lay off the pot
Hope they would make cr.HP faster to use better as anti-air. It is slow freakin slow I can see the frames coming out. LOL
So… I’ve been looking around randomly, and was wondering about SSB. The new one though, from AE 2012.
-Has anyone thought about making meaty SSB? cause since its +2 on hit, then it woudl be +4~5 meaty and we could combo s.HK or f.MK after it…
-I see you guys talking about CH s.HK, but no concensus. So is it +7 or isn’t it +7 lol?
-anyone start coming up with meaty XU j.LP yet? you can see how it will change things because of the threat of j.HK…
Just been working on some things but I won’t post if someone is already working on it all.
- What’s the point of meaty SSB?
- CH st.HK will be enough to link another st.HK after cancelling into LK Duck. Do the math (too lazy to do it myself).
ok
-the point is you’ll beat any mashed normals/throws/even some specials and be able to start off a combo from HK SSB (160 damage) to HK>whatever. That’s a ton of damage, and when done meaty it stops a lot of crap. Also means its even on block so you’re safe. Mixing this with late SSB to beat reversals, blocking, throwing, overhead, and c.LK, it can be devastating and will do a ton of damaage. starting combos with 160 damage is reason enough for me.
-I was asking about the difference between AE CH s.HK and 2012 CH s.HK. I’ve done plenty math buddy (Makoto Main). My question had nothing to do with math. my question is:
**Is there a concensus on what the difference between AE CH s.HK is and what 2012 CH s.HK is. **
See. no math involved. I think.
Consensus is that you will be able to do CH st.roundhouse xx short duck > st. roundhouse again instead of having to do CH roundhouse xx ex duck > st.roundhouse. The way it was in Super had to with how much recovery and hitstun st.roundhouse had as opposed to how +it was on hit. AE st.roundhouse and Super st.roundhouse are both +2 on hit. I’m also having a hard time comprehending why I would do backswing blow meaty. I won’t beat reversals and I don’t get a 50/50. Isn’t this relying on my opponent to press a button or do something rather dumb while they’re waking up as opposed to blocking? Unless of course you mean something else.
if i fought any dudley that did meaty SSB, i’m straight up doing wake up ultra. that’s just dumb.
well, that’s why i’m here… to offer a fresh perspective. Gotta think outside the box guys. All options are viable against certain characters, and in certain situations.
-No it wont beat reversals but neither will any of his other options. c.LK loses, overhead loses, throw loses, so what’s your point? walk up and block every time?
-It should be even on block and against most characters c.LP will CH them or you can set up for throw instead.
-how many players do you know that just wakup and block everytime? Once you punish wakup blocking, backdashing, jumping, mashing, and bait ultra etc.etc, you telling me a meaty 160 damage attack that starts your combo, links to s.HK, and punishes anything besides reversal or back dash (which covers a lot of options), isn’t viable?
I’m just saying i think it should be explored. Every option should be explored. At least that’s how i’ve approached makoto. If its that bad of an idea i’ll research it myself. Its all good.
umadbruh?
I’m sorry but i know you guys dont’ trust it, but its being improved. I like how its being improved, and plan to find more uses to it. I’m not sure if your options really matter:
-wake up ultra?
-Using “just dumb” as an argument?
-what if you dont’ have ultra/super?
-you really expecting meaty SSB?
Come on man. I’m just offering an alternative way to use it in the future. Are you so closed minded that you wont even give it a chance? even when improved? that’s fine. I dont’ really mind a counter argument… especially since i dont’ know Dudley as well as I know Makoto, but “just dumb” and wakeup ultras wont’ suffice.
Give me something i can use man…
If you’re playing against someone who mashes normals on wake-up, does wake-up throws without a good reason (seeing SSB coming your way is a terrible reason) or uses a special on wake-up which has no invincibility then you could probably win by farting in their direction. Meaty SSB would never work against a decent opponent unfortunately.
Has anyone tried this?
Played 2012?
Guys you are discrediting an idea before it is explored. But like I said its cool. I’ll deal with it.
thanks anyway
How many players do I know? All of them unless they have meter to do something else. Crouch short and Dartshot also lose to reversals, but they also give you a 50/50 and can be made + on block as opposed to even if you do them meaty. That’s a big difference. If I want to punish backdashes I can even OS meaty crouch short to catch a backdash. Good for you for exploring new stuff, but I don’t see it.
Also, if you really want to do this, you can do it right now with short backswing blow.
mossad man you’re good people
It’s good that you’re thinking of new ideas, the Dudley section is pretty dead most of the time so any input is welcome, but it just wouldn’t work. None of the 2012 changes will make a difference in wake-up situations (in terms of actually getting the hit on someones wake-up). Meaty c. LK can be made safe vs some reversals as well, which something to bear in mind. Balrog, Sakura, Honda and Dee Jay can be safely meaty c. LK without worrying about their reversals.
It’s a pity you can’t fucking hitconfirm Balrog from a cr.lk on his wakeup.
ok lemme explain WHY it’s dumb. SSB has a 18-24 start up and a recovery of 20-29. all of them only have 3 active frames. if you did l.ssb to hit meaty, you’d have to do it 2 frames earlier to land on the last active frame. you can’t FADC out of SSB on whiff. if i SEE you do this, why would i NOT back dash (if i don’t have ultra), or use an invincible reversal move? you recover in 20 frames minimum so you’re not punishing my backdash with anything and any invincible reversal is guaranteed to hit you. 18-24 frames is way too much time for a meaty attack. hell, meaty f.hp is already cutting it close.
it’s not that i’m not open to new ideas, but any player with half a brain isn’t getting hit by this. it’s not like ssb has a sneaky animation like f.hp, he straight up swings backwards kicking up dust then comes back forward.
edit: SSB already has a lot of uses. OS SSB vs certain characters, SSB vs some crouch techs and throw attempts, trade SSB OS ultra, SSB in footsies, SSB to bait DPs, EX SSB FADC combos, SSB hitconfirmed into super… SSB is an amazing move and when used wisely, really fucks people up. the buffs it’s getting only make it better at doing what it already does best.
SSB isn’t amazing. It’s sorta decent. Against certain characters. Against certain types of players of those characters. Who are undisciplined.
Otherwise it’s garbage. Frame trapping/Blocking+punishing wakeup achieves most of the things SSB attempts to, is less risky and usually achieves much more damage too (CH st.RH setup is back in 2012).
It is, however, very good against reversals in the corner, because of the cr.RH juggle into Ultra/Super. Also certain characters that have a few reversal options beaten by SSB like Fei Long and Viper.
Don’t try that cute ssb shit against someone who is going to low you out of it’s 40 frame animation every time in footsies, you’d be crazy to let up your pressure on something so risky.
The new MK and HK SSB’s in 2012 might prove useful though in some matchups that can’t punish -4 easily.
I’m still wondering just how much better forward and roundhouse SSB specials are at avoiding crouching moves. Still haven’t seen video footage of that yet, mostly interested in seeing if it can destroy crouch shorts like Cody’s.
That would be pretty ridiculous. If it beats Cody’s cr.lk, it will beat virtually every low in the game.
I’m more hopeful for the rest of the changes that will apparently be revealed at the end of Nov.
By the way I tried the meaty backswing blow in training mode for you and it is as bad as advertised. You have all day to realize that Dudley did it and it loses to all invincible reversals.
st.hp dmg increased to 200
pls