Dudley Q&A: Let's learn... like Gentlemen!

ahhh thanks for the tip. By how much?

I did a bunch of tests with ibukis ultra in training the other day. I need to do more with dudleys to try to maximize my dmg.

also aside from honda, blanka and ryu what match ups do you guys pick u1?

I’m trying to find more use for it but so far just love my combo friendly corkscrew cross.

Not by much

It does a lot more than raw ultra when ultra is at 75% or 50%.

Since you brought up jab MGB, what do you do when you hit confirm on grapplers? Just don’t input MGB at all?

i think jab mgb is one of dudleys best tools for getting inside. its safe on block (-2) and allows him to chip if its blocked, hit confirm into it on hit, and keeps him close.

i dont use any other version aside from EX or HP if i dont have meter for EX and i get the link

I use Ultra I for Sagat, Honda, Bison, Guile, Gouken, Seth, Rose, Dhalsim and sometimes Blanka/Chun. I don’t use it against Shotos.

lawl why would you be option selecting against grapplers? It’s either overhead or crouching short/roundhouse in the corner, and that’s rarely.

If you’re counter poking them then it’s a free MGB, EX if you have meter.

You’re saying you just throw out your oki move and stop? I can see that for crouch roundhouse with good spacing but I am not quick enough to notice whether I have a hit or not off of just crouch short. That’s why I asked if he does Jab MGB after the standard low hit confirm combo or not since you’re going to get smacked by a command grab or ex-grab if Jab MGB is blocked.

It’s something you have to judge while fighting the player. If they’re mashing SPD anytime you get close then you can just punish however you see fit. Keep in mind, you should rarely be approaching Zangief anyway. There’s no safe way out, it’s a risk you assumed once you decided to go for the mixup.

I’ve been playing dudley for a while now and I get pretty mixed results, but I still find myself having a hard time spacing and pressuring. I don’t mean that I have a hard time landing my combos but I just feel that I get put in a position where I can’t even land c.lp > s.hk as the s.hk whiffs but I have a hard time approaching. Lately I’ve been trying c.lp > c.mp xx lk duck / lp mgb but I still can’t pressure properly after that.

So what are all my options if your opponent for example mashes crouching normals or throw? And which are the better options?

if you see them spamming low moves to keep you out, then u can try to fish for Counter hits with standing RH or FP f+FP.

another option is to fish for a knockdown with cr mk or cr fk, then start your oki.

I’ve not had much luck with counterhitting rh or hp. especially not against fast low pokes after I do an empty duck but I guess if we are just standing there it’s worth a shot. I still think its hard to land cr mk consitently when I’m that close (stupid shoto c.mk!).

I’ll be trying some of these if I spot a low move masher though, thx!

Against someone with a 2 frame command throw…

cr.LK > cr.LP > st.LP~st.MP target combo

That’s the only target combo I ever use. I either do that or just back dash after the blocked cr.LP. I try and mix it up.

thanks for the advice guys. Today I tried some stuff out and it’s just better to 1. not do anything and maybe you bait something stupid or 2. back dash. hp works unless they do good low pokes and the tc is something I’ll really try to implement as yet another alternative.

I’ve come to the conclusion that both of my mains (ibuki and dudley) are pretty shitty characters.

Dudley solely relies on your opponent making mistakes with spacing. That’s the basis of his game. He has no way to safely get inside and he lacks a solid reversal and just eats pressure from rufus, cammy, ken, and even sakura.

Rufus shouldn’t be a problematic match-up for Dudley. Whatever pressure you’re having a problem with can probably be answered with a cross counter. The other character’s stick. If Cammy didn’t lose her tiger knee cannon strike in AE, I would probably have picked her up and mained her but alas.

As far as reversals go, I feel like if someone is complaining about reversals, they have pretty poor defensive skills because if you truly, truly need to get out, EX Jet Upper is a decent reversal [albeit the meter spent] but Dudley has absolutely no problem building meter. I’m not advocating that Dudley is a top tier character, cause I know he isn’t, I just feel like the problems you address aren’t character problems but player problems.

If you don’t like blocking just pick Ryu. You can have a jab-fast reversal, plus his links are easier.

Rufus and Cammy is all about real good blocking, nothing else, its 5/5 for sure, people that mash throw and buttons when they are close are asking to lose…

Learn to block.
Walking is all you need to get in.

See, needing a good reversal is where I used to agree is not 100% necessary. But “just block” only gets you so far. It’s an decent option, but it can only really be pulled off against mid to low level players.

lets take ibuki for a solid example as to why a reversal is important. or actually even dudley. either or.

Ibukis fastest reversal is 5 frames (sagats) which can be safe jumped (like EVERY NEW CHARACTER minus Adon) AND ibuki needs 3 bars for it to also be safe because lk-hk lose to meaties as well and EX kazegiri on its own is tooo risky even though she has the kunai at the end of it because it is easily punished or blocked by a good player.

