The thing is that fighting games can’t patch their games.
Also if a fighting game powerhouse has failed , one that actually seemed at least partly dedicated to making a competitive game you have to wonder if ea has what it takes.
remember marvel is 4 years old and we are still finding new glitches today (remember the double damage assist glitch recently?)
how is someone like ea that has no prior experience in fighting games, have no idea what to look for, probably doesn’t even care if it’s balanced
going to succeed where capcom’s failed?
low odds
i say we’ll be gcfs-ing in marvel vs. ea within the first 2 weeks
That’s not entirely true; I’m sure you know that some games do get revisions released, like 3s and FT. Thing is in some cases (3s) people only like to play on the first version, regardless of what the updates fix.
CvS2 doesn’t have great balance, the difference between it and say, marvel is that people that Viscant, the IM,BH,and whoever players aren’t as active anymore. In CvS2 a few players, most notably buktooth, will talk CvS2 and never seems to get tired of it. It helps that japan had a good scene when the game died here, so CvS2 and 3s players had people to follow in the meantime. They kept talking and playing with their characters enough that people actually believed they were good. But I don’t think that means the game is, in reality, any more balanced now. Theres just a variety of players to learn from.
agreed
SC2 had several revisions IIRC, XX had a revision #R, VF4 had 2 revisions. CvS2 was revised for the XBox/GC, but capcom never made it a priority to promote the updated version or release it for japan arcade at least. MvC2 was partially updated but they didn’t even fix enough to make it look like a revision.
When was the last time this was true? HF? I think if i got like 10 of the people from SRK we could clean up SF better than capcom could. Your making it seem like capcom is this big company dedicated to making the best fighting game, they are a big company that makes RE and Viewtiful Joe and DMC, and once in a while say “oh damn we can make some free money with this old SF stuff, lets do it.”
Cause all the people that knew before didn’t want you to know, IIRC that’s like 2 years old. It really became widespread ironically enough because a couple people found it easier to do on Xbox. But regardless i’m more comfortable with that than a one button infinite or something.
Because capcom hasn’t failed, they just haven’t really tried. I don’t know why you think it’s so impossible to make a decent fighting game, it’s not rocket science. The hardest part is convincing a company that fighting gamers are worth making a game for, and that we won’t shove the product back in their face if japan doesn’t jock it day and night.
lol. At least wait until all he can say is “UUUUUURG!” before you go calling him unorginal. Who knows, maybe EA will actually make these characters good?
Okay new info I read in the new EGM. According to the article, the fighting engine will be similiar to that of melee games ala Smash Brothers and Power Stone. This might be a good thing, depending on how they translate it, but it would have been nice to be a more in depth fighter, you know?
As many as Diablo II or starcraft has? It’s not very cost effective just look at how well sfa3 upper and sfa2 gold (?) did… everyone hated it right?
Diablo II has had like at least 9 revisions in their expansion version alone probably more than 10 by now and they didn’t have to worry about selling new copies of the cds.
You can’t really revise a game unless you have it hooked up online and download the patch into it, but capcom doesn’t care enough to set up the system or revise the games especially not for free (you’d also need a hard drive type system i’d guess? or download the changes each time or save them to a memory card which means they’d be minimal and they’d probably just take away stuff instead add stuff in)
That’s not what i’m saying, i said partly dedicated as in they at least realize what they have to do and at least try to balance it out.
I’m not debating srkers might be able to do a better job in collaboration with some programers BUT it’s probably harder than you think and you probably will miss something, it’s just bound to happen.
How can 10 people working hard for around 2 months trying to find glitches 24/7 compare to the countless times more people working hard to find a game breaking glitch or combo 24/7.
Especially over the span of what? 3-4 years if it’s any good?
Maybe more right?
News to me.
It’s probably harder than it looks but maybe i’m wrong.
Wihle hopes are not high for this. Didn’t squaresoft make Ehrgeiz? And didn’t EA merge with Squaresoft? I believe so, so assuming the same people that made Ehrgeiz are with EA, then they may have a small chance to do well.
Square before merging with Enix, had a distribution deal with EA right after they released FFVII. This deal was to help both sides selling games in the East and the West. In Asia, they would be Square EA, and Square would help publish and distribute EA titles as well as their own, and over on this side of the pacific and Europe, they were EA Square, EA did the same for Square games. This partnership would of course end when Square was boughtout by Enix.