Dudley's juggle combos

Well I can only get better thru my experiences of other players and their reactions to my mooves plus i already know alot of his combos plus his most damaging one but i just dont know his juggles except fro the Ex Mgb ones but im pretty well prepared and if worst comes to worst ill just play ryu:D but i will most likely play dudley to get better with him since i used to play dudley a long time ago but i got discourage because i couldn’t do his juggles:fury: :lol: :wtf: :sweat:

so…

SOMEONE PLEASE POST DUDLEY’S MOST DAMAGING JUGGLE!!!

im a quick learner…i can handle it…:sweat: :cool: :smiley:

Umm, I’m not sure if this is his best, but I was just playin’ around with this a minute ago and found that it actually works…

At least near corner to start…

j.HP, land, s.HK, EX MGB, c.HK, LP MGB, c.HK, LP MGB, MK Ducking Uppercut (not just the sway), xx, RU

… does like 93 damage and builds hella bar in it, so if you started high on bar, you you dizzy them, you can do it again (which means you win, KO on anybody… anyone that it works on anyway).

A litte further from the corner and you can…

S.Hk, EX MGB, s.MP, MK ducking (without the uppercut…) RU

I’ve gotten that to work mid screen, but then you deal with the third RU uppercut missing on some characters… works best when you get them to a corner where you can wait until the end of the ducking.

Likewise, you can also do…

c.HK, LP MGB, walk a little, s.MP, MK ducking (without uppercut), RU

Hmm, anywho… that’s some of what I’m using for now… at least when I have the bar to spend.

~Murakumo

you can do repeated c.rh’s on dreamcast. just get the right timing down. the c.rh should come out earlier the you expect it should.

I just found out Dudley’s best juggle finisher is twd+Forward xx Fierce Jet Upper. It does so much damage AND stun.

Ways to land it:
-in corner - off from just about anything, example cr.rh, jab MGB, EX MGB, etc etc
-mid-screen - only from EX MGB it seems. I’ve tried cr.RH, twd+Forward xx Jet Upper on midscreen, it’s possible but the timing is too HARD. If you try after cr.RH, jab MGB… Nope, it just won’t work. So if you don’t think you’ll land twd+Forward xx Jet Upper in midscreen, do other finishers instead (Ducking Upper for example)

You just have to hit them pretty deep with twd+Forward to get 2 hits from Jet Upper. One hit is fine, but 2 hits does so much more.

Also I fooled around with twd+Forward xx Jet Upper xx Super. Let’s just say that it’s not really worth it.

Bored. I won’t comment on the rest, hehe. As for THAT(see above) not being worth it? That all depends. Most don’t realize that regardless of the number of hits that you do, positioning has a large part to do with the damage. Using a fierce jet upper will begin to knock the opponent up and away so you get less damage on the super. Aside from that, cancelling the first hit of the fierce version is pointless, the damage is on the second hit. You can do the same combo beginning with st.Rh and -->+forward(mk) and get the same damage even though the st.RH does more damage. The reason is because the mk one will move you closer and the super, then, does more damage. Anyway, most times, the one hit strong jet upper cancelled into super usually does more damage. You cancel on the first and only hit(full damage and one less hit to add to scaling) into the super and you’ll get more damage than you would using the fierce(and more stun). Distance also affects the corkscrew blow but rocket upper is where ppl usually don’t understand.

It’s worth it, heheh. Just gotta do it properly.

I should note for you that -->+forward is a hit confirm move. If you poke with that and land it, you can SEE it and THEN super and it will connect. In a lot of cases, that’s just safer to do then cancelling the upper right away.

I must be bored, heheh.

Apoc.

I apologize, Apoc. I meant twd+Forward xx Jet Upper xx Super is not worth it as a finisher from juggle, not poking them with twd+Forward as a first hit. You are better off just doing twd+Forward xx Jet Upper (as a finisher, of course).

However!

Interesting tidbit you got there, Apoc. I never knew that twd+Forward can also be a “see if it hits or not” move that links to a super. Mad props to ya! :smiley:

PS: Is it me or is it damn impossible to get 2hits Jet Upper from doing cr.RH, twd+Forward xx Jet Upper on Alex?!

Alex is just one of those characters that tends to get spit out a lot because of his size. It’s one of the reasons why I’d rather go for c.rh, jab mgb, short swing back blow (xx super, sometimes…) instead, or some kind of reset. What you could try is waiting a little longer before you hit the toward+forward, but, there’s a greater chance you’ll let them fall first.

by the by, Vic’s showing of the toward+forward link (not buffer…) into rocket uppercut was sick. It was as if damage reduction suddenly became damage INduction.

Heheh, my bad. Shoulda known what you meant, heheh.
I suck:(

Apoc.

hey, i just wanted to say that i just started the game like a week ago(hell late i know:eek: ) but i just wanted to say thanks for the combos and juggles. i didnt know that you could connect more than one c.rh. which is cool.

The most stylish combo is still the one with cr.roundhouse juggles after a SA1.

Who’s that work on besides makoto?

I think thats it…

Against Chun Li, Makoto, Ibuki, Elena, Q, Alex, Dudley, Oro, Necro, and Remy, Dudley can juggle with multiple cr.Roundhouses if they are in the corner. It may be hard or easy, depending on which character. You can walk towards a little bit before doing another cr.Roundhouse, so Dudley won’t be pushed too far back.

That wasnt the question, but thanks…

HAHAHHA

I’m cheap

when i adjust my system direction i can do combos real quick…when i pick dudley i push my opponent in to the corner and right when they get up i keep pressing A(LP), i get like a 5 hit combo out of it which sets them up for the body uppercuts (hehe im cheap to)

:lol:

damn who them ladies on your avatar yellow?

sup dudley users I found this 54 hit combo, I don’t really understand it that well but maybe u guys can help me. Here’s the combo, try it on “Q”.

K-EX machine-gun in P- in J large P- small P- - large foot x 4- large jet - rocket upper -

  • J large P- large K-EX machine-gun - large foot x 4- large jet - rocket upper vsQ 54HIT

:confused:
huh?