Special Moves & Unique Attacks :
Jet Upper : SRK+P
Machine Gun Blow (MGB) : HCF+P
Ducking Straight : HCF+K–P
Ducking Upper : HCF+K–K
Short Swing Blow (SSB) : HCB+K
Thunder Bolt : FK+K
Kidney Blow : F+MK
Target Combo #1 (TC#1) : F+LP–MP
Target Combo #2 (TC#2) : cr.LK–MK
Target Combo #7 (TC#7) : MK–HK–HP
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Mid-Screen Combo’s :
Cross Rush /or/ Raw Tag Launcher, f+MK, HK–srk+LP, hcf+LK–K
Cross Rush /or/ Raw Tag Launcher, HK–hcf+LK, HK–srk+LP, hcf+LK–K
Cross Rush /or/ Raw Tag Launcher, f+MK, HK–hcf+LK, cr.MP–srk+MP/or/HP
Cross Rush /or/ Raw Tag Launcher, f+MK, f+MK, f+MK, srk+MP/or/HP
Cross Rush /or/ Raw Tag Launcher, f+MK, HK–hcf+LK, cr.MP–hcb+MK
srk+LP, TC#1–hcf+LK, cr.MP–srk+MP/or/HP [272dmg]
srk+LP, f+MK, TC#1–hcf+MK–P/or/K [274dmg]
srk+LP, f+MK, TC#1–srk+LP, hcf+LK–K [281dmg]
srk+LP, TC#1–hcf+LK, cr.MP–hcb+MK [284dmg]
ex.MGB, jt.HK, cr.HK, srk+MP/or/HP [326dmg]
ex.MGB, f+MK, HK–srk+LP, hcf+LK–K [329dmg]
ex.MGB, HK–hcf+LK, HK–srk+LP, hcf+LK–K [334dmg]
ex.MGB, f+MK, HK–hcf+LK, cr.MP–srk+MP/or/HP [334dmg]
ex.MGB, f+MK, f+MK, f+MK, srk+MP/or/HP [337dmg]
ex.MGB, f+MK, HK–hcf+LK, cr.MP–hcb+MK [346dmg]
ex.Thunder Bolt, TC#2–hcf+LK, cr.MP–hcb+MK [394dmg]
ex.Thunder Bolt, cr.MP, f+MK, cr.MP–hcf+LK–P/or/K [408dmg]
ex.Thunder Bolt, cr.MP, HK–srk+LP, hcf+LK–K [419dmg]
ex.Thunder Bolt, f+MK, HK–srk+LP, hcf+LK–K [429dmg]
ex.Thunder Bolt, f+MK, f+MK, f+MK, srk+MP/or/HP [437dmg]
(air hit) jt.HK, HK–srk+LP, hcf+LK–K [281dmg]
(air hit) jt.HK, cr.HK, cr.MP–hcf+LK–P/or/K [288dmg]
(air hit) jt.HK, f+MK, f+MK, srk+MP/or/HP [290dmg]
(air hit) jt.HK, cr.HK, MP–srk+LP, hcf+LK–K [297dmg]
(air hit) jt.HK, HK–hcf+LK, cr.MP–hcb+MK [301dmg]
all of the (air hit) jt.HK combos above are also possible with any other normals from an air-to-air counter hit, but the damage will vary depends on what normal is used
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Corner Combo’s :
Cross Rush /or/ Raw Tag Launcher, HK–hcb+LK, cr.MP–srk.MP/or/HP
Cross Rush /or/ Raw Tag Launcher, HK–hcb+LK, cr.MP–hcb+MK
Cross Rush /or/ Raw Tag Launcher, cr.HK, HK–hcb+LK, srk+MP/or/HP
srk+LP, HK–hcb+LK, cr.MP–srk.MP/or/HP [355dmg]
srk+LP, HK–hcb+LK, cr.MP–hcb+MK [367dmg]
srk+LP, cr.HK, HK–hcb+LK, srk+MP/or/HP [376dmg]
ex.MGB, HK, HK–hcb+LK, srk+MP/or/HP [381dmg]
ex.MGB, HK–hcb+MK, cr.MP–srk+MP/or/HP [391dmg]
ex.MGB, cr.HK, HK–hcb+LK, srk+MP/or/HP [396dmg]
ex.MGB, HK–hcb+MK, cr.MP–hcb+MK [403dmg]
ex.MGB, HK, HK–hcb+MK, srk+MP/or/HP [395dmg]
ex.MGB, cr.HK, HK–hcb+MK, srk+MP/or/HP [410dmg]
(both combo variation timing must be all linked in 1frame at max height, strict execution!)
