yeah man… online is pretty lame… if anyone wants to hit me up on XBL, please do so
note: atrain I didn’t know you’re playing dudders now? Better not be dropping chun
yeah man… online is pretty lame… if anyone wants to hit me up on XBL, please do so
note: atrain I didn’t know you’re playing dudders now? Better not be dropping chun
Yeah I dropped chun. She is not fun to me any more.
I thought I was the loner in this aspect, this is annoying. I guess it is my spacing, I try to nock people off the air, and since I’m too close, I get crossed-up. I get grabbed a lot and I try to tick throw them and they’ll eventually won’t grab, and I throw out a cr.lk and they catch me with a sweep most of the time.
Just add me on my 360, but I won’t be on 'til later on like 6pm, because I’m going to buy splitters for my Dazzle
Mellow i watched a few of your vids on your youtube page. You definitely need to anti-air more, theres no reason that honda should be jumping in so much. Try to be more offensive dont go for any mixups on a bison with meter they will mash ex psycho crusher everytime.
Learn some blockstings into an empty duck to throw, you’d be surprised how often this catches people by surprise. This leads to an untechable knockdown, that can lead to mixups but dont always go for the overhead since its predictable. Try clk clp shk into whatever. I also think you should use J.mk, not much but mix it into your game. People dont really use it but it beats almost everything air to air. I dont consider myself a good dudley player but im just trying to help out. Hope this helps a bit.
Yup, welcome to the hump.
We are at the point now when everyone realizes that fast long pokes and sweeps are a massive wall for Dudley to get around, range is our enemy…
St frc, learn it, not just sticking it out, but using its maximum range, you have to be really sharp with it, its tough, I know.
Cr mp really does stuff ALOT of shit, be proactive with it, NOT reactive.
Focus, use it, even the non crumple version, it gets you in past those pesky cr fwds…
CC works on all kinds of shit, dont forget you have it!
Dudleys jab is nuts, not Rog nuts but pretty close, it can stuff ALOT of specials, clean.
AA, everything, master it, st mk, st rh and cr frc, this is #1, really, dont let people jump in, ever.
Punish, st rh to omfg, everytime, this goes without saying.
The cr lk link, its hard, I know, but its AMAZING.
Figure out a way to use SSB, then tell me, cause I got nuttin… ;p
If you arent using exmgb much due to the matchup, Dudleys super is out of control good, and can cancel from all kinds of insanity, its actually better then the 3S super from what I can tell.
On wake up: Overhead, Fwd MK (either time it to whiff so you can block and punish, or, time it meaty for a nasty frame trap and tick throw), sweep meaty (and juggle for pure rape), throw (yup, walk up throw yo.), meaty cr lk to whatever (mk target to JU or link to jab/st rh party madness).
Dudley is a long hard road to take, but in the end, we got class for days.
Fun tip, your jump in mk? Yeah, you can Ultra 2 after that if you smack someone outta the air, fun stuff.
Elaborate please
No one answered my question… I shall ask again.
Does Dudley have a kara-throw? and if so what is it?
No problem, got a jumpy opponent?
Now, you can n jump frc and swat them away, or if you are above them first you can sometimes slide in the good ol jumping rh.
However, jumping mk is your friend, insane priority, fast recovery, and, yup, if you hit someone out of the air with it, ultra 2 will land. (I assume there are a couple of characters who will fall differently, take note)
Same timing as the jab JU to U2, easy peasy.
And Eternal: Yes, his fwd + mp works as a kara throw, but I honestly havent found a use for it. I find that fwd + mk gets you in better, and sets you up for a brilliant frame trap on block, allowing you to throw pretty freely, also while giving you brutal combo options if it hits.
I just went into training mode, tried every jumping normal, normal hit and counter hit, none put the opponent in a juggle state where U2 could connect.
It works on the exact same principle as the trade uppercut to Ultra.
I will check later, I discovered (unless im wrong here) this almost by accident today, but I did it 3X on some random Ryu player.
They are in the air, I hit them clean out with jumping mk (moving forward, not neutral) and U2 on landing. (me landing, not them)
If you were playing online, check the replay. He was probably trying to mash a DP out instead of blocking.
