so…um, i know its been a while since anyone posted here, but ive been using vice on and off (usually for fun) and have been messing with the MEM corner bladekick CC. anyway, after many many hours of practicing, ive pretty much got the CC down (without the fancy set up).
at home (training mode) i can get it maybe 80% of the time without messing up…[this is on pad BTW]
at arcade i can get it maybe 60% of the time (when ever i choose vice. its a lot lower, because im going from pad to sticks]
anyway…the bladekick CC…i hope these tips really help.
-straight up air blade kick[SUBK]: HCB, tap U + fk. vice should jump straight up and do the blade kicks. this is the motion you’ll be doing during the CC.
-(while activated) whiff s.lp XX straight up blade kicks. if you do the SUBK, land, repeat, vice will do a sj. instead. in order to get the blade kick you’ll have to let her fully recover in order for you to do another. in order to shorten that recovery time, whiff a s.lp the instant you land, then immediatly go into another SUBK.
-during the whiff s.lp, you should already be imputing the HCB as soon as you press lp, then all you have to is tap U+fk. this gives you a tiny bit more time to get blade kicks to come out.
the CC part 1[getting the opponent into the corner]:
i dont have a fancy-ass set up, usually just anything to get them into the corner quickly. usually ill just do:
tripguard c.mk, c.fp x 2, c.fk XX lp shoulders > corner
or
tripguard c.mk, c.fp x 2, far s.fp XX lp shoulders > corner [bit more damage]
dont use fierce shoulders because it knocks them up a bit to high, so waiting for them to fall into position just waste CC time.
the CC part 2[in the corner]
as soon as you are in the corner the best thing to do, IMO, is to juggle with a s.lp. this pops the opponent up a bit and gives you more then enough time to follow with the blade kicks. it also allows you enough to neutral the stick if you have to or whatever you need to do…
after the s.lp, wait for the opponent to fall at just above vices head, then quickly do the motion for the SUBK. timed right, the blades will come out and juggle when this oppponent is roughly at vices chest area. the kicks come out pretty low to the ground. this is the height you’ll be juggling the opponent at.
then after that, land, whiff lp XX SUBK…repeat.
the CC in full (midscreen):
c.mk, c.fp x 2, c.fk XX lp tackles till corner, s.lp, HCB, U + Fk, land, [whiff s.lp XX SUBK] x N.
also…if you have a tiny bit more meter left, i wouldnt suggest going for the SUBK again, since the majority of it will whiff. so uh…heres a few things ive done to end the CC…
-repeat jump lp till meter ran out.
-hop back, pause, low sleeve grab/high sleeve grab
-walk back, walk forward, dragging grab > air grab follow up
-walk back, meaty lp tackle [blocked] XX jumping grab super.
bleh…