Okay okay okay hold on. What are your criteria for that list? I’m having a really hard time figuring some of this out… is it just controlling movement and neutral? Cause just looking at it I think everything from 5 down is pretty questionable.
Firebrand is not execution heavy. The hardest thing to do with him are the rapid wall cling fireballs, and those are very doable with a reasonable amount of practice.
I find the only hard part of Task to be some of his combos (AHVB-style arrow super loop…actually does that even exist in Ultimate?), and I don’t think anything is hard about Haggar except maybe mashing Rapid Fire Fist lol. Iron Fist can be easy, but using his chi parries (and just always staying in the right chi stance in general) means he requires a little more quick thinking than most to max out his potential. Hardest part of Firebrand is fast fireball patterns since they cover very specific trajectories and can’t just be thrown out recklessly like Morrigan (who can flight-cancel them).
Basically a combination of how fast your commands have to get to your hands from your brain and how fast your hands have to move, particularly in the neutral game since once you’ve converted a combo the rest is just reciting what you know and should be pretty easy regardless of the combo difficulty (with some exceptions, which is why Raccoon is so high for example).
Eh I’d def move firebrand down on the execution side of things. I think I took less than a few hours to get used to his general gist. The rest is just
getting your gameplan down and fishing, iron fist too really. Dare I say they’re both in Captain America difficult imo lol…well maybe not firebrand but
dudes easy. I’ll give you MODOK as I’ve sound some crap with him that as far as I’m concerned is undiscovered and probably just frame just in movement.
A character’s difficulty kinda revolves around the assists this character is given.
For example,
Kusoru’s Viewtiful Joe.
Viewtiful Joe on his own is a really hard character to use, he doesn’t have the best options.
But how Kusoru uses V. Joe, he covers what Joe can’t cover with an assist:
Log Trap.
Now, all that Joe can’t cover with his voomerangs and air dashes is covered with a wall bounce assist, and Joe becomes an overall easier character to use. All he has to do is triple jump, divekick, and hope log trap gets him initiated safely.
An assist makes a character easier, so do with that what you can.
I agree, thats a solid list. I feel like nova is bit too high though. That does he have that puts him far above wesker? Optimal wesker seems harder than Nova