Easy kara palm method on medium/big hit box chars by toastedguy

The regular kara palm method requires a ST LK .Like this:
1. qcb, st.LK~any punch (LP/MP/HP)
or
2. qcb, st.LK~any two punches pressed simultaneously (LP+MP/MP+HP/LP+HP)

If you cancel st.LK to a punch fast enough, Yun adds range to the Palm Strike which moves forward a bit. Thus, it is possible to connect a Palm after any F+MK in corner genei-jin combos.

However, there is another method which works on
-Shotos (Ryu/Ken/Sean/Akuma), Urien, Makoto and Twelve (medium hit box)
-Hugo, Chun-Li, Elena, Q ,Alex (big hit box)

New Kara Palm method by toastedguy:
qcb,F(Just tap the forward direction fast enough), st HP

You can pull off the corner genei-jin combo xxGJ,st MP, Dakai, {F+MK, Kara Palm}x3, Ender of your choice without that st.LK Kara on the chars mentioned above!

Advantages:
-Easy to master.
-3 Kara Palm genei-jin combos are no longer risky. If your timing is off, Dakai comes out instead of a palm, but you do not drop the whole combo. A dropped LK Kara Palm input does not add range, so you miss the whole combo.

Disadvanteges:
-Does not connect on others characters consistently. Dudley, Remy, Ibuki, Oro and twins have a smaller hit box.

Credit goes to toastedguy.

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info in video description
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palms on ibuki with no kara

can someone please tell me how toastedguy got training mode in arcade version? please?