ex.SSB, HK–hcb+LK, cr.MP–srk.MP/or/HP [435dmg]
ex.SSB, HK–hcb+LK, cr.MP–hcb+MK [447dmg]
ex.Thunder Bolt (coming soon!)
(air hit) jt.HK, cr.HK, f+MK, srk+MP/or/HP [310dmg]
(air hit) jt.HK, cr.HK, cr.MP–hcb+MK [316dmg]
(air hit) jt.HK, HK–hcb+LK, srk+MP/or/HP [335dmg]
all of the (air hit) jt.HK combos above are also possible with any other normals from an air-to-air counter hit, but the damage will vary depends on what normal is used
(HK–hcb+MK, srk+MP/or/HP : is possible coming from an air-to-air counter from other normals, except HK)
(air hit) jt.HK, hcb+LK, cr.MP–srk+MP/or/HP [332dmg]
(air hit) jt.HK, hcb+LK, cr.MP–hcb+MK [346dmg]
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Tag-In Combo’s
Cody : Mid-Screen Combo’s
hp.Criminal Upper, jt.HP, HK–srk+LP, hcf+LK–K [409dmg]
hp.Criminal Upper, jt.HP, f+MK, f+MK, srk+MP/or/HP [417dmg]
hp.Criminal Upper, jt.HP, HK–hcf+LK, cr.MP–hcb+MK [426dmg]
hp.Criminal Upper, nj.HK, cr.HK, cr.MP–hcf+LK–P/or/K [414dmg]
hp.Criminal Upper, nj.HK, cr.HK, MP–srk+LP, hcf+LK–K [421dmg]
Zonk Knuckle, f+MK, HK–srk+LP, hcf+LK–K [339dmg]
Zonk Knuckle, HK–hcf+LK, HK–srk+LP, hcf+LK–K [344dmg]
Zonk Knuckle, f+MK, HK–hcf+LK, cr.MP–srk+MP/or/HP [344dmg]
Zonk Knuckle, f+MK, f+MK, f+MK, srk+MP/or/HP [347dmg]
Zonk Knuckle, f+MK, HK–hcf+LK, cr.MP–hcb+MK [356dmg]
this tag-in combo’s can also be done from an ex.Zonk Knuckle and hk.Ruffian Kick
Cody : Corner Combo’s
hp.Criminal Upper, nj.HK, cr.HK, f+MK, srk+MP/or/HP [433dmg]
hp.Criminal Upper, nj.HK, cr.HK, cr.MP–hcb+MK [438dmg]
hp.Criminal Upper, HK–hcb+MK, cr.MP–srk+MP/or/HP [441dmg]
hp.Criminal Upper, HK–hcb+MK, cr.MP–hcb+MK [453dmg]
hp.Criminal Upper, nj.HK, HK–hcb+LK, srk+MP/or/HP [456dmg]
Zonk Knuckle, HK, HK–hcb+LK, srk+MP/or/HP [391dmg]
Zonk Knuckle, cr.HK, HK–hcb+LK, srk+MP/or/HP [406dmg]
Zonk Knuckle, HK–hcb+MK, cr.MP–srk+MP/or/HP [401dmg]
Zonk Knuckle, HK–hcb+MK, cr.MP–hcb+MK [413dmg]
this tag-in combo’s can also be done from an ex.Zonk Knuckle and hk.Ruffian Kick
Cody’s Hammer Hook (F+HP)
Hammer Hook, TC#7, HP–HP+HK
Hammer Hook, TC#7, MP–HP/or/EX.MGB
Hammer Hook, f+MK, HK–srk+LP
all tag-in combo variations can be done on mid-screen and corner
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…more tag-in combo’s to come from other different characters…