I know there are already a few match-up threads within the Dudley section, but there isn’t really any advice on how to go about dealing with Hugo. I find that against good Hugo players, Dudley struggles. You can’t jump in often because they can block the jump in and 360 or 720 you, or worse, shootdown backbreaker you as they spot the jump. I also find that Dudley’s usually amazing wakeup game is very risky against hugo because again on wakeup he can 360 you as it quite often grabs you out of a cr.RH or Dart Shot. Throwing the Rose is also dangerous for that reason too. This means that the usual intimidation of a high or low hit into Super on wakeup is nullified.
I find that UOH on wakeup can be usuful because it snuffs out the 360, but if you keep doing it you obviously telegraph your actions and it’s parry>360/720. Short Swing Blow is useful too, but again you can get thrown out of it. The only other real tactic of use agasint Hugo is that if you spam st.RH you can buffer it into MGB and quite often you can pick up a lot of damage by doing this. However, Hugo’s normals keep Dudley out, Dud’s st.HP gets snuffed out by a lot of things, and I find it very difficult to get in on or approach Hugo.
What is the best approach to playing against Hugo? My preffered style of play with Dudley is to rushdown and to mixup, but I find myself getting punished versus Hugo and thus retreat and play a defensive game. However, Dudley is not obviously suited to this and thus I find big problems. Any advice would really help.
Sidenote: I find that after a UOH you can sometimes connect a Fierce Jet Upper. Does this only work against crouching characters, or at a set range? What options does Dudley have after a UOH, apart from a super art at the correct range? The crouching short, medium, fierce doesn’t seem to connect as a low string after the UOH.