Entirely possible, I was suprised when it happened, but I swear I pulled it off multiple times…
Im testing right now, gimme a minute, lol.
EDIT: Confirmed, FULL Ultra 2.
(Maybe I am describing this wrong? Ryu in the air, I HIT with jumping mk, I land and do U2, Ryu falls into it, full animation. Its ALOT like the EX SSB>FADC>U2)
WOW… I was ABOUT to pop in some final fantasy… but I saw this post. Instantly had to plug in my stick and super… AND OH MY JESUSSSS thank you AudioCG… good stuff man.
Want fun stuff?
You ever get someone in a corner, and your busting them up like a fool? I bet you have a full meter about half way through this onslaught, try meaty sweep (on their wakeup) to ducking upper (lk or mk if in corner, hk if midscreen) canceled into a super (exactly like in 3S) shit hits HARD.
My suggestion?
Try new stuff out, hop in endless, and just try out new jazz, maybe it’ll work, maybe it wont, you never know until you incorporate it into your mix ups.
I was neglecting using alot of stuff because of my complete bull headed determination to land all of my links, lol. But I reviewed my attack plan today, and liberally added alot of ducking to throw set ups into my main assault (either cr jab X 2 > cr mp > either jab mgb or lk ducking to throw). Ducking can go into a throw earlier then the animation would indicate, it can really throw people off, use it, it has certainly made going for links less risky, because the very real fear of a throw set up is always looming large. I then added ex or regular SSB in after a ducking, after landing a few duckings to throws, one of the rare occasions (I have seen anyways) that SSB actually does something useful…
What do you guys think of the target combos? I used to use them alot, but pretty much cut them outta the game plan outside of fancy super setups, and the occasional Gief/Hawk safe hits type thing… Maybe there is more use to be had out of them…
yeah man, ducking pressure is pretty good and all… but you can’t use it against shotos. Not sure if you already knew that, but they can DP you after a blocked duck… kinda sucks :\ Definitely worth it though to mess with people without a 3 frame DP xD Personally I don’t incorporate SSB into my game that much… maybe once a few games, I think that move is ass.
Super is good and all, but I much rather have bars for ex dp/ ex mgb combos… Only time I’ll use it, is to get that life lead, I usually just go for OH super, or maybe combo into ducking upper, super.
If you’re playing an Abel, you’re most likely going to have Corkscrew Cross as your ultra. Stay close to him once he gets Breathless. Chances are you’ll have one meter of EX or ultra. You can counter with either of these, but only if you’re close (you’d have to hit him while he’s in his runner’s stance).
Think empty ducking, nothing to block. I think im at like an 80% landed throw rate with this mix up, I usually only do it 2 maybe 3 times, after that or mixed in I go for the link mix ups, overhead, sweep, nothing, etc.
And think of the situation for the super, I know if I get someone messed up on wake up (like I have knocked them down, then got em again on the wake up, I have no ultra, but my super bar is usually quite full at this point), it can finish them off really fast. Its a round ender type situation, I neglected super alot as well, and i’ll tell ya, every once in a while it certainly can end a fight. (been having good results, not using it all the time, but in said situation, it will decimate your opponents life so fast it hurts.)
nah man, that’s what im saying… if you combo into an empty duck, you’re at like… -3 or something, ryu can jus mash out a dp if he sees that empty duck :[[
You can really mind f*** people using dudley. Most of the time im so aggressive with the overhead combos and the c.lk mixups. I recently started adding empty ducking/throw in my game and it really catches people of guard.
lots of his moves are pretty useless, but i like using a few in certain situations. I sometimes use ssb once in a while on people who get smart and start teching my empty ducks into throw, and ex cross counter on people who love to crossup. I used rufus and balrog in sf4 but using dudley has really improved my ground game overall.
yeah, Doze… i’m with you on that last note. I’m a rog main… and I noticed the same thing, dudley really helped out my ground game.
edit: uhh… audio, so I guess that air to air c.mk -> ultra doesn’t work… it’s just a reset. =\