Dudley Q&A: Let's learn... like Gentlemen!

i ment to add to the crouch tech with a poke for more options on the OS, kinda confusing but i just wanted more opportunities to stop the kara but nvm ill just stick to good defense lol

It’s not worth it to try to find a better way around it. If you have good enough defense you take it away. If you really don’t want to get kara-thrown you can try look for patterns and just backdash out of it.

Hayo,

Lately I’ve noticed that one of my bad habits is just walking to the knocked down opponent and pressing the button I’m going with on his wake up, this of course is stupid since I could try to fake it out or try doing kidney shots or such to hide/time my mix up better and him on his toes.

When you get a knockdown(techable or no-techable) what do you and what can you do before he gets up(as in what buttons to press to confuse the opponent and time your mix up perfectly)?

I’ve noticed that c.lk and kidney shot are fairly nice since both recover so fast and can confuse the opponent enough to pull out the slow overhead and with hard knock downs in corner I’ve been using 2x light duck and then overhead/low/throw/block.

I always do a move that makes the opponent have to block the opposite way as the move that I actually want to throw out. If you get the untechable knockdown, you can do something like whiff the overhead so it looks like you tried to meaty them and messed up, which makes them think high and then either scoop or crouch short. Same goes the other way especially with the scoop. The best part is if the opponent starts to catch on and blocks appropriately, you just whiff the move you want to do and then do it again.

Also, whiffing a crouch short/crouch jab into throw is handy and has been a trick that has been used forever

Depends what I knock them down with. All I can remember is this in my current sleep deprived state.

After a EX MGB > straight: HK duck setups meaty cr LK, LK/MK duck set ups meaty overhead

bdash mashers? just mp mgb

I asked this in the noob forum but no response, To any dudley that plays on 360 and PS3, does that input lag of like 2 frames for PS3 version really make you adjust your timing for combos heavily or is it not that drastic? Dudley has alot of 1 framers and my local tourneys is PS3 so going to have to learn to play on PS3 soon. Anyone that plays on both systems plz shed some insight on this for me :slight_smile:

No, not really. It’ll take you like 15 minutes tops to adjust your timing. Just make sure you practice.

ps3 is unplayable
HD tvs are unplayable
LCD screens are unplayable
Playing widescreen is jslfksd;

The timing of your button inputs in combos is not changed at all with 2 frames of lag. Combos really aren’t that different at all.

I normally use st.mp when they do some block strings, then move back and f.mk or kara throw. Also, Vega is cheap he isn’t even considered a character.

SJ, just play some casuals before hand and you’ll adjust to that. Don’t even think about those 2 frames as a factor.

i have a hard time switching between the two on the fly. I drop alot of stuff when switching consoles during one session. I think it affects people differently. You can’t really say the timing is the same cause i look at the character when i’m doing the combo, and i look for queues to push buttons, so the input timing differences throws me off alot. If you don’t look at the screen your muscle memory should take care of it…but I just don’t work that way.

You have some pretty sharp eyes to notice a 1/30th of a second change.

i cant link for S— on HD tvs.
The f.HK, s.HK and c.HP, s.HK links dont exist on ps3 probably

I play on PS3 and I do them fine.

I play on a PS3 with a bigass flat screen and I also have no problem.

I’ve tried to implement c.lp(2x) into f.mk blah blah but I’m not getting that rewarded. Is this even useful against the mashers online? Especially rogs tend to get me out of everything I do and I always end up trying to space my s.hp unless i score a knockdown. How do you guys deal with mashers?

online is paradise from mashers. if there is any type of lag, from minor to major, its in their favor. What you need to do is make your blockstrings/frametraps tighter. go to training mode and record you frametraps then playback and try to mash out moves/specials where you feel your unsure in you frametrap. If your frametrap is tight, then you should get counterhit’d, if not you beat out that move in the recorded string. For people mashing pokes, you can space the f+HP so that when it reaches the poke, its active frames already started (meaty), or you can go in and and get them to block a LP or MP, and you’ll be in frame advantage so throw out a st. HP right after that blocked poke, good chance of CH if they press buttons, st. HP has alot of active frames.

cr.lp -> s.hk is better vs jab mashing.