Easier Adon VC’s (Inputs and transcripts)
I noticed in the Adon VC’s video, Xenozip said his were fairly hard and impractical the way Guy and Gen’s were. I don’t think that’s exactly true. I spent some time mucking around and I came up with these:
They’re still hard, but much much more reliable since you don’t have to second guess yourself on the jaguar kick hits/whiffs and they’re not as spacing dependant. They have the same kind of range on start-up and the damage is still good. The thing is, you need to land the CC’s at the end to get over 50% damage.
MAME32k 0.64 Replays/Inputs:
(Link to the emulator: www.anti3d.com/downloads.php - The link on the left. There are NO ROM links on this site).
(To play them, go to File > Playback MAME Input NOT Kaillera Input)
http://rapidshare.com/files/2697104/AdonVCs11.rar.html
Transcripts (Left side):
(Unsure) (Only for cross-ups and really deep jump-ins)
2) VC - VC2: :d::mk:, :dp::lk:, :d::hp:, :l::d::db::lk:, :dp::lk:, :hp:, :l::d::db::lk: :dp::lk:, :hp:, :l::d::db::mk: (Walk cancel forward) :uf::hp: (Walk cancel forward) (Crouch cancel MP’s) > Finish with :uf::lk: then air throw or jaguar knee
(Unsure)
3) VC - VC2: :dp::lk:, :d::hp:, :l::d::db::lk:, :dp::lk:, :hp:, :l::d::db::lk:, :dp::lk:, :hp: :l::d::db::mk: > :hp: :hcb::hk: (xn) > :dp::hk: (Walk cancel forward) (Crouch cancel MP’s) > Finish with with :uf::lk: then air throw or jaguar knee
-
VC - Same thing except at the end whiff :hp: after the first :hp: hits and then :uf::lp:/:mp:, etc.
-
VC - VC2: :dp::lk:, :hk:, :l::d::db::lk:, :d::hp:, :l::d::db::lk:, :dp::lk:,
:hp:, :l::d::db::mk: > :hp: :hcb::hk: (xn) > :hp::hp: > :uf::lp:/:mp: (Crouch cancel MP’s) > Finish with with :uf::lk: then air throw or jaguar knee -
VC - VC2: Self explanatory
Extra:
(Counter hit jump MP) > VC2: :hp:, :l::d::db::lk:, :dp::lk:, etc.
These are all assuming you’re starting from a fullscreen away. If you’re closer, just do the higher arced jaguar kicks when you see you’re getting close to the corner.
Not entirely sure about the walk cancels since I have no auto-flip dummy to test it on. If they’re bogus, just use Xenozip’s set-up instead. These are mostly about the mid-screen part, not the corner juggle anyway.
The first 3 are just showing different set-ups at the end. I didn’t find out that the :hk: starter on the last 2 give you more range on the VC 'till later, but honestly, recording in MAME is a pain in the ass and the timing on the :hk: starter is much stricter, so fuck it. Same reason why I didn’t bother with CC’s on the last few.
The :hk: starter is much more reliable, and has more utility, but is much harder to do consistently since I always get his stupid :l::hk: by accident instead.
If you’re using his AA VC though and it’s not a cross-up, you pretty much need to use the :hk: version.
The main problem with Adon’s VCs is that his jaguar knee seems to go over some crouching opponents or moves that keep the person low to the ground like Guy’s run moves.