Dudley Q&A: Let's learn... like Gentlemen!

I go neutral. Sometimes I moved the joystick too soon and got cr. HK (which was hilarious if they were standing to block).

I also just go straight back. Hasn’t given me a problem.

sometimes moving from down to back I go a bit too high and jump, or sometimes I end up doing his sweep and it puts me at a disadvantage it sucks!

any of you dudley wanna go a few mirror matches with me sometime and help me out please do…
Im only on PSN though…

I dont have a problem with the hk xx sx mgb but what i do have a problem with is sometimes i’ll be crouching and throwing out lp, and i’ll want to throw out a f+mk but end up getting mk ducking. sigh

Gotta love them noob-friendly features that hurt more than help. You should try dashing and then doing instant-air cannon strike. I have yet to get cannon spike from that.

Hi,

I would like to know dudley’s safe jump set up. I only know one : throw -> mk empty duck to jump, but i believe there are more out there. If someone could teach me those, that would be great.

Also, against the backdash wake up, i’m wondering if the daigo os works with hp JU and against all characters.
Finally, still against wake up backdashes, i’m having trouble doing the os TC2 (2lk+2mk) + 2mk, it should land the TC if there is no backdash, and a mk knockdown if there is. Right ? My problem is that the TC doesnt land when no backdash. Did i get it wrong, is my exec wrong ?

Sorry for all these questions, and thanks for your help :wink:

cr. LK > MK is a chain so if the TC isn’t coming out on hit, you’re not pressing MK quick enough.

The Daigo OS whiffs on some with fierce jet upper.

It doesn’t with an other P button ? Ex version ?

Thx for your replys

Hey guys, another question and this time more a bit more broad.

What are you guys’ go-to options for mixups? IE High, mid, low

Me right now, pretty much the only things I do are:

High: Overhead, that’s about it. Get crouch teched out of it a lot though unless I do it as a meaty.

Mid: Pretty much everything. I do f+mk with some cr.lp,cr.lp,s.hkxxmgb or sometimes cancelled into a lk duck with either a throw or upper if they mash a lot. Rarely I will do some cr.mp straight into lp mgb to keep some pressure on.

Low: The only thing I do right now is the cr.lk,mk chain into lp mgb. Sometimes a meaty cr.hk but yeah.

And of course I do some tick throw mixups as well. I have yet to find a use for SSB aside from getting poked out of it.

Anyways, just wondering what you guys consider some of your best mixup options. I’m particularily interested in the lows. Is cr.lk, cr.lp, s.hkxxmgb as reliable as the 2 lp version?

What do you mean by reliable? If you’re going to mix someone up, doing that combo from crouch jab doesn’t do anything for you.

Crouch short is 1 frame slower and is out for 2 more frames, so it’s easier to meaty with it and of course it hits low. If you’re getting hit out of Dartshot, you should, for lack of a better way to say it, mix up your mix-up. Do some block string for a while and then after your opponent gets used to it, stop the combo short and throw out the overhead. Even something like blocked jump-in overhead works since most people block low once they start blocking and they won’t expect it right after a jump-in. Things like that. Adjust accordingly to bait mash dp’s and the like.

This last tip is kind of a universal thing, but if you want throw your opponent on wake-up whiff a move like crouch jab as they are getting up then throw them. It sounds like it’s dumb, but a lot of people will see that move and start blocking and not expect a throw.

Yes cr.lk -> cr.lp -> s.hk is as reliable a combo as cr.lp x2 -> s.hk. cr.lk -> cr.lp -> s.hk xx mp jet upper is pretty reliable too.

You seem like you’ve got the mixups down pretty well, at least as well as I do.

I like meaty f.hp because it can catch backdashes and still be combo’d from if they hold up or something. Also you can use the cr.lk xx mk target combo to OS backdashes with cr.mk.

I prefer not to throw too much against good opponents because they’ll tech it and then I’m pushed out. I’d rather abuse Dudley’s neverending pressure strings to see if they hit a button first. Honestly removing throws from your mixups altogether might help you because if you can get people to stop hitting buttons you should probably just overhead them instead of throwing. Just a thought.

Throw as much as possible. Throw more than you should. Mix up throw and cr.LK and cr.HK. Make them crouch tech. Then catch them with that one counter hit f+MK or st.HK xx LK Duck and hit confirm it into a 500dmg combo.

Good to see some consistant info in here, dudes.

Guys you know the timing for f.MK to s.HK, isit similar to c.LP to s.HK or faster or something?

Sometimes i do it and it works and sometimes the opponent blocks it…

Crouch forward knocks down dude, you’re not getting any combo if that connects. If you mean crouch short then yeah, the timing is almost the same, but you have to do it one frame faster.

Oops my mistake, meant f.MK, i’ll edit that

f. MK recovers a lot sooner than you’d expect. The link itself isn’t hard just getting use to f. MK is the hard part.

So i gotta go for the s.HK like straight after f.MK or something to make sure it registers?

If the s.HK is coming out too late and getting blocked, then yes, you need to do it faster.
I’ve been practicing plinking every sHK link and I recommend plinking this if you know how to plink.