i just wanna go for towards + MK -> HP Jet Uppercut when midscreen for variety’s sake :D. Everyone is so used to the MK Ducking Uppercut follow up.
Godswordzman (or anyone else who cares to say something):
Is Twelve “juggleable” by more than 1 low HK? i thought that the only characters Dudley was able to juggle with repeated low HKs or low HK -> LP MGB repetitions were the chicks, Alex, Q, Remy, Oro and Necro. i know for sure that the only time you’ll be able to have a low HK in a juggle against the Shotos, Urien/Gill, Yun/Yang and Hugo is if you start your juggle with low HK. So yeah, is Twelve in this category or is he in with the chicks?
I got 12’s jugglelability mixed with Q’s!!! Sorry about that.
But I believe you can hit hijm with this( Test it)
cr.HK>jab MGB> SAI> EX Jet Upper >HP Jet Upper or HP Jet UpperxxSAI
Also , I did a cr.HK after s.HKxx EX MGB on either Urien or the shotos…and it worked! But I can remember which character is was(besides chun-li, makoto, alex etc.) Can someone find out who gets juggled by that?
i’m quite sure that Urien and the Shotos cannot be hit with a low HK during a juggle sequence. The only time you’ll have a low HK in there is if you begin the combo with it.
You’ve got to test it( Betcha didn’t lol) but I’m telling you it worked. It was a while back when I did it and I don’t have my DC right now and I can’t remember who i hit it with! But i remember it worked!!
We’re sure that it doesn’t work on the Shotos or Urien. Or Yun and Yang. Or Twelve. In fact, in your last post, you mentioned that you don’t even remember who you performed the juggle on!
Now on to more juggle questions…
i don’t own a DC, so i can’t really test anything.
i’m wondering, in cases where you can do low HK -> LP MGB repetitions, would it be better (in terms of damage) to do the HK -> LP MGB juggle until you decide to use MK Ducking Uppercut xx super or is it more damaging to just keep using low HK then Ducking Uppercut xx super?
We know that works, dude. But what Godswordzman said is that you can low HK the Shotos DURING A JUGGLE SEQUENCE (which, as has been said, is not possible). What you mentioned is a juggle BEGINNING with a low HK.
Make sure you walk up a bit when doing those HK sweeps. And do them quick and early too!
If you replace the second sweep with jab MGB in aforementioned combo , you can treat Q in mid-screen the same way!
Also does anybody know about s.HKxxMK Ducking Upper when opponent is crouching? Damaging 2-n-1 that only works on crouching opponents. End with SAII for extra damage and stun.
This Thread is for dudleys juggle combos but thats it! No talking and discussing and crap like that its just posting combos. Im starting this post so that other dudley players can just glance at this thread and not have to read thru everything and look for the combo itself. And only post combos that work…
For Example…
Ex. MGB > Jab MGB > SAI or SAIII
Foward > Roundhouse > Fierce
Short > Foward > Strong > Fierce
Another way to get in...
Ducking uppercut xx SAI or SAIII
IF ANYONE KNOWS DUDLEYS MOST DAMAGING COMBO(S) PLEASE POST IT!!
common juggles:
c.RH, jab mgb, c.RH
c.RH five consecutive times xx super
c.RH, short Swing Back Blow (SBB)
s.RH, ex MGB, jab mgb, jab mgb
c.RH, jab mgb, forward dash uppercut
Waste of Meter juggle combos:
s.RH, ex mgb, ex mgb, short dash uppercut (minus uppercut) SA1 or SA3
c.RH, SA1 (will juggle for only three hits), as they land, fierce jet uppercut xx SA1
c.RH, j.strong, SA3
EX SBB link into CS Blow
and if the thread was meant to be only for the JUGGLE combos, why’d you list the chain combos? a) forward, roundhouse, fierce, and b) short, forward, strong, fierce. anyway…
i’m not too sure about the EX MGB juggles (and by this i mean that i’m not sure which variation has the most damage), but when only using 1 bar, i think that Dudley’s most damaging combo is this:
jump in HP -> HK -> MP Jet Uppercut xx Rocket Uppercut
On a crouching character, you can try this for some damage (again, only 1 super):
jump in HP -> HK -> MK Ducking Uppercut xx Rolling Thunder
that’s the gem right there. even if you leave out the j.fierce, the rest does a great deal of damage. But I use CS blow over RU because of the fact that RU has a mad tendency of spitting out characters like Alex (by spit out, i mean, on the second uppercut, they get thrown behind dudley, and out of the way for the spinning uppercut).
The T + Roundhouse XX super also does a lot of damage.
a combo not requiring meter that does good damage is s.RH, Fierce jet uppercut. nothing fancy, builds meter pretty fast, builds stun, and it’s RELATIVELY safe. Depending on the situation.