Now, lets just imagine that dudley DID NOT have high health. lets say he had 900 health like Gen Ibuki etc. Would you guys think having a reversal is more important or would you still say “block” and that higher tiers are just spoiled? Does a difference in health mean that a reversal is more or less important? I dont think so. As people say when getting off something that may not do the ultras max damage “Dmg is dmg.” Couldnt you say the same thing for HEALTH too?

Here is where the new characters are bad and will probably receive little attention minus ibuki, makoto, and adon: DEFENSE.

I mean honestly if you think about it…HOW GOOD is makotos and Codys offense??? Makotos mix up game ONCE she gets the knockdown? Pretty decent, huh?

she can:

kara grab to super/ultra both of then
amazing overhead
cr hk if you’re going to jump away
cr hp if you’re going to block high for overhead
do that move that goes over the knockdown to more mix ups
aerial mk cross up
or pressure w more mp or f mp to build meter and frame trap.

She also has an AMAZING focus attack and the games best dash. But why is she soooo bad?

she has no way to get out of pressure…at all. She just…eats it and is forced to block and play a less of a guessing game than most characters. Same with dudley…hes soooo good once hes inside but if he CANT GET INSIDE or get out of pressure hes horrible. Honestly, what is he going to do against akuma, seth, gief, hawk, ryu, sim, rose, rufus, honda, bison, guile, and chun li? He has no footsie game and smart poking will keep him out. Now think about pressure if someone gets in. They can just sit there and keeo doing mindless attacks and not have to worry about his reversal because of how risky and shitty it is. Considering that dudleys jump on a semi decent basis is a sure sign of his lack of ground game IMO. Also, reversal isnt viable until 3 frames of EX. Regular loses to meaties and random ex jet uppers will lead to an even WORSE pressure situation which will definitely but him in a situation to not try anything risky.

I guess what i’m saying is that YES YOU CAN “block” but unless you’re a HIGH LEVEL dudley just “blocking” is not going to cut it because your limiting your options from your opponents 50/50 / pressure game. Which is EXACTLY what this game is all about. Getting your character into their comfort spot with their 50/50 guessing games and guessing right. Not to mention that if you lets say tech a throw from your opponents pressure…what ADVANTAGE does that leave you at? It doesn’t…it just resets the situation and puts you back into footsies.

Look at all the high tiers for a second and just think about it…

Honda-EX headbutt is VERY SAFE
Bison-EX psycho, teleport (no 50/50 for you wake up players!)
Ryu-2 bars to get out of pressure
Sagat-Same
Ken-Same
Cammy-same (Shotos can just throw it on…especially if they have ultra because if you block they can still apply pressure but if it connects they get ultra)
Abel-Ex roll or EX TT
Sim-Teleport
Rose-EX soul spiral
Gief-EX green hand or grab
Seth-Teleport or 2 bars to FADC
Akuma-Same as Seth
Rufus-Ex messiah. All of his special moves are safe on block including dive kicks

Now some low tiers

Cody-3 EX bars and you have to HOLD A BUTTON.
Dudley-3 EX bars or GET LUCKY w counter.
Makoto-nothing
Gouken-EX counter. Good luck with your “Risk” that isnt safe. might as well random ultra…
Gen-Can’t FADC Gekiro
Dan-LACKS OFFENSE
Dee Jay-Safe jumped, and his reversal only hits airborn or standing opponents. His u1 does also not break armor. His offense also sucks and only has a cross up really atm.
Hakan-Loses his pressure and offense due to oil. He constantly “resets” the battle to a neutral position and can’t retain pressure.
Vega-Horrible reversal. (Can he FADC this?)

Taking away a defensive option at high level play is a horrible idea. it’s like saying you’re taking away your ability to grab an opponent. Your limiting your capabilities whether it be for offense…or defense.

Only Honda Headbutt, Rog Rush punches and invincible DPs (including Dan) are good reversals.

Abel can be thrown out of roll and EX TT.
Sim and Bison teleports aren’t that good. Dudley can punish Akuma’s teleport which is the best teleport in the game with EX MGB.
Geif needs 3 bars to make EX Green Hand safe.
Rose needs 3 bars to make safe.
EX Messiah has poor start up, needs 3 bars to make after follow up attack.

Makoto has EX chop and EX command grab. The chop is hard to punish on block because of pushback.

Dudley has an invincible DP and need 3 bars to make safe as does Ibuki. Their reversal is kinda like a few characters you claimed to be top tier.

Proper blocking > a reversal

You don’t need meter to block properly and everyone can do it but it’s harder to do and would benefit you greatly if you learnt to do it. Sometimes you have you have to sit there and take your opponents shit for a minute until opportunity arrives.

I totally disagree with what you think this game is about. That’s 3S. This game is about poking and zoning. Also, I know it’s going to sound annoying, but maybe you need some patience. If you are throwing out reversals all the time to keep pressure off of you, you are not only going to lose, but deserve to do so. Good defense is good blocking and waiting for your opponent to make a mistake, not having a good reversal. 4 frame invincible reversal really isn’t that awful. You also might be the first person I’ve ever heard complain about throw teching not being good enough. Be happy that it’s a throw-break and not a soft-throw tech like in older Street Fighters or you’d be in a much worse situation.