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<div class=“QuoteAuthor”><a href="/profile/12304/RaidenthaShocka">RaidenthaShocka</a> said:</div><div class=“QuoteText”>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>That’s a fair statement. Execution is what separates good players from weaker players at an intermediate level but at the highest level top level execution is assumed and mind games and strategy is what separates the very good players from the top players.</span></font></div>
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How do you explain Infiltration’s EVO2012 performance then? His execution was on point and thus, he steamrolled through everybody.</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”>Even at the highest levels of competition, many top players drop combos fairly regularly. Like this:</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”>Shitty execution (dropped combos SEVERAL times) cost Marn the match.</font></div><div><font size=“2”><font face=“Arial, Verdana”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=qqKlK8-4glw</span></font></font><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>
<div class=“QuoteAuthor” style=“font-weight: normal;”><a href="/profile/1270/specs">specs</a> said:</div>
<div class=“QuoteText”>I fail to see how execution isn’t being given enough credit when execution is cornerstone in moving, acting, and doing anything in fighters. <br><br>Fortunately great fighting games aren’t just about who has the best muscle memory or most amount of free time. <b>And from a design standpoint, there’s zero good reason to make a move any harder to execute than it has to be</b>.<br></div>
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Exactly! Execution can be as simple as moving on the screen, or as difficult as a ROM infinite. With that in mind:</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><i>“Execution is like the sun - everything revolves around it” </i>(including Strategy and Mindgames).</div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><span style=“font-family: Arial, Verdana;”>Concerning the bold part, Damdai and I disagree with you. You fail to realize that execution (in this case - hard execution) can be seen as another form of Mindgames. Execution itself IS a viable strategy. For certain players, their Mindgames and strategies ar</span><font face=“Comic Sans MS”>e developed around their execution. There is no reason to make moves easier. </font><font face=“Arial, Verdana”>With practice, anything hard will become easy. Like this:</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”>Toutanki makes 360’s look effortless.</font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font face=“Arial, Verdana”><font size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=a31639xohfc</span></font><br></font></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><font size=“2” face=“Arial”><span style=“line-height: normal;”><i>“Eventually though, I began to see how the removal of certain high level techniques and the overall lowering of the execution requirements negatively affected the game. <b>I love overcomi</b></i></span></font><b><i style=“font-family: Arial; font-size: small; line-height: normal;”>n</i><font size=“2” face=“Arial” style=“line-height: 1.7em;”><span style=“line-height: normal;”><i>g </i></span></font></b><font size=“2” face=“Arial” style=“line-height: 1.7em;”><span style=“line-height: normal;”><i><b>difficult challenges to the point that they become easy, reaching an exclusive level of play through practice and dedication</b>. Some call it competitive edge. The designers of HDR called them needless barriers and removed them. That may be fine for a casual game, but I don’t agree with that philosophy when it comes to competitive gaming, so I stopped playing HDR. </i></span></font><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); font-family: Helvetica, Arial; font-size: 11px; line-height: 22.09375px;”>―</span><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); font-family: Helvetica, Arial; font-size: 11px; line-height: 22.09375px;”> </span><span style=“background-color: rgb(250, 250, 250); color: rgb(34, 34, 34); line-height: normal;”><font face=“Arial, Verdana” size=“2”>Damdai</font></span></div><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>
<div class=“QuoteAuthor” style=“font-weight: normal;”><a href=”/profile/12304/RaidenthaShocka">RaidenthaShocka</a> said:</div><div class=“QuoteText”>
Right I was thinking he meant execution as in combos / hit confirms when I commented. When you put it that way execution is has to do with pulling off a strategy. <b>So if you have a strategy but can’t execute it then it’s worthless.</b></div>
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<font face=“Arial, Verdana” size=“2” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><span style=“line-height: normal;”>And the bold part is why I think Execution > Strategy. Even if you have the perfect strategy, timing is crucial. What if you are a half a second too early? What if your reflexes or reactions are half a second too slow? What if you press the wrong button or input the wrong move by mistake? You’re dead.</span></font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”><br></div><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal; font-size: 10pt;”>The inherent fact that fighting games require you to physically input joystick and button commands, in order to win, this is why I believe Execution automatically overrides Strategy, in terms of importance.</div></div>