, Verdana;”>Concerning the bold part, Damdai and I disagree with you. You fail to realize that execution (in this case - hard execution) can be seen as another form of Mindgames. Execution itself IS a viable strategy. For certain players, their Mindgames and strategies ar</span><font face=“Comic Sans MS”>e developed around their execution. There is no reason to make moves easier. </font><font face=“Arial, Verdana”>With practice, anything hard will become easy. Like this:</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”>Toutanki makes 360’s look effortless.</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”><font size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=a31639xohfc</span></font><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font size=“2” face=“Arial”><span style=“line-height: normal;”><i>“Eventually though, I began to see how the removal of certain high level techniques and the overall lowering of the execution requirements negatively affected the game. <b>I love overcomi</b></i></span></font><b><i style=“font-family: Arial; font-size: small; line-height: normal;”>n</i><font size=“2” face=“Arial” style=“line-height: 1.7em;”><span style=“line-height: normal;”><i>g </i></span></font></b><font size=“2” face=“Arial” style=“line-height: 1.7em;”><span style=“line-height: normal;”><i><b>difficult challenges to the point that they become easy, reaching an exclusive level of play through practice and dedication</b>. Some call it competitive edge. The designers of HDR called them needless barriers and removed them. That may be fine for a casual game, but I don’t agree with that philosophy when it comes to competitive gaming, so I stopped playing HDR. </i></span></font><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); font-family: Helvetica, Arial; font-size: 11px; line-height: 22.09375px;”>―</span><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); font-family: Helvetica, Arial; font-size: 11px; line-height: 22.09375px;”>  </span><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); line-height: normal;”><font face=“Arial, Verdana” size=“2”>Damdai</font></span></div><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>
<div class=“QuoteAuthor” style=“font-weight: normal;”><a href=”/profile/12304/RaidenthaShocka">RaidenthaShocka</a> said:</div><div class=“QuoteText”>

Right I was thinking he meant execution as in combos / hit confirms when I commented. When you put it that way execution is has to do with pulling off a strategy. <b>So if you have a strategy but can’t execute it then it’s worthless.</b></div>
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<font face=“Arial, Verdana” size=“2” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><span style=“line-height: normal;”>And the bold part is why I think Execution > Strategy. Even if you have the perfect strategy, timing is crucial. What if you are a half a second too early? What if your reflexes or reactions are half a second too slow? What if you press the wrong button or input the wrong move by mistake?  You’re dead.</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>The inherent fact that fighting games require you to physically input joystick and button commands, in order to win, this is why I believe Execution automatically overrides Strategy, in terms of importance.</div></div>

been awhile since we seen a essay post<br><br>also why is srk so ugly<br>

I’ve been watching too much Doctor Who with its time travel stuff… I think I’m back in 2011 right now watching the same thing again.<br>

Sigh, a couple of things.<br><br>So I’m kinda losing interest in fighting games right now. Part of it is due to the recent reorganizations our group has gone through, part of it is due to winter and school, but the biggest part is because I kinda finished my “street fighter project” and I really do not know where to go from here. Anyways I don’t want to quite fighting games, at least not yet. So the solution to this problem is to find a new project, and I think I got something.<br><br>(My old project was just me experimenting with game mechanics. I created a computer program that generates optimized Juri combos based on programmed situations. Learned a lot from the project, but it did create a style of play that is very deterministic, defensive, and predictable. This needs to change in order for me to level up again.)<br><br>Over the last few months I have been working on some big data projects at the UofA, and I am curious if I could apply those techniques to street fighter. There is plenty written out there about analysing replays, especially your own. So, as is normal for me, I’ve been thinking if there is a way to take even that to the next level. Not just watching replays, but analysing them, databasing them, then mining the data sets afterwards. (tendencies, hi or low rates of success, common block strings etc.)<br><br>The idea has got me really excited again. However, in this case the first step is actually the most painful. I’m not really sure at this point what information I should be pulling from replays. I can’t get everything, so I need to distill each mach down to a few of it’s most important moments. So here is the question I need answered, and at this step there are no wrong answers.<br><br>If you could create a machine to analyse 100 of your own matches. What would you want it to tell you? Likewise, if you could run the same program over someone your about to face in a tournament, what would you want to know about them? Be as specific as humanly possible.<br><br>RYAN<br>

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<div class=“QuoteAuthor”><a href="/profile/390/Shin%20Akuma">Shin Akuma</a> said:</div><div class=“QuoteAuthor”><span style=“font-size: 10pt;”>Concerning the bold part, Damdai and I disagree with you. You fail to realize that execution (in this case - hard execution) can be seen as another form of Mindgames. Execution itself IS a viable strategy. For certain players, their Mindgames and strategies ar</span><font face=“Comic Sans MS” style=“font-size: 10pt;”>e developed around their execution. There is no reason to make moves easier. </font><font face=“Arial, Verdana” style=“font-size: 10pt;”>With practice, anything hard will become easy.</font></div>
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Christ.

Rec_rm
Can this machine run simulations or can it only tell you things?

Geoff Infiltration’s wins are a terrible example, he got all that mileage based on READS. SF4 isnt exactly demanding in terms of execution. you’re putting too much under the umbrella of ‘execution’, like demoning a baited jaggar kick has nothing to do with execution. it is assumed that a top level player can accurately input demon every time