im trying to beat a good juri at the moment, whats steps should i take with dudley in order to stop juri’s jumping game
It’s for punishing poorly spaced fireballs and whiffed footsies. According to the frame data for Dudley, MK Duck to Corkscrew Cross is 21 + 1+8. So any projectile with more recovery than that should be punishable with Duck to Corkscrew Cross. I’m not going to make a list but Ryu’s fireball and EX recover in 45 and 40 respectively. So, you have about 15 frames to react to Ryu’s non-EX fireballs. no reason why it shouldn’t be doable though. especially if you psychic duck through a fireball. This is all of course dependent on the accuracy of Dudley’s Frame Data. From Here
Juri’s EX Pinwheel is very punishable and the previous page has examples to punish it. Not gonna repost it.
sounds like you need to AA more.
I figured this out! Okay, so you can’t negative edge ultras but you can negative edge supers. So when you do the ultra input too early and release the buttons you get a super.
im using my anit air moves but juri’s dive kicks go through them forcing me back
Can I get some tips for the Vega (Claw) and Bison (Dict.) matchups? I’m having a helluva time with Vega’s walljump, and Bison’s scissor-kicks into normals. Plus his upgraded normals are hell…
Also, someone feel like starting up a matchup thread so we can compile our knowledge?
I’ve yet to not be able to trade with juri’s divekicks with c.mp, s.hp and c.hp
Just block the dive kicks they’re very punishable
I think rolling thunder is going to be a good choice vs E Honda because it punishes all headbutts on block. It might also be a good idea vs Blanka because we can get our ultra on hit on horizontal/up balls (I’m guessing, I haven’t tested.)
Anyone have some input tips for me? I used to play Balrog, Dictator and E. Honda in SF4 - but I can’t seem to be able to get the jet upper out after c.lk, s.mk. On what point do you guys do the actual DP movement?
i know its punishable if a not so good player plays juri but if a good juri player uses it thats different. the person i was playing knows how to play juri. so yea it anit as easy as it sound if their trying to cross u up the whole time
If they’re crossing you up, there are a couple of options. Granted these options are all based on your opponent’s knowledge of their character. If I’m getting crossed up too much, I sneak in a ex Cross Counter or regular Cross Counter. If they’re coming in front of you a lot, try to react to jump ins with s.mk or fp Jet Upper (I don’t really like the lp Jet Upper as the anti air as it doesn’t always work, fp jet upper sometimes trades at least.) Hope that helps a little.
You can throw in a Ultra II in there if they’re jumping at you from the front also.
I guess it’s like :df::lk::r::mk::df::p:
Shortcuts are sexy.
how do i throw the rose? i know it does no damage but its still cool as hell. ive been trying it with taunt 1 but he just fakes throwing it. is it some other taunt? whats the deal
that helps but thats what he wants me to. hes forcing me to either jump which if i do ill get dive kick very quickly or anit aired. if i cross counter he’ll definitly wont fall for it (it works if the person is just attack but not on a player who knows his stuff ). my juri friend had experience on a high lvl (and i not just saying that either). well ill play more games with him to see what i can find thanks for the help
Just walk forward and block when he jumps.
i like his jump HK because its just like sagats jump MP. the only crossup i can find is his thunderbolt, and it doesnt seem to safe. any other suggestions?
Whats a good follow up the f+hk overhead -> mk target combo?
his overhead is super fast and catching people with it is pretty easy. Just wish I knew more to follow up with it so I just don’t knock them out of a crouch and not be able to do a thing.
Jump-in LK works as a cross-up against some characters.